Difference between revisions of "Dragon's Breath Rocket"
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===Combos & Synergies=== | ===Combos & Synergies=== | ||
* Withering Humor will be relevant in almost every matchup (with the notable exception of Convergence, which consistently runs all Construct lists). | * Withering Humor will be relevant in almost every matchup (with the notable exception of Convergence, which consistently runs all Construct lists). | ||
− | ** -2 ARM at an 18" threat is ludicrous, and makes the faster elements of your army (Railless, | + | ** -2 ARM at an 18" threat is ludicrous, and makes the faster elements of your army (Railless, Rocketmen, 'jacks with SPD buffs) very scary for enemy casters. |
− | ** Even the threat of a DBR shot can keep your opponent honest, and prevent them from taking a commanding position in the | + | ** Even the threat of a DBR shot can keep your opponent honest, and prevent them from taking a commanding position in the center of the board |
** Order of activation really matters; if you intend to go for the assassination make sure you are not relying on a support set up which runs out of activation (such as needing Snipe on the DBR, but then also needing Baldwin's shots to get the -2 ARM debuff). | ** Order of activation really matters; if you intend to go for the assassination make sure you are not relying on a support set up which runs out of activation (such as needing Snipe on the DBR, but then also needing Baldwin's shots to get the -2 ARM debuff). | ||
* The DBR pairs well with pretty much every model in Guard, but especially the faster ones. | * The DBR pairs well with pretty much every model in Guard, but especially the faster ones. |
Revision as of 18:00, 26 April 2021
Dragon's Breath Rocket |
Dragon’s Breath Rocket artillery are devastating long-range rockets used in the place of traditional artillery like mortars and cannons. Containing a payload of explosive charges and debilitating alchemical agents, on impact they first devastate an area with a concussive blast wave, then the dispersed aerosol form of the compounds within blanket the target with a cloud of toxic gas.
Contents
Basic Info
Dragon's Breath Rocket | |||||||||||||||||||||||||||||||||||
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Abilities
- Entire unit
- Immunity: Corrosion
- Immunity: Fire
- Breather - This model does not suffer gas effects.
- Gunner only
- Officer
- Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of 1.75".
- Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1" movement for each Grunt in this unit within 2" of it at the start of its advance.
- Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
Weapons
- Gunner
- Rocket - 14" range, 4" AOE, POW 14 gun
- Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
- Withering Humor - Living and undead models hit by this attack suffer -2 ARM and lose Tough for one turn unless they can ignore gas effects.
- Sword - 0.5" reach, P+S 9 melee weapon
- Rocket - 14" range, 4" AOE, POW 14 gun
- Grunts
- Carbine - 10" range, POW 10 gun.
- Sword - 0.5" reach, P+S 9 melee weapon
Theme Forces
- Crucible Guard
- Magnum Opus. Dragon's Breath Rocket gains Reposition [3] in this theme.
- Prima Materia
- Other Factions
- Hearts of Darkness. Dragon's Breath Rocket can only go in this theme if Lukas is leading the army. This unit becomes an Infernal unit in this theme.
- Llaelese Resistance. This unit becomes a Llaelese Mercenary unit and gains Pathfinder in this theme.
Thoughts on Dragon's Breath Rocket
Dragon's Breath Rocket in a nutshell
The Dragon’s Breath Rocket should be a staple in Crucible Guard armies, rarely being seen as anything less than full FA (thanks in large part to being a free option in both Guard themes). Applying Withering Humor to the opposing army is an important role to play, however, it should not be guaranteed. This model does not have different ammunition types, and thus is significantly less useful into Construct-heavy factions (such as Skorne, Convergence, or any warjack list).
Combos & Synergies
- Withering Humor will be relevant in almost every matchup (with the notable exception of Convergence, which consistently runs all Construct lists).
- -2 ARM at an 18" threat is ludicrous, and makes the faster elements of your army (Railless, Rocketmen, 'jacks with SPD buffs) very scary for enemy casters.
- Even the threat of a DBR shot can keep your opponent honest, and prevent them from taking a commanding position in the center of the board
- Order of activation really matters; if you intend to go for the assassination make sure you are not relying on a support set up which runs out of activation (such as needing Snipe on the DBR, but then also needing Baldwin's shots to get the -2 ARM debuff).
- The DBR pairs well with pretty much every model in Guard, but especially the faster ones.
- Rocketmen are of particular note, as they are naturally better into the warjacks the DBR cannot debuff. At the same time they really like the -2 ARM debuff to hit the medium-base tanky units common in the meta at the moment.
- The Railless Interceptor has a huge mess of attacks of relatively low POW, so a large ARM debuff is exactly what it wants.
- Crucible Guard Storm Troopers benefit tremendously from Withering Humor, as their blast damage is natively buffed.
- Pretty much all Crucible Guard 'jacks have relatively low POW, and are balanced around the ARM debuffs provided by the DBR & others. If you're not getting at least some kind of debuff in before you send in your 'jacks (especially the heavies), you are not getting your points worth in terms of hitting power.
Drawbacks & Downsides
- Withering Humor only works on Living & Undead, which turns the DBR into just a gun when playing Convergence.
- The DBR relies on its range, which means abilities like Stealth really screw it out of options.
- If both of the above are true, it can be entirely possible for the DBR to do literally nothing the entire match. This is the disadvantage of running two.
Tricks & Tips
- The DBR can get to some truly bonkers threat ranges with the right suite of support:
- Baldwin has Snipe, which by itself gives the rocket a 22" threat.
- Lukas can give them Apparition, which only extends their threat to 20" but costs only a single focus per turn to upkeep. They go back up to 22" when run in Lukas' Hearts of Darkness list, thanks to the 2" from the Infernal Gate.
Other
Trivia
- Released with the Faction launch (2018.06)
- The kit has a "standard" unit leader (the dude with goggles). However the gun itself is small enough that any of the models could be put on its base.
Other Crucible Guard models
Crucible Guard Index (Edit) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlegroup & Similar | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcasters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcaster attachments | Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Other Warjack Controllers | Prospero (BGC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light | Liberator - Retaliator - Vanguard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy | Suppresor - Toro - Vindicator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal | Vulcan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, Battle Engines, & Structures | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Combat Alchemists -
CG Assault Troopers -
CG Infantry -
CG Rocketmen -
CG Storm Troopers -
Dragon's Breath Rocket -
Failed Experiments
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Solos |
Ascendant Mentalist - CG Mechanik - Gorman1 - Gorman2 - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | Railless Interceptor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magnum Opus - Prima Materia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mercenaries | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.05 |
Rules Clarifications
Rules Clarification : Arcing Fire (Edit)
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Rules Clarification : Withering Humor - None yet. (Edit)
Rules Clarification : Corrosion (Edit)
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Rules Clarification : Fire (Edit)
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Rules Clarification : Breather - None yet. (Edit)
Rules Clarification : Officer (Edit)
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Rules Clarification : Man-Sized (Edit)
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Rules Clarification : Mobile Artillery - None yet. (Edit)
Rules Clarification : Take Up (Edit)
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