Category:Wall of Fire

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Wall of Fire

3 10 - 13 - Yes
Place a wall template anywhere completely within the caster's control range. The template can't touch a model, obstruction, or obstacle. (1) A model suffers a POW 12 fire damage roll and continuous fire if walks around in the template. (2) Models within the template gain concealment. Edit this spell template
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Rules Clarification : Wall of Fire      (Edit)

  • The size of the wall template is 0.75" by 4".
  • The wall template is not a wall. It does not provide cover/concealment to models within 1" the same way regular wall terrain (linear obstacle) does. (Infernal Ruling)
  • Hazard templates and "non-hazard" damage templates (Edit)   [Show/Hide]
    • What's a "non-hazard"? Well, most templates that deal damage to models that walk into them are defined as 'Hazards' but some, like Creeping Barrage and Wall of Fire, are not.
      They behave similarly, but a Hazard is classified as a type of terrain and also will only have a Damage Type if it says it does (it doesn't inherit a Damage Type from the gun/spell that put them into play).
    • Damage templates from spells:
      • Spells which leave a template and are not described as a hazard will do magical damage to models that walk around in them. (Example: Razor Wall)
      • Spells which leave a template and are hazards will not do magical damage to models that walk around in them. Instead, they do whatever damage type is specified by the spell description. (Example: Breath of Corruption).
      • (Infernal Ruling)
      • Some spells do both. They aren't labelled as a hazard, so it does magical damage, and also they specify another damage type. For example, Wall of Fire.
    • A model which is "placed" also counts as "entering" an area, so the hazard will damage any one who teleports/spawns into it, too.
    • If two hazard templates are overlapping, a model that enters them will take two points of damage.
    • Damage from a hazard is not from an attack (so won't trigger stuff like Vengeance).
    • Damage from a hazard is not considered to be from the weapon/spell that originally put it into play (so it doesn't gain the Damage Type or any other special rules of the weapon/spell).

Pages in category "Wall of Fire"

The following 2 pages are in this category, out of 2 total.