The proud Karax form imposing phalanxes of interlocking shields to impale closing enemies, sweep aside all incoming blows, and protect themselves, and those behind them, from explosive blasts. Endless training in unit tactics removes all trace of individual initiative and allows Karax to advance resolutely into even of the most earth-shuddering artillery barrage as shrapnel and fire wash harmlessly over their shields.
In battle, a force of karax under a strong officer's command becomes an unbreakable wall of steel acting in perfect tandem to strike swiftly and directly. Skorne tyrants understand that a phalanx of karax at the fore of their cohort can mean the difference between magnificent victory and ignominious defeat.
- 1 Basic Info
- 2 Thoughts on Praetorian Karax
- 3 Other
- Combined Melee Attack - This unit can combine their melee attacks to get a bonus on accuracy and damage.
- Girded - This model and friendly models B2B with it do not suffer blast damage.
- Set Defense - A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
- Shield Wall (Order) - Until the start of their next activation, each affected model gains +4 ARM while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.
- He has +1 MAT and 5 hitpoints
- Iron Zeal (Minifeat) - Once per game, for one round the unit gains +3 ARM and cannot become stationary or knocked down. Models lose the bonus while out of formation.
- Tactics: Practiced Maneuvers - Models in this unit gain Practiced Maneuvers. (Practiced Maneuvers - Each model in this unit can ignore other models in this unit when determining LOS and can advance through them if it has enough movement to move completely past them.)
- He doesn't have CMA
- Standard Bearer - While this model is within 5" of the unit commander, the unit commander gains +2 CMD.
- Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
- Leader, Grunts, and Officer
- Pike - 2" reach, POW 4, P+S 10 melee weapon
- Standard Bearer
- Unarmed - This model has no weapons.
Thoughts on Praetorian Karax
Praetorian Karax in a nutshell
Praetorian Karax are an extremely cheap and fairly durable unit. They are pretty good at surviving charges thanks to set defense. Blast damage doesn't hurt them. In shield wall most anti-infantry shooting doesn't worry them (in addition to their blast damage immunity) and most infantry attacks bounce off. For their cost they take an exceptional amount of work to put down.
The Officer & Standard Bearer in a nutshell
The officer and standard bearer trade the major virtue of being possibly the joint cheapest non-Cryxian combat unit in the game for a turn either of exceptional ARM (meaning they take even fewer casualties) or of running and spreading out at higher ARM than most anti-infantry attacks can deal with. One virtue or the other. Generally consensus seems to be that Karax are cheap enough you want extra Karax.
Combos & Synergies
- Tyrant Commander & Standard Bearer - move faster in shield wall. Always useful.
- Agonizer Karax may be the cheapest foundation to geta Skorne brick goin’, but they are still the foundation to a Skorne brick.
- Archdomina Makeda Carnage means they can hit people in melee effectively. And Girded and Shield Wall makes incoming fire even less useful.
- Supreme Archdomina Makeda On feat turn who cares what their MAT is
- Dominar Rasheth Cheap models to dark ritual through. And Plague Wind makes their shield wall even harder to break.
- Tyrant Xerxis The discount brick option still works really well with Xerxis.
- Ancestral Guardian or Extoller Soulward because they are a cheap source of souls.
Drawbacks & Downsides
- Very weak melee attacks for a combat unit. It's all in the defense.
- Smart enemies will often just walk out of melee with them.
- It's generally not worth going for a turn of Iron Zeal; if you're that worried about extra ARM, rather than the UA you probably want to protect everyone with the only slightly more expensive Agonizer
Tricks & Tips
- You can choose to run rather than shield wall.
- Against some enemies spreading out the Karax and putting them base to base with your other models makes blasts bounce off.
- Shield walls are best in three person arrowhead formations so they have to kill two to get at the undefended one.
- If you're expecting to take a charge you may want to simply spread out; boosted damage from almost anyone will kill Karax (assuming they don't have Iron Zeal up)
- practiced maneuvers is good, makes them surprisingly effective vs weaker targets ( very easy to get lots of cmas on a solo or two ).
- try hiding a unit of venator slingers behind them in b2b- much safer than usual.
- The Praetorian units are named after the ancient Roman "Praetoriani" the elite of the elite of Roman legionaries meant to guard the most important military leaders. Obviously Privateer Press isn't that worried about units being like their real world inspirations on the tabletop.
- Released in Hordes: Evolution (2007)
Other Skorne models
Note to Editors