Difference between revisions of "Dragon's Breath Rocket"

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(Drawbacks & Downsides)
(Drawbacks & Downsides)
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===Drawbacks & Downsides===
 
===Drawbacks & Downsides===
* + They can be free in Magnum Opus and count towards free points in Prima Materia.
+
* They aren't very good in some matchups, they can still dish out some damage but the points would be better spent elsewhere.
* - Mosts lists feature two of them and they aren't that cheap both points and monetary wise.
+
* Mosts lists feature two of them and they aren't that cheap both points and monetary wise.
  
 
===Tricks & Tips===
 
===Tricks & Tips===

Revision as of 13:27, 29 June 2018

Crucible Guard Weapon Crew Unit

War Crimes: The Unit

Basic Info

Dragon's Breath Rocket
Missing Info
Dragon Breath Rocket.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Stats: Gun / Grunts
BASE Large / Small
SPD 2 / 4
STR {{{str}}}
MAT 6
RAT 5
M.A. N/A
DEF 12
ARM 13
CMD 5
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE N/A
COST 6
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Weapons

  • Gunner
    • Rocket - 14" range, 4" AOE, POW 14 gun
      • Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
      • Withering Humor - Living and undead models hit by this attack suffer -2 ARM and lose Tough for one turn unless they can ignore gas effects.
    • Sword - 0.5" reach, P+S 9 melee weapon
  • Grunts
    • Carbine - 10" range, POW 10 gun.
    • Sword - 0.5" reach, P+S 9 melee weapon

Abilities

  • Entire unit
  • Gunner only
    • Officer symbol.jpg Officer
    • Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of 1.75".
    • Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1" movement for each Grunt in this unit within 2" of it at the start of its advance.
    • Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.

Thoughts on Dragon's Breath Rocket

Template:Recent Release

Dragon's Breath Rocket in a nutshell

The Dragon’s Breath Rocket should be a staple in Crucible Guard armies. Applying Withering Humor to the opposing army is an important role to play, however, it should not be guaranteed. This model does not have different ammunition types.

Combos & Synergies

  • Placeholder

Drawbacks & Downsides

  • They aren't very good in some matchups, they can still dish out some damage but the points would be better spent elsewhere.
  • Mosts lists feature two of them and they aren't that cheap both points and monetary wise.

Tricks & Tips

  • Placeholder

Other

Trivia

Released 2018.03

Theme Forces

Other Crucible Guard models

CG Logo.png       Crucible Guard Index       (Edit)            
Battlegroup & Similar
Warcasters

Benett - Gearhart - Locke - Lukas - Mackay - Syvestro

Warcaster attachments Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Prospero (BGC)
Light Liberator - Retaliator - Vanguard
Heavy Suppresor - Toro - Vindicator
Colossal Vulcan
Units, Solos, Battle Engines, & Structures
Units

Combat Alchemists - CG Assault Troopers - CG Infantry - CG Rocketmen - CG Storm Troopers - Dragon's Breath Rocket - Failed Experiments
Ranking Officer : Doctor Alejandro Mosby

Solos

Ascendant Mentalist - CG Mechanik - Gorman1 - Gorman2 - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer

Battle Engines Railless Interceptor
Theme Forces
Magnum Opus - Prima Materia
Mercenaries
Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary
This index was last updated: 2021.05

Rules Clarifications

RC symbol.png

Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.

Rules Clarification : Withering Humor - None yet. (Edit)


RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • If you deploy in corrosion hazard terrain (Acid Pool), then you get corroded before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Fire      (Edit)

  • If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
  • In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)

Rules Clarification : Breather - None yet. (Edit)


RC symbol.png

Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
RC symbol.png

Rules Clarification : Man-Sized      (Edit)

  • Despite being mounted on a large base, the model counts as a small-base for any and every rule. (Infernal Ruling)
    • This includes Ranking Officers being able to join them. (Infernal Ruling)
    • This includes being able to take them as a Requistion Option (if you have a Man-Sized solo in a theme that allows free solos). (Locked Thread)
    • This includes abilities that only work vs small-based models (such as Consume, Trampling over them, etc). Those work just fine vs Man-Sized models.
  • When drawing LOS it blocks LOS across the full width of its base (some players think you should swap it for a small proxy base when trying to draw LOS past the edge of its base ... don't do that).
  • Since it only counts as a small-based model, it only blocks LOS to other small-based models. You can see medium and larger bases through it just fine.

Rules Clarification : Mobile Artillery - None yet. (Edit)

RC symbol.png

Rules Clarification : Take Up      (Edit)

  • If you use Take Up the attacking model cannot trigger anything that needs the attacker to "Destroy" a model (such as Alpha Hunter, Killing Spree, Berserk, etc). Although the model that was attacked reached the Destroyed step of the timing sequence, Take Up negates that entirely. (Infernal Ruling)