Venator Slingers

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Skorne Logo.jpg Venator Slingers

Skorne Unit

The whirring susurration of Venator slingers in battle is a sound even the bravest Praetorians dread. Centuries of house wars have begun with that noise heralding a rain of shattering globes that drench defenders in lethal and viscous acid. Using these weapons, the lowest among the warrior caste can reduce the greatest with just a few well-aimed shots.

Basic Info

Venator Slingers
Missing Info
Venator Slingers.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR 5
MAT 5
RAT 5
M.A. N/A
DEF 13
ARM 12
CMD 8
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE 6 / 10
COST 8 / 13
1.3 each
N/A
FA 2
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

Weapons

  • Sling - 10" range, POW 10 ranged attack
    • Corrosion dam symbol.jpg Damage Type: Corrosion
    • Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
    • Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
  • Sword - 0.5" reach, POW 3, P+S 8 melee attack

Theme Forces


Thoughts on Venator Slingers

Venator Slingers in a nutshell

Model for model the Venator Slingers might be the cheapest credible ranged unit in the game. Continuous corrosion is a bane of both tough models and of single wound shield walls while Flare can let you land a ridiculous number of extra attacks by not needing to boost. Advance Deployment makes them extremely useful for picking the right targets.

Combos & Synergies

The Venator Slingers are just short of being good at shooting and a little support from a caster can really help. Slingers with erosion are little to write home about when it comes to mauling heavy warjacks - but they are just good enough that a small ARM debuff is going to have an amazing impact. Or a small DEF debuff will let them scythe through troops, leaving the ones that made their tough-checks already corroded.

  • Lord Arbiter Hexeris Black Spot can allow an amazing amount of work - kill an infantry model then flare something big being the normal combination. Or just kill, kill, kill.
  • Dominar Rasheth - a 2 point ARM debuff can make all the difference in the world for erosion attacks.
  • Lord Tyrant Hexeris - a 3 point one is better.
  • Lord Assassin Morghoul - and here comes Mortality and Blind.
  • Beast Master Xekaar - more Mortality and a feat.
  • Primus Jalaam - Deadeye fix the main problem on the flare shot, AKA that you need to hit with it first ; and it make them very deadly vs infantry indeed.

Other models can buff the Slingers directly.

The Flare ability from the Slingers helps everyone but some models gain more from it than others.

  • Heavies. They tend to have enough MAT to not boost against other heavies but still hit on 6s against DEF 12 models. Lowering that to 4s can really help.
  • Venator Flayer Cannon The flayer cannon is hard hitting but not that accurate.
  • Venator Catapult Crew - if it aims, gets a Flare, and gets a Dakar supporting it it can reach the heady heights of RAT 6. And its direct hit hits hard.
  • Siege Animantarax - it's a cross between a heavy and a flayer cannon.

As a very cheap unit cheap souls are cheap souls and as an advance deploying skirmish screen you expect them to die lots. They therefore combo well with the soul collectors:

Drawbacks & Downsides

  • Low RAT means they are very poor at shooting high DEF infantry.
  • Some things have immunity to corrosion.
  • Erosion can be a trap. Without an ARM debuff it's not worth trying to use them against heavy warjacks. It's more to kill things like Sentry Stone or light arc nodes.
  • Flare is weird. They have a low RAT combined with a RAT debuff that only works if they hit. It's helpful to put average def things into rock bottom def.
  • For actually killing enemies at range Venator Reivers tend to be better - only slightly more expensive, but with a longer range and don't have to worry about immunity to corrosion

Tricks & Tips

  • Tough models are best hit by acid baths - if they pass their tough roll the acid still probably gets them.
  • A suicidal slinger or two can deal with stealth on a model and lower its DEF while the rest get to erode it.
  • They die to a stiff breeze - but as a ranged advance deploying unit they normally get to hit first. And they are cheap.


Other

Trivia

Other Skorne models

Skorne Logo.jpg       Skorne Index       (Edit)
Battlegroup & Similar
Warlocks Hexeris1 - Hexeris2 - Jalaam1 - Rasheth1 - Makeda1 - Makeda2 - Makeda3 - Mordikaar1 - Morghoul1 - Morghoul2 - Morghoul3 - Naaresh1 - Xekaar1 - Xerxis1 - Xerxis2 - Zaal1 - Zaal2 - Zaadesh2
Lessers & Attachments Aptimus Marketh (Warlock attachment) - Zaadesh1 (Lesser Warlock)
Lesser

Agonizer - Aradus Scarab - Reptile Hounds - The Terrorizer

Light Basilisk Drake - Basilisk Krea - Cyclops Brute - Cyclops Raider - Cyclops Savage - Cyclops Shaman - Razor Worm
Heavy

Aradus Sentinel - Aradus Soldier - Archidon - Chiron - Bronzeback Titan - Despoiler - Molik Karn - Rhinodon - Tiberion - Titan Cannoneer - Titan Gladiator - Titan Sentry

Gargantuans Desert Hydra - Mammoth
Units, Solos, & Battle Engines
Units

Cataphract Arcuarii - Cataphract Cetrati - Cataphract Incindiarii - Immortals - Legends of Halaak - Nihilators - Paingiver Beast Handlers - Paingiver Bloodrunners - Praetorian Ferox - Praetorian Karax - Praetorian Keltarii - Praetorian Swordsmen - Tyrant Commander & Standard Bearer - Venator Catapult Crew - Venator Flayer Cannon Crew - Venator Reivers - Venator Slingers

Solos

Abidan the Keeper - Ancestral Guardian - Aptimus Marketh - Extoller Novitiate - Extoller Soulward - Hakaar the Destroyer - Immortal Vessel - Mortitheurge Willbreaker - Paingiver Bloodrunner Master Tormentor - Paingiver Task Master - Tyrant Rhadeim - Venator Dakar - Void Spirit - Zaadesh1

Battle Engines Siege Animantarax - Supreme Guardian
Theme Forces
Disciples of Agony - Masters of War - The Exalted - Winds of Death
Minions
Refer to Who Works for Whom and/or Category: Skorne Minion
This index was last updated: 2020.01

Rules Clarifications

RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.
RC symbol.png

Rules Clarification : Attack Type and/or Arcane Savant     (Edit)

  • If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.
  • If your target can only be targeted by certain kinds of attack (ie a Menoth warjack with Passage), you can first choose the correct Attack Type (ie Magical Damage vs Passage) and then that allows you to target it. The Attack Type selection and target declaration both occur at Step 1 (Refer Appendix A). (Infernal Ruling)

Rules Clarification : Acid Bath - None yet. (Edit)
Rules Clarification : Erosion - None yet. (Edit)
Rules Clarification : Flare - None yet. (Edit)


RC symbol.png

Rules Clarification : Advance Deployment      (Edit)

  • Sometimes you can attach a WA or CA that doesn't have AD to a unit that does have AD. If you do, the attachment effectively gains AD and they can all advance deploy together. (Locked Thread)