Difference between revisions of "Cyclops Raider"
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− | {{Skornebox|{{ | + | {{Skornebox |
+ | |n={{Cyclops}} Raider | ||
+ | |{{Skorne}} {{Light Warbeast}} | ||
+ | }} [[Category: Model]] | ||
+ | {{4P|Army of the Western Reaches}} | ||
''The cyclops raider is a terrifying sight—an eight-foot-tall brute capable of unleashing torrents of razor-sharp steel. The few who survive the excruciating hail of the raider’s heavy reiver are dispatched by crushing blows of its spiked gauntlets. The raider’s proficiency at arms is greatly enhanced by its natural prescient abilities. It can train its weapon on even the best-hidden enemies and annihilate them in a burst of fire before they have time to react.'' | ''The cyclops raider is a terrifying sight—an eight-foot-tall brute capable of unleashing torrents of razor-sharp steel. The few who survive the excruciating hail of the raider’s heavy reiver are dispatched by crushing blows of its spiked gauntlets. The raider’s proficiency at arms is greatly enhanced by its natural prescient abilities. It can train its weapon on even the best-hidden enemies and annihilate them in a burst of fire before they have time to react.'' | ||
=Basic Info= | =Basic Info= | ||
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{{Infobox-Model | {{Infobox-Model | ||
| name = Cyclops Raider | | name = Cyclops Raider | ||
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| str = 8 | | str = 8 | ||
| mat = 5 | | mat = 5 | ||
− | | rat = | + | | rat = 6 |
| def = 13 | | def = 13 | ||
| arm = 16 | | arm = 16 | ||
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| fa = U | | fa = U | ||
}} | }} | ||
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+ | {{Warbeast}} | ||
===Abilities=== | ===Abilities=== | ||
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* {{Arcane Precision}} | * {{Arcane Precision}} | ||
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}} | }} | ||
===Theme Forces === | ===Theme Forces === | ||
− | {{ | + | * {{Disciples of Agony}} |
+ | * {{Masters of War}} | ||
+ | * {{The Exalted}} | ||
+ | * {{Winds of Death}} | ||
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===The Cyclops Raider in a nutshell=== | ===The Cyclops Raider in a nutshell=== | ||
The Cyclops Raider is a solo or attachment hunter - able to take out a stealth solo from 14" away with a fully boosted attack, or a non-stealth solo from 20" away. It's not great in melee - but the ability to boost means it isn't completely terrible. | The Cyclops Raider is a solo or attachment hunter - able to take out a stealth solo from 14" away with a fully boosted attack, or a non-stealth solo from 20" away. It's not great in melee - but the ability to boost means it isn't completely terrible. | ||
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+ | It's also the cheapest way to get the Far Strike Animus in Skorne, if more than 3 warlocks had ranged weapons this would definitely sell it a bit more. | ||
===Combos & Synergies=== | ===Combos & Synergies=== | ||
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===Drawbacks & Downsides=== | ===Drawbacks & Downsides=== | ||
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* Does little to infantry and needs support, strength in number, or both against heavies. | * Does little to infantry and needs support, strength in number, or both against heavies. | ||
− | * Rivals in the [[Basilisk Drake]] and [[Titan Cannoneer]] | + | * Rivals in the [[Basilisk Drake]] and [[Titan Cannoneer]] even the [[Cyclops Shaman]] |
===Tricks & Tips=== | ===Tricks & Tips=== |
Latest revision as of 16:57, 23 November 2022
Cyclops Raider |
Prime This model is available in one Prime Army, Army of the Western Reaches. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
The cyclops raider is a terrifying sight—an eight-foot-tall brute capable of unleashing torrents of razor-sharp steel. The few who survive the excruciating hail of the raider’s heavy reiver are dispatched by crushing blows of its spiked gauntlets. The raider’s proficiency at arms is greatly enhanced by its natural prescient abilities. It can train its weapon on even the best-hidden enemies and annihilate them in a burst of fire before they have time to react.
Contents
Basic Info
Cyclops Raider | |||||||||||||||||||||||||||||||||||
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Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
- Arcane Precision - If this model uses its Normal Movement to aim, it ignores Stealth that activation.
Weapons
- Heavy Reiver - 10" range, POW 12 ranged attack
- Burst Fire - Gain +1 to damage rolls with this weapon against medium-based models, and +2 to damage rolls against large- and huge-based models.
- Punching Spike - 0.5" reach, P+S 11 melee attack
Animus
COST | RNG | AOE | POW | DUR | OFF | ||
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Far Strike
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1 | SELF | - | - | Turn | No | |
The spellcaster's ranged weapons gain Snipe. Far Strike lasts for one turn.
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Theme Forces
Thoughts on the Cyclops Raider
The Cyclops Raider in a nutshell
The Cyclops Raider is a solo or attachment hunter - able to take out a stealth solo from 14" away with a fully boosted attack, or a non-stealth solo from 20" away. It's not great in melee - but the ability to boost means it isn't completely terrible.
It's also the cheapest way to get the Far Strike Animus in Skorne, if more than 3 warlocks had ranged weapons this would definitely sell it a bit more.
Combos & Synergies
- Paingiver Beast Handlers - clear off that fury after it's shot the solo.
- Supreme Aptimus Zaal and Void Seer Mordikaar - both of them have decent guns to use the Raider's animus. But it might be exposing either of them a little too much.
- Cyclops Shaman a Raider can turn a Shaman into an excellent solo-sniper, and a pack of Shamans into a scary assassination threat as they can ignore LoS and throw down boosted attacks while using the Snipe animus.
Drawbacks & Downsides
- Does little to infantry and needs support, strength in number, or both against heavies.
- Rivals in the Basilisk Drake and Titan Cannoneer even the Cyclops Shaman
Tricks & Tips
- If you've no solos to shoot, a pot shot can make the enemy caster keep their head down.
- In melee, throw enemies away.
Other
Trivia
- This model is included in the Mk3 battlebox.
- Released in Hordes: Domination (2011)
Other Skorne models
Rules Clarifications
Rules Clarification : Burst Fire and/or Volume Fire - None yet. (Edit)
Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
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Rules Clarification: : Warbeast (Edit) | |
See also the Warbeast page for a recap of the core warbeast rules.
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Rules Clarification : Arcane Precision (Edit)
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Rules Clarification : Far Strike (Edit)
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