Difference between revisions of "Umbral Guardian"
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− | + | * Shadow Guardian works vs ranged sprays, unlike regular Shield Guard. (Neither work vs magic sprays though.) | |
+ | * You can trigger Shadow Guardian and Shield Guard on the same turn. | ||
=Other= | =Other= |
Revision as of 18:26, 25 December 2019
Umbral Guardian |
Umbrals are a type of infernal that occupies a distinct niche in the Outer Abyss, benefiting from being able to slip into Caen more easily than others. They possess a special connection to shadows that lets them exploit darkness to serve as gateways. Guardians are often contracted to bind into the shadows of important infernal assets, lurking unseen to await the time they are needed, at which point they spring into action in defense of their charge.
Contents
Basic Info
Umbral Guardian | |||||||||||||||||||||||||||||||
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Abilities
- Soulless
- Defensive Strike - Once per turn, when an enemy advances into and ends its movement in this model's melee range, this model can immediately make one basic melee attack against it.
- Ghostly - This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. It cannot be targeted by free strikes.
- Shadow Guardian - You can choose not to deploy this Umbral Guardian at the start of the game. If it is not deployed normally, you can put it into play when a friendly non-Umbral Infernal model is directly hit by an enemy ranged attack. Place this Umbral Guardian completely within 3˝ of the hit model. Umbral Guardian is automatically hit by the ranged attack instead of the model originally hit and suffers all damage and effects.
- Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.
Weapons
- Great Sword - 2" reach, POW 4, P+S 11 melee attack
- Buckler - 0.5" reach, POW 3, P+S 10 melee attack
Theme Forces
Thoughts on the Umbral Guardian
Umbral Guardian in a Nutshell
Umbral Guardians are extremely interesting and they have a new rule with interesting interactions. At their core, they're hardy Shield Guards with a good defensive stat line and potent melee attack. However, their Shadow Guardian rule allows them to not be deployed with the rest of your army, and instead 'Bamf' into play when one of your models is hit by an enemy ranged attack. They absorb the attack and take the hit, much like Shield Guard. Then, after that, they still have Shield Guard to absorb an additional nearby enemy ranged attack!
Combos & Synergies
- The major decision you must make here is when to deploy these. you can view them as ablative hp for solos or horrors mostly. If they do survive, they'll be a decent way to tie up something.
Drawbacks & Downsides
- Every shot your opponent lands makes you consider if you want to deploy them to absorb the hit or hold in reserve in case you need it more in the future. This can lead you to deploying them too early or never deploying them at all after you have eliminated all of the shooting.
- They do not have marked soul and are in fact soulless; they can neither refill essence nor be sacrificed to create a new horror
- Their guard abilities require direct hits
Tricks & Tips
- Shadow Guardian works vs ranged sprays, unlike regular Shield Guard. (Neither work vs magic sprays though.)
- You can trigger Shadow Guardian and Shield Guard on the same turn.
Other
Trivia
- Released with the Faction launch (2019.06)
Other Infernal models
Infernal Index (Edit) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Unique Rules : Masters, Horrors, Essence, & Summoning | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlegroup | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Infernal Masters | Agathon - Omodamos - Zaateroth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Attachment (1) | Lord Roget d'Vyaros | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Master Infernalist | Princess Regna | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lesser | Foreboder | Heavy | Desolator - Soul Stalker - Tormentor | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light | Lamenter - Shrieker | Colossal | Guardian of Souls - Harvester of Souls | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, & Structures | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Structures | Infernal Gate | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Solos |
Eilish1 - Eilish2 - Great Princess Regna Gravnoy (Master Infernalist) - Hermit of Henge Hold - Lord Roget d'Vyaros (Attachment) - Lynda the Forgotten - Nicia2 - Orin1 - Saxon Orrik - Runewood2 - The Wretch - Umbral Guardian - Valin Hauke, The Fallen Knight | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | Mercenaries | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dark Legacy - Hearts of Darkness | J.A.I.M.s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.07 (1) - Note that an Infernal Master Attachment is not part of the battlegroup, they are merely listed there for convenience. |
Rules Clarifications
Rules Clarification : Soulless - None yet. (Edit)
Rules Clarification : Defensive Strike (Edit)
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Rules Clarification : Ghostly (Edit)
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Rules Clarification : Shield Guard and/or Shadow Guardian (Edit)
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Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Shield and/or Buckler (Edit)
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