The Wretch

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99% of this website is about Mark 3 (mk3), which is the previous edition of the game (2016 to 2022). The reasons for this are explained here.

1% of the website is about Mark 4 (mk4), but only in regards to which mk3 models are useable in mk4 Prime and which are mk4 Unlimited. See Legacy Armies for more detail.
Infernal Logo.jpg The Wretch

Infernal Solo

Mk4 icon.png
Prime
This model is available in one Prime Army, Infernals. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.

Note that the rest of this page is about the model's Mark III rules.

Some infernalists embrace their chosen path with greater than normal enthusiasm, surrendering themselves utterly to the cause and giving up their humanity. Referred to as wretches, these individuals have put their past identities behind them and have earned a variety of boons from their patrons that allow them to unleash terrifying magic. Infernal power has transfigured them into monsters with scaled skin, wrapped in tattered rags and chains that symbolize their bondage to higher powers.

Basic Info

The Wretch
Missing Info
Wretch.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR 4
MAT 4
RAT 3
M.A. 6
DEF 13
ARM 11
CMD 8
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 3
UNIT SIZE N/A
COST 4
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Stealth symbol.jpg Stealth
  • Entropic Force - While within 5" of this model, enemy models lose Tough and cannot have damage removed from them.
  • Magic Ability [ 6 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
  • Marked Soul - This model is a Marked Soul.

Weapons

Cursed Touch
Sword icon.jpg  RNG   POW   P+S 
0.5 1 5

Spells

COST RNG AOE POW DUR OFF
Ancillary Attack

(★ Action) 3 - - - -
Target friendly Faction horror. If it is in range, it immediately makes one basic melee or ranged attack. A horror can be targeted by an Ancillary Attack special action only once per turn.
Fly's Kiss

(★ Attack) 8 - 12 - Yes
If this attack boxes a living or undead model, center a 4" AOE on the boxed model, then remove the model from play. Models in the AOE are hit and suffer an unboostable POW 10 corrosion damage roll. This damage is not considered to have been caused by an attack.
Invocation of Bitterest Night

(★ Action) - - - Round -
This model gains Black Mantle for one round.
Black Mantle - While B2B with a model with Black Mantle, friendly Faction models gain Stealth.

Theme Forces


Thoughts on The Wretch

The Wretch in a Nutshell

Wretch's are horrific, twisted Infernalists. The have a strong magic attack that explodes enemy models into a massive AOE. Additionally, they provide an aura of Mortal Fear, impeding your opponents damage rolls.

Combos & Synergies

  • Any Horror, especially ones with ranged weapons like Ancillary Attack.

Drawbacks & Downsides

  • if the enemy can get around stealth they are not hard to kill.

Tricks & Tips

Aurum Legate Lukas di Morray often relies on mercenaries for enough healing to stop him from killing himself, but you get no access to mercenaries in the In Hearts of Darkness theme. That Which Does Not Kill You can be leveraged for this much needed healing. An 8" CMD range means you need to walk him to within 8" from an enemy (that is preferably easy to kill), which means you can keep Morray up to 17" away from the enemy and still get the heal when it dies. You can position 3 of them at this distance, and gain 3d3 healing from 1 enemy killed.

Other

Trivia

  • Released with the Faction launch (2019.06)

Other Infernal models

Infernal Logo.jpg       Infernal Index       (Edit)
Unique Rules : Masters, Horrors, Essence, & Summoning
Battlegroup
Infernal Masters Agathon - Omodamos - Zaateroth
Attachment (1) Lord Roget d'Vyaros
Master Infernalist Princess Regna
Lesser Foreboder Heavy Desolator - Soul Stalker - Tormentor
Light Lamenter - Shrieker Colossal Guardian of Souls - Harvester of Souls
Units, Solos, & Structures
Structures Infernal Gate
Solos

Eilish1 - Eilish2 - Great Princess Regna Gravnoy (Master Infernalist) - Hermit of Henge Hold - Lord Roget d'Vyaros (Attachment) - Lynda the Forgotten - Nicia2 - Orin1 - Saxon Orrik - Runewood2 - The Wretch - Umbral Guardian - Valin Hauke, The Fallen Knight

Units

Croe's Cutthroats - Cultist Band - Griever Swarm - Howlers

Theme Forces Mercenaries
Dark Legacy - Hearts of Darkness J.A.I.M.s

This index was last updated: 2021.07

(1) - Note that an Infernal Master Attachment is not part of the battlegroup, they are merely listed there for convenience.

Rules Clarifications

RC symbol.png

Rules Clarification : Stealth      (Edit)

  • Stealth models are not invisible and you can target them - you'll just auto-miss most of the time.
  • You can target them with a charge.
  • You can target them with an AOE, have it auto-miss and scatter, luckily land on top of them anyway, and that will hit them.
RC symbol.png

Rules Clarification : Entropic Force      (Edit)

  • Affected models can still remove damage from other models.
  • Affected models can still trigger abilities that involve removing damage, and all other effects will be resolved. For instance:
RC symbol.png

Rules Clarification : Magic Ability      (Edit)

  • Combat Action
Nearly all Magic Ability spells require the spellcaster to use their Combat Action to cast the spell. As such it is not an "at any time" ability (like it is when warcasters/warlocks cast spells). This means ...
  • You must complete your movement before you use a MA.
  • A model in a unit cannot use its Combat Action to cast a spell until all members of the unit have completed their movement. (Infernal Ruling)
  • You cannot make initial ranged or initial melee attacks on the same turn you use a MA.
  • You cannot buy additional melee/ranged attacks after using a MA special attack. Refer to the core rulebook, "Special attacks listed as a rule of the model itself are neither melee attacks nor ranged attacks. The rules for these special attacks indicate the nature of any additional attacks that can be made afterward, if any."
  • You cannot use a MA on the same turn you charge. Because a charge must (almost always) be followed by a melee attack.
  • Non-Combat Action
There are a few models that can use a Magic Ability without using their Combat Action. These models get around all the restrictions listed above.
  • Models with Geomancy or Necromancy can use a Magic Ability at "any time" just like a warcaster/warlock.
  • Models with Battle Wizard or Necrophage can make melee attacks then get a bonus "free" spell.
  • Models with Combat Caster can cast a spell before charging, then do a normal charge + melee attack.
  • Note that Battle Wizards, Combat Casters, etc have the option to use their Combat Action to cast a spell. Their special rule is in addition to the normal spell casting, not instead of.
RC symbol.png

Rules Clarification : Marked Soul      (Edit)


RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • If you deploy in corrosion hazard terrain (Acid Pool), then you get corroded before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.


RC symbol.png

Rules Clarification : Ancillary Attack      (Edit)

  • You can't generate bonus attacks (such as Berserk) from an Ancillary Attack, because those bonus attacks are limited to during the attacker's activation.
    • Or, at least, I can't think of a single example which isn't limited.
RC symbol.png

Rules Clarification : Fly's Kiss      (Edit)

  • Not considered an attack & "Non-attack damage roll" (Edit)   [Show/Hide]
    • There are two ways you can get these "non-attack" damage rolls.
      • Type 1 - A secondary damage roll that is not considered to be an attack. Some attacks create a second damage roll that is explicitly "not considered an attack" (such as Electro Leap).
        (Note that although the secondary damage roll is not an attack, the original attack certainly is and will trigger stuff normally. These clarifications don't apply to the original attack.)
      • Type 2 - A damage roll that's not from an attack. Some special abilities & special actions tell you to make a damage roll without mentioning whether it is considered an attack or not (such as Vent Steam and Flak Field).
    • When it comes to other abilities that trigger on damage (such as Vengeance) both types function the same way. For brevity we'll refer to both as "Pure Damage".

    • Pure damage is not an attack, so doesn't trigger stuff like Vengeance.
    • Pure damage is not an attack, so doesn't benefit from stuff that affects 'attack damage rolls' (such as Bethayne1's feat). (Infernal Ruling)
    • Pure damage (normally) doesn't actually hit the model(s) it damages, so doesn't trigger stuff like Shock Field. (A few of them do specify they hit, though, like Warhead.)
    • Pure damage is not from an attack, but it is (normally) damage from the original model. This has two implications:
      1. It's not an attack from a weapon so:
        • it won't gain damage buffs from the weapon (such as Poison).
        • it won't gain any Damage Types from the weapon. (Infernal Ruling)
      2. It is a damage roll from a model so:
    • Exception: Some damage is not from an attack and not from a model (for example, Collateral damage). In this case, you should reverse the stuff listed under #2 above.
RC symbol.png

Rules Clarification : Invocation of Bitterest Night      (Edit)
Rules Clarification : Black Mantle - None yet. (Edit)