Difference between revisions of "Venator Dakar"
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* [[Venator Flayer Cannon Crew]] +1 to hit and either +2 movement or the ability to reroll can be really useful. | * [[Venator Flayer Cannon Crew]] +1 to hit and either +2 movement or the ability to reroll can be really useful. | ||
* [[Venator Reivers]] and [[Venator Slingers]] both benefit from the Veteran Leader ability. A boost to hit can be really useful especially with the placement of Venators on the bell curve. | * [[Venator Reivers]] and [[Venator Slingers]] both benefit from the Veteran Leader ability. A boost to hit can be really useful especially with the placement of Venators on the bell curve. | ||
+ | * Winds of Death is basically inviting you to use Dakars. They count towards the points spent on Venators. | ||
=== Drawbacks and Downsides === | === Drawbacks and Downsides === |
Revision as of 03:04, 21 January 2017
Contents
Venator Dakar
Skorne Solo
Faction(s) | Skorne |
Type | Solo |
Base Size | Small |
SPD | Average |
MAT | Average |
RAT | High |
DEF | Average |
ARM | Average |
Relative HP | Average |
Relative Cost | Average |
Weapons and Attacks
Sword Backup melee weapon. If you're using it something's gone wrong.
Reiver Long range low POW gun that hits far harder than its stats would indicate.
- Weapon Master
- Burst Fire - Gain +1 to damage rolls with this weapon against medium-based models, and +2 to damage rolls against large- and huge-based models.
Special Abilities
- Solo
- Combat Coordination [Venator] (★ Action) - RNG CMD. Target friendly Venator model. If the target model is in range, during its activation this turn it can reroll one attack or damage roll, then Combat Coordination expires.
- Desperate Pace [ Faction Weapon Crew ] (★ Action) - RNG CMD. Target friendly Faction Weapon Crew unit. If the unit is in range, Faction Weapon Crew models in the unit gain +2" movement during their Normal Movement this turn.
- Veteran Leader [ [[Venators]] ] - While in this model's command range, friendly Venators models gain +1 to attack rolls.
Thoughts on Venator Dakar
Venator Dakar in a nutshell
A new model in Mk3, the Venator Dakar is a ranged support solo, making artillery faster and all Venators more accurate while carrying an effective solo-hunting gun of its own. As a rule of thumb the Dakar is almost certainly worth it with an artillery piece and a unit in play - and probably worth it with either two artillery pieces or a full unit.
Combos & Synergies
- Venator Catapult Crew 2" extra movement might not sound like much. But giving the catapult crew an effective 24" threat range can be pretty impressive for an unexpected turn 1 bombardment.
- Venator Flayer Cannon Crew +1 to hit and either +2 movement or the ability to reroll can be really useful.
- Venator Reivers and Venator Slingers both benefit from the Veteran Leader ability. A boost to hit can be really useful especially with the placement of Venators on the bell curve.
- Winds of Death is basically inviting you to use Dakars. They count towards the points spent on Venators.
Drawbacks and Downsides
- On its own it isn't worth it (as should be obvious from having three buff abilities)
- If you're just running Venator Reivers
- Combat Coordination affects only a single model, meaning it's probably only useful on an artillery piece. It may also help this one important Combined Attack not disappoint.