Feral Warpwolf

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Revision as of 14:53, 10 July 2016 by Eugoogalizer (talk) (Drawbacks and Downsides)

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Feral Warpwolf

Circle Heavy Warbeast

{{{LORE}}}

Faction Circle
Type Heavy Warbeast
Base Size Large
Points Cost High
SPD Average
MAT High
DEF High
ARM Average
Fury High


Weapons and Attacks

Bite - Average Range & POW melee attack
2 * Claw - Average Range & POW melee attacks

Special Abilities

Animus

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! 6

! -

! -

! Round

! No

|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target friendly living Faction warbeast gains +1 STR and MAT for one round.

Analysis of Feral Warpwolf

Template:Mk2link

Feral Warpwolf in a nutshell

Feral Warpwolf is for the most part a heavy killer. He does have a slightly higher mat than the other warpwolves and three initials compared to the two of the more used stalker. With above average speed for a heavy most of the time you will find yourself warping str and charging in to show your manliness off to anything that gets in your range.

Combos & Synergies

Drawbacks and Downsides

- one inch shorter charge range than other warpwolves.

-no way of rampaging through infantry like other warpwolves.

-Vulnerable to knockdown like other warpwolves

Tricks and Tactics

Changes from Mk II

Feral now has the same animus as the gorax