Difference between revisions of "Cyclops Savage"
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Revision as of 10:26, 17 March 2017
Cyclops Savage
Skorne light warbeastTemplate:Battlebox
Enslaved by the skorne as implements of war, cyclops savages are prized for their viciousness and battle prowess. They come from a brutish, carnivorous species that live to hunt and kill and possess uncanny skill in combat due to their innate ability to see into the future. Their complex and sensitive single eye demonstrates unusual perceptiveness, allowing them to see exactly how to penetrate a foe’s defenses.
Name | Cyclops Savage |
Faction(s) | Skorne |
Type | Light Warbeast |
Base Size | Medium |
SPD | 6 |
MAT | 6 |
DEF | 13 |
ARM | 16 |
FURY | 3 |
Points Cost | 7 |
Weapons and attacks
Falchion RNG 2 P+S 13 - decent hitting power and a long melee range.
Special Abilities
- Light Warbeast
- Future Sight - This model can boost attack and damage rolls after rolling.
Animus
|- |colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Prescience ! style="border-top: 1px solid #A8A8A8;"| 1
! 6
! -
! -
! Turn
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target friendly Faction model gains Future Sight. Prescience lasts for one turn.
- Future Sight - A model with Future Sight can boost attack and damage rolls after rolling.
Analysis of the Cyclops Savage
The Cyclops Savage in a nutshell
A cheap no frills light melee beat stick. Does everything you'd expect a light melee beat stick to do and little else. Great for beginners, especially because you don't need to remember to boost. It is a little "stale" tactically, compared to the other Cyclops that bring awesome tools to the table. On the other hand, it's cost effective, cheaper than the other cyclops, it hits as hard, it has 1 better MAT, topped up by a great fury efficiency and can improve fury efficiency of others too.
Combos & Synergies
- Any warlock that might throw a lot of offensive spells in a turn. Notably Lord Tyrant Hexeris, Lord Arbiter Hexeris, and Void Seer Mordikaar.
- Any warlock with battle group buffs; the Cyclops Savage is the plain white rice of warbeasts and a little flavour goes a long way. The savage is pretty much worth the 7 points you pay for it. If you can buff the value of a few of them, you increase their capacity by a large margin. Morghoul1 (Abuse) and Xerxis2 (with Field Marshall speed buff) comes to mind, as well as Naaresh1 (Pain Response) and Zaadesh2 (feat) can crank up their efficiency quite wonderfully.
Drawbacks and Downsides
- Melee light beat sticks struggle - they lose to charging infantry and don't break heavies.
- For a single point more you can get the Cyclops Brute, Cyclops Shaman, and Basilisk Drake who have more tricks up their sleeves.
Tricks and Tactics
- What you see is what you get.
Changes from Mk2 & Errata
The Cyclops Savage had its ARM reduced and got significantly cheaper.