Difference between revisions of "Cyclops Raider"

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(Cyclops Raider)
(Cyclops Raider)
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==Cyclops Raider==
 
==Cyclops Raider==
[[Skorne]] light warbeast [[Category:Skorne]]
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[[Skorne]] light warbeast [[Category:Skorne]][[Category:Cyclops]]
''The Cyclops Raider is a battlebox warbeast''
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{{Battlebox}}
 
{| class="wikitable" style="width: 150px; float:right; margin-left: 10px;"
 
{| class="wikitable" style="width: 150px; float:right; margin-left: 10px;"
 
| Name || Cyclops Raider
 
| Name || Cyclops Raider

Revision as of 21:28, 10 June 2016

Cyclops Raider

Skorne light warbeastTemplate:Battlebox

Name Cyclops Raider
Faction(s) Skorne
Type Light Warbeast
Base Size Medium
Points Cost Veteran
SPD Average
MAT Low
RAT Average
DEF Veteran
ARM Average

Weapons & Equipment

Heavy Riever - good range, average POW

  • Burst Fire - Gain +1 to damage rolls with this weapon against medium-based models, and +2 to damage rolls against large- and huge-based models.

Punching Spike - melee last ditch weapon

Special Abilities

Animus

|- |colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Far Strike ! style="border-top: 1px solid #A8A8A8;"| 1

! SELF

! -

! -

! Turn

! No

|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|The spellcaster's ranged weapons gain Snipe. Far Strike lasts for one turn.

Snipe - This attack gains +4 RNG.

Analysis of the Cyclops Raider

The Cyclops Raider in a nutshell

The Cyclops Raider is a solo or attachment hunter - able to take out a stealth solo from 14" away with a fully boosted attack, or a non-stealth solo from 20" away. It's not great in melee - but the ability to boost means it isn't completely terrible.

Changes from Mk2

In Mk2 Far Strike wasn't a cheap animus so you couldn't fully boost and use the animus - but it could be cast on other models. This meant you brought the Raider to give its animus to someone better at shooting. It's therefore now a much better solo hunter and no longer a support model at all; a minor change has entirely changed its role in a Skorne army. It also got slightly cheaper.

Combos & Synergies

Drawbacks and Downsides

Tricks and Tactics

  • If you've no solos to shoot a pot shot can make the enemy caster keep their head down.