Vindicator
Fluff blurb
Rules subject to change. This is a new model, and the information here is what was given on day 1 of the CID cycle |
Contents
Basic Info
Vindicator | ||
---|---|---|
SPD | 5 | |
STR | 11 | |
MAT | 6 | |
RAT | 5 | |
DEF | 11 | |
ARM | 18 | |
HP | 30 | |
Cost | 15 |
Weapons
- Multi-Chambered Compression Cannon - Range 12, AoE 4, POW 14.
- Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
- Decrepitation - This weapon gains an additional die on damage rolls against construct and undead models.
- Psychoactive Gas - Living warbeasts hit by the AOE gain 1 fury point, unless they can ignore gas effects.
- Psychomorphic Destabilizer - This attack causes magical damage. Models hit by this attack lose incorporeal for one round.
- Steam Pressure - If this model uses its Normal Movement to aim, this weapon gains +4 RNG that activation.
- Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
- Maul - 2" reach, P+S 17 melee weapon.
Abilities
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
- Construct
- Immunity: Corrosion
- Immunity: Fire
Thoughts on Vindicator
Vindicator in a nutshell
The Vindicator is effectively a Mule on steroids. A whole lot of steroids. It has a decent P+S melee attack but it is obviously focused on its gun. Its cannon uses different ammo types to cover a lot of different situations. It has a good threat range both on the move and when aiming. Decrepitation effectively makes the Vindicator a Weapon Master against 'jacks, pretty much every CoC model and construct or undead warbeasts. Psychoactive gas lets it really mess up the day of warbeasts, keeping the enemy always risking high Frenzy checks or forcing them to cut themselves needlessly. Psychomorphic Destabilizer is the bane of anything that relies on being Incorporeal to survive or protections such as the Choir of Menoth's Hymn of Passage.
Combos & Synergies
- As per usual, Prospero can provide it with Guided Fire, Veteran Leader or simply focus points.
- Captain Eira Mackay amps up its ranged game with Flare - Models hit by this weapon/attack lose Stealth and suffer -2 DEF for one turn. She also has |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Return Fire ! style="border-top: 1px solid #A8A8A8;"| 1
! 6
! -
! -
! Round
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one basic melee or ranged attack, then Return Fire expires. Return Fire lasts for one round..
- Marshal General Baldwin Gearhart & Mr. Clogg provides |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Hot-Shot ! style="border-top: 1px solid #A8A8A8;"| 2
! 6
! -
! -
! Upkeep
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target model in the spellcaster's battlegroup gains boosted ranged attack damage rolls. and Prey - After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey. (the latter only on feat turn). RAT 7 POW 16+4d6 IS going to hurt.
- Aurum Lucanum Athanor Locke gives him |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Sentry ! style="border-top: 1px solid #A8A8A8;"| 2
! 6
! -
! -
! Upkeep
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target friendly Faction model gains Rapid Fire.
- Rapid Fire - A model with Rapid Fire can make one basic ranged attack during your Maintenance Phase. and allows it to have a 19" threat range while aiming thanks to |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Road to War ! style="border-top: 1px solid #A8A8A8;"| 3
! SELF
! Control
! -
! Upkeep
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|When a friendly Faction model in the spellcaster's control range destroys one or more enemy models with a melee or ranged attack during its activation, immediately after the attack is resolved one warjack in the spellcaster's battlegroup that is in its control range can advance up to 3". A warjack can advance as a result of Road to War only once per turn..
Drawbacks and Downsides
- It is quite flimsy for a heavy warjack and doesn't hit really hard by itself, but being primarily a ranged 'jack this shouldn't be too much of a hassle.
Tricks and Tips
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Other
Trivia
Released 2018.03
Theme Forces
Placeholder
Other Crucible Guard models
Crucible Guard Index (Edit) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlegroup & Similar | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcasters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcaster attachments | Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Other Warjack Controllers | Prospero (BGC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light | Liberator - Retaliator - Vanguard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy | Suppresor - Toro - Vindicator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal | Vulcan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, Battle Engines, & Structures | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Combat Alchemists -
CG Assault Troopers -
CG Infantry -
CG Rocketmen -
CG Storm Troopers -
Dragon's Breath Rocket -
Failed Experiments
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Solos |
Ascendant Mentalist - CG Mechanik - Gorman1 - Gorman2 - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | Railless Interceptor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magnum Opus - Prima Materia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mercenaries | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.05 |
Rules Clarifications
Note to self: I need to update this rules section after the rules are finalised - juckto.
Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Corrosion (Edit)
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Rules Clarification : Fire (Edit)
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Rules Clarification : Attack Type and/or Arcane Savant (Edit)
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Rules Clarification : Steam Pressure - None yet. (Edit)
Rules Clarification : Psychoactive Gas - None yet. (Edit)
Rules Clarification : Decrepitation - None yet. (Edit)
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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