Skorne Battle Engine
PH.
Basic Info
Supreme Guardian |
Missing Info |
|
COST |
{{{cacost}}} |
UNIT SIZE |
{{{casize}}} |
FA |
{{{cafa}}} |
Warcaster 0 |
BASE |
Huge |
SPD |
?? (4 ?) |
STR |
?? |
MAT |
?? (7 ?) |
RAT |
?? |
M.A. |
N/A |
DEF |
?? |
ARM |
?? |
CMD |
N/A |
ESSENCE |
{{{essence}}} |
FOCUS |
N/A |
FURY |
N/A |
THRS |
N/A |
HP |
?? |
F. Field |
N/A |
|
|
|
|
WJP |
{{{wjp}}} |
WBP |
{{{wbp}}} |
IHP |
{{{ihp}}} |
FA |
?? (2 ?) |
UNIT SIZE |
N/A |
COST |
?? |
N/A |
N/A |
|
|
|
|
N/A |
Warcaster 1 |
COST |
N/A |
N/A |
Understanding the Statblock |
|
Weapons
- A big melee weapon, probably reach 2 and POW between 16 and 22.
Abilities
- Battle Engine - All battle engines share the same special rules, most notably being immune to a bunch of stuff. Click here for the long version.
- Arcane Vortex - This model can immediately negate any spell that targets it or a model within 3" of it by spending 1 soul token. The negated spell does not take effect, but its COST remains spent.
- Assault
- Probably collect souls, possibly have Righteous Vengeance or use for soul other than buying attacks, boosting attacks and cancelling spells.
Thoughts on the Supreme Guardian
Template:Recent Release
Supreme Guardian in a nutshell
Zaal have waited a lot of time for a worthy model to protect with either his feat or Inviolable Resolve. This giant statue is the answer, and might replace the old rumors for an exalted warbeast.
Combos & Synergies
Not enough information yet
Drawbacks and downsides
- Huge bases can be jammed.
Tricks and Tips
Not enough information yet
Other
Trivia
- Originally revealed at lock and load 2018
Theme Forces
Other Skorne models
Rules Clarifications
|
Rules Clarification : Battle Engine (Edit)
- The main differences between battle engines and the other huge bases are:
- They can be placed, and they can move outside their Normal Movement (such as Dodge).
- They can benefit from Advance Deployment, Incorporeal, and Stealth.
- They can't make ranged attacks while in melee.
At least not by default; but many battle engines have Gun Platform, Dual Attack, or similar.
- Unlike Colossals and Gargantuans, your opponent can take control of your battle engine. There are very few such abilities that work on this model type, though.
- Being a huge-based model, a Battle Engine can never gain the DEF bonus from concealment ... but it can still have concealment and thereby trigger Prowl.
Huge Base (Edit)
- But this bonus doesn't apply to slams triggered by normal attacks (such as Critical Smite or the Hurricane's Thunder Charge ability).
Also, simply being on a huge base triggers a bunch of rules scattered throughout the rulebook, click to read them. [Show/Hide]
From the 2020.02 edition of the core rules (Edit)
- Fields of Fire
- Page 37 A huge-based model’s front arc is marked on its base. Its front arc is further divided into two 90° fields of fire. These fields of fire determine which models a huge-based model can target with its weapons, depending on the location of those weapons. Weapons located on a huge-based model’s left side (L) can be used to target only models in its left field of fire, and weapons located on its right side (R) can be used to target only models in its right field of fire. Weapons with locations “S,” “H,” or “—” can be used to target models in either field of fire. If any part of a model’s base is on the line separating the left and right fields of fire, the model is considered to be in both fields of fire.
- Concealment, Cover, LOS
- Page 49 Concealment & Cover - Huge-based models never gain the DEF bonuses from concealment or cover.
- Page 60 Clouds - Cloud effects do not block line of sight to huge-based models.
- Page 87 Forests - Forests do not block line of sight to huge-based models.
- Huge-Based models in melee
- Page 54 - Huge-based models never gain the Target in Melee DEF bonus.
- Page 65 - Combined Ranged Attacks cannot target a model in melee unless it has a huge base.
|