Difference between revisions of "Template:RC Dragoon"

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{{RCbox
 
{{RCbox
 
|Name=Dragoon  
 
|Name=Dragoon  
|font_size={{{font_size2|85%}}}
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|font_size={{{font_size2|88%}}}
 
|list=* Dragoons become dismounted '''instead''' of becoming disabled, so you can't trigger ''anything'' that works on disabled (such as [[Tough]]) when you kill their horse.  
 
|list=* Dragoons become dismounted '''instead''' of becoming disabled, so you can't trigger ''anything'' that works on disabled (such as [[Tough]]) when you kill their horse.  
}}<noinclude>[[Category:RC Template]]</noinclude>
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* If a dragoon is dismounted while overlapping another model (such as an Incorporeal one), then you have to rewind to the dragoon's last legal position before resolving the dismount. ('''[https://privateerpressforums.com/showthread.php?256428-Dragoon-model-dismounted-while-overlapping-other-models&p=3866762&viewfull=1#post3866762 Infernal Ruling]''')
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* When a Dragoon is dismounted, even though you replace the physical model, it is considered the same in-game model for the purposes of whether the original attack hit/damaged it (for stuff like [[Chain Attack]] or [[Drag]]). For instance, you could hit the mounted model with your first attack, damage it enough to dismount it, then resolve Drag vs the dismounted model. ('''[https://privateerpressforums.com/showthread.php?278823-Chain-attack-vs-dismount Locked thread]''')
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}}<noinclude>
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[[Category:RC Template]]
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</noinclude>

Latest revision as of 05:44, 19 September 2019

RC symbol.png

Rules Clarification : Dragoon      (Edit)

  • Dragoons become dismounted instead of becoming disabled, so you can't trigger anything that works on disabled (such as Tough) when you kill their horse.
  • If a dragoon is dismounted while overlapping another model (such as an Incorporeal one), then you have to rewind to the dragoon's last legal position before resolving the dismount. (Infernal Ruling)
  • When a Dragoon is dismounted, even though you replace the physical model, it is considered the same in-game model for the purposes of whether the original attack hit/damaged it (for stuff like Chain Attack or Drag). For instance, you could hit the mounted model with your first attack, damage it enough to dismount it, then resolve Drag vs the dismounted model. (Locked thread)