Venator Dakar

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Venator Dakar

Skorne Solo

Faction(s) Skorne
Type Solo
Base Size Small
SPD Average
MAT Average
RAT High
DEF Average
ARM Average
Relative HP Average
Cost 4

Weapons and Attacks

Sword Backup melee weapon. If you're using it something's gone wrong.

Reiver Long range low POW gun that hits far harder than its stats would indicate.

  • Weapon Master symbol.jpg Weapon Master
  • Burst Fire - Gain +1 to damage rolls with this weapon against medium-based models, and +2 to damage rolls against large- and huge-based models.

Special Abilities

  • Combat Coordination [Venator] (★ Action) - RNG CMD. Target friendly Venator model. If the target model is in range, during its activation this turn it can reroll one attack or damage roll, then Combat Coordination expires.
  • Desperate PaceFaction Weapon Crew ] (★ Action) - RNG CMD. Target friendly Faction Weapon Crew unit. If the unit is in range, Faction Weapon Crew models in the unit gain +2" movement during their Normal Movement this turn.
  • Veteran Leader [ [[Venators]] ] - While in this model's command range, friendly Venators models gain +1 to attack rolls.

Thoughts on Venator Dakar

Venator Dakar in a nutshell

A new model in Mk3, the Venator Dakar is a ranged support solo, making artillery faster and all Venators more accurate while carrying an effective solo-hunting gun of its own. As a rule of thumb the Dakar is almost certainly worth it with an artillery piece and a unit in play - and probably worth it with either two artillery pieces or a full unit.

Combos & Synergies

  • Venator Catapult Crew 2" extra movement might not sound like much. But giving the catapult crew an effective 24" threat range can be pretty impressive for an unexpected turn 1 bombardment.
  • Venator Flayer Cannon Crew +1 to hit and either +2 movement or the ability to reroll can be really useful.
  • Venator Reivers and Venator Slingers both benefit from the Veteran Leader ability. A boost to hit can be really useful especially with the placement of Venators on the bell curve.
  • Winds of Death is basically inviting you to use Dakars. They count towards the points spent on Venators.

Drawbacks and Downsides

  • On its own it isn't worth it (as should be obvious from having three buff abilities)
  • If you're just running Venator Reivers get the unit attachment first. It does more - and even gives more accuracy than the Dakar.
  • Combat Coordination affects only a single model, meaning it's probably only useful on an artillery piece. It may also help this one important Combined Attack not disappoint.

Tricks and Tactics

  • Moving an artillery piece into range can be worth more than the Dakar himself shooting.
  • He's a simple enough model to use.

Other

Rules Clarifications

Trivia

Theme Forces this is a member of

Winds of Death

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