Difference between revisions of "Category:Synergy"

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{{SpellCat1|Synergy}}  
 
{{SpellCat1|Synergy}}  
  
[[Category:Spell]]  
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[[Category: Spell]]  
 
[[Category: Caster spell]]
 
[[Category: Caster spell]]
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[[Category: Buffs-Attack (Melee)]]
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[[Category: Buffs-Damage (Melee)]]

Latest revision as of 02:16, 31 July 2021

COST RNG AOE POW DUR OFF
Synergy

2 SELF Control - Upkeep No
While in the spellcaster's control range, models in this model's battlegroup gain a +1 cumulative bonus on melee attack and melee damage rolls for each other model in the battlegroup that hit an enemy model with a melee attack this turn while in the spellcaster's control range. This cumulative bonus cannot exceed +3. Edit this spell template
RC symbol.png

Rules Clarification : Synergy      (Edit)

  • Synergy is not retroactive. Synergy must be cast (or upkept from the previous cast) before any attacks will start adding to the bonus. (Infernal Ruling)
  • You gain +1 bonus per model that hits. Not +1 per attack that hits.
  • The Synergy bonus affects other battlegroup models. The currently active model doesn't benefit from any bonus that it earns.
  • Frenzy attacks can contribute to the Synergy bonus.
  • It is possible to earn Synergy bonuses during the opponent's turn, if they're letting you get lots of free strikes.
  • If you have lots of out-of-activation attacks (such as the aforementioned free strikes), you may create a bookkeeping nightmare thanks to the "only get bonuses from other model's attacks" rule. Good luck!