|99% of this website is about Mark 3 (mk3), which is the previous edition of the game (2016 to 2022). The reasons for this are explained here.|
1% of the website is about Mark 4 (mk4), but only in regards to which mk3 models are useable in mk4 Prime and which are mk4 Unlimited. See Legacy Armies for more detail.
| Soul Stalker |
This model is available in one Prime Army, Infernals. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.
Note that the rest of this page is about the model's Mark III rules.
Among the most frequently witnessed of horrors on Caen, the soul stalker is a terrifying serpentine creature that tirelessly stalks its prey. Arriving into the world with a piercing shriek, a stalker twists through the air in defiance of natural laws. Stalkers are sent from the Outer Abyss to harvest marked souls lingering in Caen so they can be brought back to the infernal masters. They can slay by bite or constriction, absorbing the souls of any they slay to add to those they have already collected.
- Horror - This model is the Infernal equivalent of a warjack or warbeast. They have a number of unique rules (which you can read here), but fulfil the same role; namely, being big and stompy.
- Eyeless Sight
- Serpentine - This model cannot make slam or trample power attacks and cannot become knocked down.
- Soul Claiming - When a living enemy model is destroyed within 4" of this model while this model is in its controller's control range, its controller gains the destroyed model's soul token regardless of the proximity of other models.
Thoughts on the Soul Stalker
Soul Stalker in a Nutshell
The Soul Stalker is the lightest of the heavy Horrors, and is a gribbly snake monster thing that helps collect souls for your Master. It is fast and nimble, and when it eats enemy living models their souls get passed back to it's Master, allowing them to make use of Cull Soul without needing to be on the front lines. Against the right kind of enemy army, the Soul Stalker can help mitigate Essence issues by sending souls back to your Master.
While not an exceptional combatatant, POW 15s become a whole lot more exciting when they are auto-hitting thanks to Coil. This combo makes the Soul Stalker remarkably hard hitting on the charge, especially against lower ARM lights or models which rely on DEF.
When to Summon
You summon the soul stalker when you need to take advantage of the unique abilities of this horror over the others: Native Pathfinder, Native stealth, its increased threat range, its auto hit ability to deal with high defense models, or its ability to collect souls while keeping your master at a safe but reachable distance.
Combos & Synergies
- Runewood2 can use his curse to make it effectively MAT 8
- Desolator spray can make it effectively P+S 15 and 17 for its attacks.
- Zaateroth can give it ghostly to help it move around without free strikes, black spot increases its ability to hit and can trigger free attacks, or rites of torment to increase it's threat range. Her feat bumps it's defense up to 16. A Def 16 model that can't be knocked down and moves if an attack misses it and has stealth can be quite a pain for your opponent. She will appreciate the ability to get souls from a safe distance in instances where you can collect them.
- Agathon can tether it to increase it's threat range and provide curse of shadows to either make it hit harder or get to places previously blocked. He will appreciate the ability to get souls from a safe distance in instances where you can collect them.
- Omodamos increases it's ability to hit and damage via synergy, his signature spell increases it's survivability in melee, and his feat increases it's threat range and provides ghostly to ignore free strikes.
Drawbacks & Downsides
- Weakest of the 3 heavy horrors both offensively and defensively - as it sits between both in terms of points cost and as it’s value depends a lot on your opponents list it is often a safer bet to reach for one of the other heavies.
- One of it's biggest advantages over other heavies is to collect souls for the master, which will not be possible in all situations and Omodamos already grants a similar ability to horrors in his battlegroup.
Tricks & Tips
- Soul Claiming only works while the Soul Stalker is within its controller's control range. With Agathon, this is a massive 18" off a large base. With Omodamos, this is a much more reasonable 12" off a large base.
- Released with the Faction launch (2019.06)
Other Infernal models
|Infernal Index (Edit)|
|Unique Rules : Masters, Horrors, Essence, & Summoning|
|Infernal Masters||Agathon - Omodamos - Zaateroth|
|Attachment (1)||Lord Roget d'Vyaros|
|Master Infernalist||Princess Regna|
|Lesser||Foreboder||Heavy||Desolator - Soul Stalker - Tormentor|
|Light||Lamenter - Shrieker||Colossal||Guardian of Souls - Harvester of Souls|
|Units, Solos, & Structures|
Eilish1 - Eilish2 - Great Princess Regna Gravnoy (Master Infernalist) - Hermit of Henge Hold - Lord Roget d'Vyaros (Attachment) - Lynda the Forgotten - Nicia2 - Orin1 - Saxon Orrik - Runewood2 - The Wretch - Umbral Guardian - Valin Hauke, The Fallen Knight
|Dark Legacy - Hearts of Darkness||J.A.I.M.s|
This index was last updated: 2021.07
(1) - Note that an Infernal Master Attachment is not part of the battlegroup, they are merely listed there for convenience.
Rules Clarification : Horror (Edit)
Rules Clarification : Eyeless Sight (Edit)
Rules Clarification : Pathfinder (Edit)
Rules Clarification : Soulless - None yet. (Edit)
Rules Clarification : Stealth (Edit)
Rules Clarification : Serpentine - None yet. (Edit)
Rules Clarification : Soul Claiming (Edit)
Rules Clarification: : Magical Damage (Edit)
|* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
Rules Clarification : Coil (Edit)