Crusader
One of the first warjacks developed by the Protectorate after the Cygnaran Civil War was the Crusader, a massive warjack boasting heavy armor and capable of crushing attacks. It has served as the foundation for several masterpieces of war. The Templar, for one, smashes enemies with overwhelming force from an unassailable position behind its thick shield. Of more recent production, the Vanquisher wields a great “blazing star” spiked ball in one hand and a flame belcher in the other. This weapon sends an oil-filled cannonball that bursts and ignites on impact.
Contents
Basic Info
SPD | Slow |
STR | Good |
MAT | Average |
RAT | Below Average |
DEF | Standard PoM |
ARM | Standard PoM |
COST | Quite Cheap |
Weapons & Attacks
- Open Fist - Mid reach, low POW.
- Inferno Mace - Mid reach, high POW.
Special Abilities
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
- Construct
Crusader in a nutshell
The Crusader is a cheap, durable workhorse - a heavy 'jack whose cost is comparable to most Protectorate light warjacks (and lower than some).
Battlegroup vs 'Jack Marshall
Battlegroup
Journeyman Battlegroup
'Jack Marshall
Combos & Synergies
Drawbacks & Downsides
While the Crusader is the classic Protectorate bargain heavy, its slower speed does see it taking a fair amount of damage before it can get into the thick of the fight, where it wants to be. At roughly the same cost as a decent light 'jack, the Crusader is always worth considering.
Tips & Tricks
Changes from Mk II
Aside from a 60% increase in point cost - a low increase, compared to many other models - the Mk3 Crusader is effectively identical to its Mk2 version.