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Revision as of 13:20, 14 June 2017
Contents
Dominar Rasheth
In an empire known for discipline and precision, it is a rare man who can excel in spite of his unsavory appetites and predilections. Rasheth leads a house well known for its ability to train mighty titan warbeasts, and profits from the recent push for western expansion has allowed him to delve ever deeper into decadence. Too slothful to walk on his own, the Dominar is carried into battle by a team of Agonizers.
Rasheth 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Type | Warlock | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Base Size | Large | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warbeast Points | 28 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SPD | 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MAT | 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RAT | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
STR | 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DEF | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ARM | 14 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HP | 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fury | 8 |
Weapons and Attacks
Unarmed - This model has no weapons.
Special Abilities
- Warlock - All warlocks come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
- Dark Rituals - This model can channel spells through friendly Faction warrior models in its control range. Immediately after a spell is channeled through a model as a result of Dark Rituals, the model it was channeled through suffers d3 points of magical damage.
- Impervious Flesh - When this model suffers a damage roll, roll one fewer die.
- Steady - This model cannot become knocked down.
Feat: Plague Wind
Enemy models suffer a debuff to STR, DEF, and ARM. When a living model is destroyed Rasheth heals a little
Spells
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Blood Mark ! style="border-top: 1px solid #A8A8A8;"| 3
! 8
! -
! -
! Upkeep
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target enemy model suffers -2 ARM. The spellcaster can transfer damage from an enemy attack to the affected model one time, then Blood Mark expires.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Breath of Corruption ! style="border-top: 1px solid #A8A8A8;"| 3
! 8
! 3
! 12 (Corrosion)
! Round
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Models hit suffer a POW 12 corrosion damage roll. The AOE is a cloud and a hazard which stays in play for one round, and does 1 point of corrosion damage to models entering or ending their activations in it.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Carnivore ! style="border-top: 1px solid #A8A8A8;"| 2
! 6
! -
! -
! Upkeep
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|(1) Target friendly Faction model/unit gains +2 to melee attack rolls against living models. (2) When an affected model destroys a living enemy model with a melee attack, the destroyed model is RFP'd and the spellcaster can remove d3 damage points.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Castigate ! style="border-top: 1px solid #A8A8A8;"| 2
! SELF
! Control
! -
! Round
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Enemy models cannot be used to channel spells or be forced to cast an animus while in the spellcaster's control range. Castigate lasts for one round.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Influence ! style="border-top: 1px solid #A8A8A8;"| 2
! 10
! -
! -
! -
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Take control of target enemy non-warcaster, non-warlock warrior model. The model immediately makes one basic attack, then Influence expires. A model can be affected by Influence only once per turn.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Sunder Spirit ! style="border-top: 1px solid #A8A8A8;"| 2
! 10
! -
! 12
! (★)
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|An enemy warbeast damaged by Sunder Spirit loses its animus for one round.
Analysis of Dominar Rasheth
Dominar Rasheth in a nutshell
Rasheth is a Cryx-style debuff warlock that messes with the enemy, and comes with channeling abilities. Awful in melee, with luck it doesn't come to that. He's considered possibly Skorne's biggest (literally and figuratively) power caster for a reason, but is very vulnerable to anyone who can reach him. For those who are more familiar with Warmachine factions, he can be considered a slightly weaker version of Warwitch Deneghra, but he also shuts down enemy channeling and in a faction with much better guns than Cryx brings.
Common army selection
Almost anything; his spell selection make it so that he can make almost any model shine. That being said, he doesn't help things defensively, so it's better to not take too many fragile models.
- Fast solos and units to arc through. Paingiver Bloodrunner Master Tormentor, Void Spirit, Paingiver Bloodrunners, and Praetorian Keltarii are good examples; take care to use one that you have other uses for. Venator Slingers aren't that fast but have the advantage of advance deploying.
- Extoller Soulward (who gives Eyeless Sight) and Cyclops Savage (who gives Future Sight) to land spells more easily.
- Croak Raiders or really cheap infantry (like Praetorian Karax) for aimable Breath of Corruption targets.
- Massed ranged attack of decent power. Farrow Brigands and Venator Reivers come to mind, as do Venator Slingers against Warmachine armies.
- Cheap heavies, who can destroy a blood marked target easily. That mean Titan Gladiator and Titan Sentry. Or even the upgraded Rhinodon.
- The Mammoth needs a special mention, because he is hard to get rid of on feat turn and can hide Rasheth handily.
Having at least one shield guard and/or keeping an unit to block charge lane to Rasheth is a prudent, but not strictly necessary, move. Rasheth can prove very fragile.
Drawbacks and Downsides
- Literally the worst caster/lock defensive stats in the game. At least he has a lot of boxes...
- He's very hard to screen on his large base.
- With no weapon, he can't charge. This can cause problems in scenarios with a killbox where he needs to run on turn 1 if going first (or on turn 2) to avoid killboxing himself.
Tricks and Tactics
- If you put Blood mark on an enemy warbeast with full fury, you can't transfer damage to it.
- If you start on a scenario with a killbox, you need to run or get a speed bonus in either first or second turn to not trigger it. The easiest way to get one is the Tyrant Commander.
Other
Trivia
Placeholder
Theme Forces this is a member of
Template:Skorne warlock themes