Venator Dakar

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Revision as of 03:09, 21 January 2017 by Neon chameleon (talk) (Special Abilities)

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Venator Dakar

Skorne Solo

Faction(s) Skorne
Type Solo
Base Size Small
SPD Average
MAT Average
RAT High
DEF Average
ARM Average
Relative HP Average
Relative Cost Average

Weapons and Attacks

Sword Backup melee weapon. If you're using it something's gone wrong.

Reiver Long range low POW gun that hits far harder than its stats would indicate.

  • Weapon Master symbol.jpg Weapon Master
  • Burst Fire - Gain +1 to damage rolls with this weapon against medium-based models, and +2 to damage rolls against large- and huge-based models.

Special Abilities

  • Combat Coordination [Venator] (★ Action) - RNG CMD. Target friendly Venator model. If the target model is in range, during its activation this turn it can reroll one attack or damage roll, then Combat Coordination expires.
  • Desperate PaceFaction Weapon Crew ] (★ Action) - RNG CMD. Target friendly Faction Weapon Crew unit. If the unit is in range, Faction Weapon Crew models in the unit gain +2" movement during their Normal Movement this turn.
  • Veteran Leader [ [[Venators]] ] - While in this model's command range, friendly Venators models gain +1 to attack rolls.

Thoughts on Venator Dakar

Venator Dakar in a nutshell

A new model in Mk3, the Venator Dakar is a ranged support solo, making artillery faster and all Venators more accurate while carrying an effective solo-hunting gun of its own. As a rule of thumb the Dakar is almost certainly worth it with an artillery piece and a unit in play - and probably worth it with either two artillery pieces or a full unit.

Combos & Synergies

  • Venator Catapult Crew 2" extra movement might not sound like much. But giving the catapult crew an effective 24" threat range can be pretty impressive for an unexpected turn 1 bombardment.
  • Venator Flayer Cannon Crew +1 to hit and either +2 movement or the ability to reroll can be really useful.
  • Venator Reivers and Venator Slingers both benefit from the Veteran Leader ability. A boost to hit can be really useful especially with the placement of Venators on the bell curve.
  • Winds of Death is basically inviting you to use Dakars. They count towards the points spent on Venators.

Drawbacks and Downsides

  • On its own it isn't worth it (as should be obvious from having three buff abilities)
  • If you're just running Venator Reivers
  • Combat Coordination affects only a single model, meaning it's probably only useful on an artillery piece. It may also help this one important Combined Attack not disappoint.

Tricks and Tactics

Other

Rules Clarifications

Trivia

Theme Forces this is a member of

Winds of Death

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Solos

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This index was last updated: 2021.11