Difference between revisions of "Cyclops Raider"
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==Cyclops Raider== | ==Cyclops Raider== | ||
− | [[Skorne]] light warbeast [[Category:Skorne]] | + | [[Skorne]] light warbeast [[Category:Skorne]][[Category:Cyclops]] |
− | + | {{Battlebox}} | |
{| class="wikitable" style="width: 150px; float:right; margin-left: 10px;" | {| class="wikitable" style="width: 150px; float:right; margin-left: 10px;" | ||
| Name || Cyclops Raider | | Name || Cyclops Raider |
Revision as of 21:28, 10 June 2016
Contents
Cyclops Raider
Skorne light warbeastTemplate:Battlebox
Name | Cyclops Raider |
Faction(s) | Skorne |
Type | Light Warbeast |
Base Size | Medium |
Points Cost | Veteran |
SPD | Average |
MAT | Low |
RAT | Average |
DEF | Veteran |
ARM | Average |
Weapons & Equipment
Heavy Riever - good range, average POW
- Burst Fire - Gain +1 to damage rolls with this weapon against medium-based models, and +2 to damage rolls against large- and huge-based models.
Punching Spike - melee last ditch weapon
Special Abilities
- Light Warbeast
- Arcane Precision - If this model uses its Normal Movement to aim, it ignores Stealth that activation.
Animus
|- |colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Far Strike ! style="border-top: 1px solid #A8A8A8;"| 1
! SELF
! -
! -
! Turn
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|The spellcaster's ranged weapons gain Snipe. Far Strike lasts for one turn.
- Snipe - This attack gains +4 RNG.
Analysis of the Cyclops Raider
The Cyclops Raider in a nutshell
The Cyclops Raider is a solo or attachment hunter - able to take out a stealth solo from 14" away with a fully boosted attack, or a non-stealth solo from 20" away. It's not great in melee - but the ability to boost means it isn't completely terrible.
Changes from Mk2
In Mk2 Far Strike wasn't a cheap animus so you couldn't fully boost and use the animus - but it could be cast on other models. This meant you brought the Raider to give its animus to someone better at shooting. It's therefore now a much better solo hunter and no longer a support model at all; a minor change has entirely changed its role in a Skorne army. It also got slightly cheaper.
Combos & Synergies
- Paingiver Beast Handlers - clear off that fury after it's shot the solo.
- Supreme Aptimus Zaal and Void Seer Mordikaar - both of them have decent guns to use the Raider's animus. But it might be exposing either of them a little too much.
Drawbacks and Downsides
- Does little to either infantry or heavies.
- Rivals in the Basilisk Drake and Titan Cannoneer
Tricks and Tactics
- If you've no solos to shoot a pot shot can make the enemy caster keep their head down.