Venator Slingers

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Venator Slingers
Skorne Unit

The whirring susurration of Venator slingers in battle is a sound even the bravest Praetorians dread. Centuries of house wars have begun with that noise heralding a rain of shattering globes that drench defenders in lethal and viscous acid. Using these weapons, the lowest among the warrior caste can reduce the greatest with just a few well-aimed shots. ❞ - Hordes Unit Gallery

Basic Info[edit]

Venator Slingers
Missing Info
Venator Slingers.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Small
SPD 6
STR N/A
MAT 5
RAT 5
M.A. N/A
DEF 13
ARM 12
CMD 8
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
F. Field N/A
WJP N/A
WBP N/A
UNIT SIZE 6 / 10
COST 8 / 13
1.3 each
N/A
FA 2
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Weapons[edit]

  • Sling (×2) Ranged COST: 12 RNG: 10 ROF: 1 AOE: 65 POW: 10 P+S: 78 DUR: 90 OFF: 90
    • Damage Type: Corrosion - This weapon does corrosion damage.
    • Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
    • Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
  • Sword (×2) Melee COST: 12 RNG: 0.5 ROF: 43 AOE: 65 POW: 3 P+S: 8 DUR: 90 OFF: 90 Backup melee weapon.

Abilities[edit]

  • Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.


Thoughts on Venator Slingers[edit]

Venator Slingers in a nutshell[edit]

Model for model the Venator Slingers might be the cheapest credible ranged unit in the game. Continuous corrosion is a bane of both tough models and of single wound shield walls while Flare can let you land a ridiculous number of extra attacks by not needing to boost. Advance Deployment makes them extremely useful for picking the right targets.

Combos & Synergies[edit]

The Venator Slingers are just short of being good at shooting and a little support from a caster can really help. Slingers with erosion are little to write home about when it comes to mauling heavy warjacks - but they are just good enough that a small ARM debuff is going to have an amazing impact. Or a small DEF debuff will let them scythe through troops, leaving the ones that made their tough-checks already corroded.

Other models can buff the Slingers directly.

The Flare ability from the Slingers helps everyone but some models gain more from it than others.

  • Heavies. They tend to have enough MAT to not boost against other heavies but still hit on 6s against DEF 12 models. Lowering that to 4s can really help.
  • Venator Flayer Cannon The flayer cannon is hard hitting but not that accurate.
  • Venator Catapult Crew - if it aims, gets a Flare, and gets a Dakar supporting it it can reach the heady heights of RAT 6. And its direct hit hits hard.
  • Siege Animantarax - it's a cross between a heavy and a flayer cannon.

As a very cheap unit cheap souls are cheap souls and as an advance deploying skirmish screen you expect them to die lots. They therefore combo well with the soul collectors:

Drawbacks and Downsides[edit]

  • Low RAT means they are very poor at shooting high DEF infantry.
  • Some things have immunity to corrosion.
  • Erosion can be a trap. Without an ARM debuff it's not worth trying to use them against heavy warjacks. It's more to kill things like Sentry Stone or light arc nodes.
  • Flare is weird. They have a low RAT combined with a RAT debuff that only works if they hit. It's helpful to put average def things into rock bottom def.
  • For actually killing enemies at range Venator Reivers tend to be better - only slightly more expensive, but with a longer range and don't have to worry about immunity to corrosion

Tricks and Tips[edit]

  • Tough models are best hit by acid baths - if they pass their tough roll the acid still probably gets them.
  • A suicidal slinger or two can deal with stealth on a model and lower its DEF while the rest get to erode it.
  • They die to a stiff breeze - but as a ranged advance deploying unit they normally get to hit first. And they are cheap.


Other[edit]

Trivia[edit]

Theme Forces[edit]

Other Skorne models[edit]

Skorne Logo.jpg       Skorne Index       (Edit)            
Battlegroup & Similar
Warlocks Hexeris1 - Hexeris2 - Jalaam1 - Rasheth1 - Makeda1 - Makeda2 - Makeda3 - Mordikaar1 - Morghoul1 - Morghoul2 - Morghoul3 - Naaresh1 - Xekaar1 - Xerxis1 - Xerxis2 - Zaal1 - Zaal2 - Zaadesh2
Lessers & Attachments Aptimus Marketh (Warlock attachment) - Zaadesh1 (Lesser Warlock)
Lesser & Packs Lesser Warbeasts: Agonizer - Reptile Hounds - Warbeast Packs: Scarab Pack
Light Basilisk Drake - Basilisk Krea - Cyclops Brute - Cyclops Raider - Cyclops Savage - Cyclops Shaman - Razor Worm
Heavy Aradus Sentinel - Aradus Soldier - Archidon - Bronzeback Titan - Rhinodon - Titan Cannoneer - Titan Gladiator - Titan Sentry
Chiron - Despoiler - Molik Karn - Tiberion
Gargantuans Desert Hydra - Mammoth
Units, Solos, & Battle Engines
Units Cataphract Arcuarii - Cataphract Cetrati - Cataphract Incindiarii - Immortals - Nihilators - Paingiver Beast Handlers - Paingiver Bloodrunners - Praetorian Ferox - Praetorian Karax - Praetorian Keltarii - Praetorian Swordsmen - Tyrant Commander & Standard Bearer - Venator Catapult Crew - Venator Flayer Cannon Crew - Venator Reivers - Venator Slingers
Legends of Halaak
Solos Ancestral Guardian - Paingiver Bloodrunner Master Tormentor - Extoller Novititate - Extoller Soulward - Immortal Vessel - Mortitheurge Willbreaker - Paingiver Task Master - Venator Dakar - Void Spirit
Abidan the Keeper - Aptimus Marketh (Attached) - Hakaar the Destroyer - Tyrant Rhadeim - Zaadesh1 (Lesser)
Battle Engines Siege Animantarax - Supreme Guardian
Theme Forces
Winds of Death - Disciples of Agony - Imperial Warhost - Masters of War - The Exalted
Minions
Refer to Who Works for Whom and/or Category: Skorne Minion
This index was last updated: 2018.12

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.
RC symbol.png

Rules Clarification : Attack Type and/or Arcane Savant     (Edit)

  • If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.
  • You choose your Attack Type during Step 1 of the Attack Sequence. So, if your target can only be targeted by certain kinds of attack (such as a Menoth warjack with Passage), then you can choose an Magical Damage attack type and target it. (Infernal Ruling)

Rules Clarification : Acid Bath - None yet. (Edit)
Rules Clarification : Erosion - None yet. (Edit)
Rules Clarification : Flare - None yet. (Edit)

Rules Clarification : Advance Deployment - None yet. (Edit)