Winter Argus
Winter Argus |
Prime This model is available in one Prime Army, Devourer's Host. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
The savage winter argus stalk the dark, frozen hinterlands of the Scarsfell Forest and Blackroot Wood, prowling under cover of great northern storms. Gouts of gelid breath freeze the argus’ victims in place until the pack closes in for the feast. Though feared by many, the creatures are prized by northern druids for their savagery and the supernatural cold they can manifest to cripple the enemies of the Circle Orboros.
Contents
Basic Info
Winter Argus | |||||||||||||||||||||||||||||||||||
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Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
- Pathfinder
- Circular Vision - Models never gain a back strike bonus against this model.
- Immunity: Cold
Weapons
Frost Breath (x2) | ||||||||||||||
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RNG | ROF | AOE | POW | |||||||||||
SP6 | 1 | - | 12 | |||||||||||
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Bite (x2) | ||||||||||||||
RNG | POW | P+S | ||||||||||||
0,5 | 4 | 12 | ||||||||||||
Animus
COST | RNG | AOE | POW | DUR | OFF | ||
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Winter Coat
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1 | SELF | - | - | Round | No | |
The caster gains Immunity: Cold and Freezer. Winter Coat lasts for one round.
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Theme Forces
- Secret Masters
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The Bones of Orboros - The Devourer's Host
- The Wild Hunt. In this theme, when Winter Argus casts its own animus, the COST is reduced by 1.
Thoughts on the Winter Argus
Winter Argus in a nutshell
The Winter Argus is a cheap warbeast with two short ranged low RAT sprays for clearing infantry, or freezing harder targets with a lucky crit. Its animus generally means opponents might devote effort to killing it in melee or just shooting it to death as making models stationary is really obnoxious to an opponents battle plan.
If Circle had more casters who leveraged ranged attacks this beast may see more play. But right now it’s quite muddled, it doesn’t have the power to hurt heavies or the accuracy to hit infantry so it tends to burn through fury hoping for some lucky crits. By that point the Wild Argus charging and using its animus saving 1 point is often a better deal.
Combos & Synergies
- Baldur2 ups its DEF and ARM with Rock Wall and Roots of the Earth, respectively. Using both seriously increases its survivability in melee, and if your opponent wants to kill it they'll likely over-commit to avoid being Stationary the next turn.
- Kromac1 can use its sprays to trigger Warpath, although you're generally better off using more accurate attacks.
- Morvahna2 increases its defense against shooting via Fog of War, and allows you to reroll attack rolls to help get that Crit Stationary.
- Tanith increases its accuracy via Affliction and melee damage with Scything Touch. Putting Admonition on it might allow you to catch enemies with 1" or less melee in a trap, backing up just enough so you can still affect them via Freezer.
- Argus Moonhound helps it hit
- Call of the Wild - its animus is at 0 cost in this theme force
Drawbacks & Downsides
- Poor stats
- Sentry Stones & Mannikins provide more sprays for cheaper
- You need to boost every attack to hit with the sprays. Very FURY-inefficient.
Tricks & Tips
- Best used against a number of Khador warcasters or Trollblood Warlocks who like freezing people solid.
Other
Trivia
Released in Hordes: Domination (2011)
Other Circle models
Rules Clarifications
Rules Clarification : Cold - None yet. (Edit)
Rules Clarification : Freeze (Edit)
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Rules Clarification: : Warbeast (Edit) | |
See also the Warbeast page for a recap of the core warbeast rules.
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Circular Vision (Edit)
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Rules Clarification : Winter Coat (Edit)
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