LPG - Magic vs Magical

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This article is part of Warmachine University's Learning to Play the Game (LPG) series, which is "Basic Training" aimed at new players who are still learning the core rules.
(You may also be interested in our "Intermediate Training" series, LOTS.)
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As of 2018.10 the LPG articles are still a WIP. If you have a question that isn't answered, or a topic you'd like to see added, we'd like to hear about it. Post your thoughts on the Talk:Learning to Play the Game (LPG) page.


(Honestly I'm kind of annoyed that this lesson needs to exist. Like, if PP had called it something like Damage Type: Arcane there would be no need for me write this or for you to read it. Anyway...)


A Magical attack is not the same thing as a Magic attack.

The Difference

If you have a defensive buff that works vs one but not the other, you need to know the difference.

  • Magical Attack - Any attack that has Damage Type: Magical.
    • You can have magical melee attacks, magical ranged attacks, and magical magic attacks. Heck, you could even potentially have magical mount attacks.
  • Magic Attack - Any offensive spell.
    • Note that there are a few non-offensive spells that do damage anyway (for example Blazing Effigy). If you have a defense vs magic attacks, it won't work vs this damage.

Examples

WIP

Passage

Deceleration

But wait there's more

This stuff

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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")