Tiberion
Contents
Tiberion
Skorne Titan Heavy Warbeast
Name | Tiberion |
Faction(s) | Skorne |
Type | Heavy Warbeast |
Base Size | Large |
SPD | Low |
MAT | High |
DEF | Very Low |
ARM | High |
Damage | High |
Fury | Average |
Points Cost | Elite |
Weapons & Equipment
Shield It's a shield. It doesn't hit hard by heavy beast standards. Of course that's not why you bring a shield to a fight.
Tetsubo The primary melee weapon hits very hard and from a long distance. In short it wrecks things
Tusks Backup weapons - always useful to have
- Hard Head - This model can add this weapon's POW to its head-butt and slam power attack damage rolls.
Special Abilities
- Heavy Warbeast
- Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.
- Immovable Object - This model cannot become knocked down, cannot be placed, and cannot be moved by a push, slam, or throw.
- Bond (Xerxis (1, 2) Tiberion gains Overtake ('Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".)
Animus
|- |colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Irresistible Force ! style="border-top: 1px solid #A8A8A8;"| 1
! SELF
! -
! -
! Turn
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|The spellcaster gains Bulldoze. Irresistible Force lasts for one turn.
- Bulldoze - When a model with Bulldoze is B2B with an enemy model during its Normal Movement, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when a model with Bulldoze makes a trample power attack.
Analysis of the Tiberion
Tiberion in a nutshell
Tiberion is a massive bundle of hard hitting and hard to kill. The most expensive heavy in the Skorne arsenal, he's that for a reason.
Combos & Synergies
- Paingiver Beast Handlers - fury management and to make it an effective melee warbeast when it needs to engage by buffing its strength.
- Bronzeback Titan - the Bronzeback likes running a herd. And bricking up with Sentries and Tiberion can be scary.
- Titan Gladiator - More speed = more ability to reach what you want to hit.
- Xerxis - Overtake on this monster can really help you reach places you couldn't otherwise go.
Drawbacks and downsides
- Tiberion is expensive.
- He's slow and expensive so will have control effects flying at him.
- The Titan Sentry does most of what Tiberion does for a much lower cost.
Tricks and Tactics
- There's nowhere Tiberion won't help out.
Changes from Mk2
Tiberion gained his bond with Xerxis and had his rules tweaked to let it be used.