Venator Dakar

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Skorne Venator Solo

With exaltation a remote hope at best, the ruthless warriors of the Venator caste take to the field for survival and victory instead. Relentless and cunning, Venator dakars are stern leaders with exacting standards. Under the watchful eye of a dakar, other Venators march quickly and take precise aim, proving they are every bit as skilled in dealing death as the more respected warriors of the skorne. ❞ - Hordes Solo Gallery

Basic Info

Venator Dakar
Missing Info
Venator Dakar.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR {{{str}}}
MAT 5
RAT 7
M.A. N/A
DEF 13
ARM 13
CMD 9
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE N/A
COST 4
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Weapons

Template:I-sb

  • Weapon Master symbol.jpg Weapon Master
  • Burst Fire - Gain +1 to damage rolls with this weapon against medium-based models, and +2 to damage rolls against large- and huge-based models.Template:I-sb If you're using it something's gone wrong.

Abilities

  • Combat Coordination [Venator] (★ Action) - RNG CMD. Target friendly Venator model. If the target model is in range, during its activation this turn it can reroll one attack or damage roll, then Combat Coordination expires.
  • Desperate Pace [ Faction Weapon Crew ] (★ Action) - RNG CMD. Target friendly Faction Weapon Crew unit. If the unit is in range, Faction Weapon Crew models in the unit gain +2" movement during their Normal Movement this turn.
  • Veteran Leader [ Venator ] - While in this model's command range, friendly Venator models gain +1 to attack rolls.


Thoughts on Venator Dakar

Venator Dakar in a nutshell

A new model in Mk3, the Venator Dakar is a ranged support solo, making artillery faster and all Venators more accurate while carrying an effective solo-hunting gun of its own. As a rule of thumb the Dakar is almost certainly worth it with an artillery piece and a unit in play - and probably worth it with either two artillery pieces or a full unit.

Combos & Synergies

  • Venator Catapult Crew 2" extra movement might not sound like much. But giving the catapult crew an effective 24" threat range can be pretty impressive for an unexpected turn 1 bombardment.
  • Venator Flayer Cannon Crew +1 to hit and either +2 movement or the ability to reroll can be really useful.
  • Venator Reivers and Venator Slingers both benefit from the Veteran Leader ability. A boost to hit can be really useful especially with the placement of Venators on the bell curve.
  • Winds of Death is basically inviting you to use Dakars. They count towards the points spent on Venators.

Drawbacks and Downsides

  • On its own it isn't worth it (as should be obvious from having three buff abilities)
  • If you're just running Venator Reivers get the unit attachment first. It does more - and even gives more accuracy than the Dakar.
  • Combat Coordination affects only a single model, meaning it's probably only useful on an artillery piece. It may also help this one important Combined Attack not disappoint.

Tricks and Tips

  • Moving an artillery piece into range can be worth more than the Dakar himself shooting.


Other

Trivia

Released 2016.06

Theme Forces

Other Skorne models

Skorne Logo.jpg       Skorne Index       (Edit)
Battlegroup & Similar
Warlocks Hexeris1 - Hexeris2 - Jalaam1 - Makeda1 - Makeda2 - Makeda3 - Mordikaar1 - Morghoul1 - Morghoul2 - Morghoul3 - Naaresh1 - Rasheth1 - Xekaar1 - Xerxis1 - Xerxis2 - Zaal1 - Zaal2 - Zaadesh2
Lessers & Attachments Aptimus Marketh (Warlock attachment) - Zaadesh1 (Lesser Warlock) - Makeda0 (Lesser Warlock)
Lesser

Agonizer - Aradus Scarab - Reptile Hounds - The Terrorizer

Light Basilisk Drake - Basilisk Krea - Cyclops Brute - Cyclops Raider - Cyclops Savage - Cyclops Shaman - Razor Worm
Heavy

Aradus Sentinel - Aradus Soldier - Archidon - Chiron - Bronzeback Titan - Despoiler - Molik Karn - Rhinodon - Tiberion - Titan Cannoneer - Titan Gladiator - Titan Sentry

Gargantuans Desert Hydra - Mammoth
Units, Solos, & Battle Engines
Units

Cataphract Arcuarii - Cataphract Cetrati - Cataphract Incindiarii - Immortals - Legends of Halaak - Nihilators - Paingiver Beast Handlers - Paingiver Bloodrunners - Praetorian Ferox - Praetorian Karax - Praetorian Keltarii - Praetorian Swordsmen - Tyrant Commander & Standard Bearer - Venator Catapult Crew - Venator Flayer Cannon Crew - Venator Reivers - Venator Slingers

Solos

Abidan the Keeper - Ancestral Guardian - Aptimus Marketh - Extoller Novitiate - Extoller Soulward - Hakaar the Destroyer - Immortal Vessel - Makeda0 - Mortitheurge Willbreaker - Paingiver Bloodrunner Master Tormentor - Paingiver Task Master - Tyrant Rhadeim - Venator Dakar - Void Spirit - Zaadesh1

Battle Engines Siege Animantarax - Supreme Guardian
Theme Forces
Disciples of Agony - Masters of War - The Exalted - Winds of Death
Minions
Refer to Who Works for Whom and/or Category: Skorne Minion
This index was last updated: 2021.11

Rules Clarifications

Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Burst Fire and/or Volume Fire - None yet. (Edit)

Rules Clarification : Combat Coordination - None yet. (Edit)

RC symbol.png

Rules Clarification : Desperate Pace      (Edit)

  • Desperate Pace applies to all movement during the Normal Movement part of activation, to include running, charging, and others. (Locked Thread)
RC symbol.png

Rules Clarification : Veteran Leader      (Edit)

  • Veteran Leaders don't give themselves the buff, because of the "other models within ..." clause. However, if you have two models giving out the buff, then they can give it to each other. (Locked thread)
  • If a model can get Veteran Leader from two sources (such as Vet Leader [Winterguard] simultaneous with Vet Leader [Assault Kommandos]) then the benefit does not stack. (Infernal Ruling)
  • Some versions say "friendly" and some don't. Regardless, Veteran Leader only buffs friendly models. (Infernal Ruling)