Difference between revisions of "101 - Damage Type"
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+ | Unlike most games, having a weapon with a '''Damage Type''' in Warmachine doesn't do anything extra for your damage output (with the exception of [[Corrosion continuous effect]], [[Fire continuous effect]], and [[Damage Type: Magical]]). | ||
− | + | Generally speaking, if you have a Damage Type, then 75% of the time it'll be irrelevant, 20% of the time it is a ''disadvantage'' because your opponent is immune to it, and 5% of the time it does something worthwhile because you stacked it with a ''different'' special rule (such as [[Fuel for the Flames]] or [[Peel Back the Layers]]). | |
− | + | __toc__ | |
− | + | See also [[101 - Card Icons]] | |
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==Cold== | ==Cold== | ||
− | + | {{Cold Text}} | |
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==Corrosion== | ==Corrosion== | ||
− | + | {{Corrosion Text}} | |
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==Electricity & Disruption== | ==Electricity & Disruption== | ||
− | Electricity | + | {{Electricity Text}} |
− | + | ==Fire== | |
− | + | {{Fire Text}} | |
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− | + | There are a few things that interact explicitly with fire, such as [[Oil]] and [[Fire's Fury]]. | |
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==Magical== | ==Magical== | ||
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==Rules Clarifications== | ==Rules Clarifications== |
Latest revision as of 03:03, 28 June 2021
101 Articles (Edit) |
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Models
Gameplay Attacks & Actions
Battlegroup Other |
LPG Articles (Intermediate) |
LOTS Articles (Advanced) |
- This article is part of Warmachine University's Crash Course (101) series, which is "Basic Training" aimed at new players who are still learning the core rules.
- The 101 series is intended to help you understand the rulebook, but you shouldn't be reading this instead of the rulebook.
Unlike most games, having a weapon with a Damage Type in Warmachine doesn't do anything extra for your damage output (with the exception of Corrosion continuous effect, Fire continuous effect, and Damage Type: Magical).
Generally speaking, if you have a Damage Type, then 75% of the time it'll be irrelevant, 20% of the time it is a disadvantage because your opponent is immune to it, and 5% of the time it does something worthwhile because you stacked it with a different special rule (such as Fuel for the Flames or Peel Back the Layers).
Contents
See also 101 - Card Icons
Cold
- Damage Type: Cold (Page 18) - This weapon deals cold damage
- Immunity: Cold (Page 16) - This model does not suffer cold damage
Unlike Fire and Corrosion, Cold does not have a continuous effect. However many cold-based weapons/spells will inflict Stationary for one round, which is sort of equivalent. Also, a few cold-based special rules can interact with Stationary models (such as Shatter).
Corrosion
- Damage Type: Corrosion (Page 18) - This weapon causes corrosion damage.
- Immunity: Corrosion (Page 16) - This model does not suffer corrosion damage or the corrosion continuous effect.
- Continuous Corrosion (Page 18) - A model hit by this weapon suffers the corrosion continuous effect.
- Critical Continuous Corrosion (Page 18) - On a critical hit, the model hit by this weapon suffers the continuous corrosion effect.
- Corrosion Continuous Effect (Page 61) - During your Maintenance Phase roll a d6 for each continuous effect; if the result is a 1 or 2, the continuous effect expires without further effect. On a result of 3 to 6, it remains in play and the affected model suffers 1 point of corrosion damage.
Electricity & Disruption
- Damage Type: Electricity (Page 18) - This weapon causes electrical damage.
- Immunity: Electricity (Page 16) - This model does not suffer electrical damage. Additionally, when lightning arcs as a result of a special rule, it cannot arc to or from this model.
- Disruption (Page 18) - A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.
- Critical Disruption (Page 18) - On a critical hit on a warjack, the warjack suffers Disruption.
Unlike Fire and Corrosion, Electricity does not have a continuous effect. However it is often associated with Disruption, which is kind of the same as a continuous effect.
Fire
- Damage Type: Fire (Page 18) - This weapon causes fire damage.
- Immunity: Fire (Page 16) - This model does not suffer fire damage or the fire continuous effect.
- Continuous Fire (Page 18) - A model hit by this weapon suffers the fire continuous effect.
- Critical Continuous Fire (Page 18) - On a critical hit, the model hit by this weapon suffers the fire continuous effect.
- Fire Continuous Effect (Page 61) - During your Maintenance Phase roll a d6 for each continuous effect; if the result is a 1 or 2, the continuous effect expires without further effect. On a result of 3 to 6, it remains in play and the affected model suffers a POW 12 fire damage roll.
There are a few things that interact explicitly with fire, such as Oil and Fire's Fury.
Magical
- Damage Type: Magical (Page 18) - This weapon causes magical damage (but not magic damage).
Damage Type: Magical is a weird beast:
- The first thing to note is that a "magical attack" is not the same thing as a "magic attack" (see LPG - Magic vs Magical for more about that little gem).
- Secondly, unlike the other damage types, there is no such thing as Immunity: Magical.
- The closest thing is stuff like Incorporeal and Passage. Those special rules say the model take zero damage from attacks except attacks with Damage Type: Magical (so they're the reverse of an immunity).
- Thirdly, all spells automatically always deal Damage Type: Magical ... except for when they don't (see the Rules Clarifications below for more about that can of worms).
Rules Clarifications
Rules Clarification : Cold - None yet. (Edit)
Rules Clarification : Corrosion (Edit)
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Rules Clarification : Electricity (Edit)
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Rules Clarification : Disruption (Edit)
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Rules Clarification : Fire (Edit)
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Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Links for editors
- Template: Corrosion Damage
- Template: Continuous Corrosion
- Template: Critical Continuous Corrosion
- Template: Corrosion Immunity
- Template: Electricity Damage
- Template: Electricity Immunity
- Template: Disruption
- Template: Critical Disruption