Well of Orboros
Well of Orboros |
Among the many powerful elemental tools built by the blackclads of the Circle Orboros, the Wells of Orboros are perhaps the most versatile and awe inspiring. Most of these floating edifices are ancient, having been built by former omnipotents at places of special convergence. They tap into the sprawling ley line network of Caen, and by that connection, each can facilitate the crossing of vast distances by forces of the Circle Orboros. The energy that passes through them can be drawn upon to invoke seismic upheavals or to bolster and empower both wolds and druids in their vicinity. A well has no will of its own, but each responds instantly to the thoughts of blackclad leaders in a way that seems alive and purposeful.
Contents
Basic Info
Well of Orboros | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Abilities
- Structure - All structures share the same set of special rules. Most notably being big fat buildings. Click here for the full rules..
- Construct
- Eyeless Sight
- Destructive Power - During its activation, this model can suffer 1 damage to boost an attack or damage roll. This damage is suffered immediately after the attack is resolved.
- Forward Deployment - This model can be deployed up to 8" beyond your deployment zone.
- Nexus of Power - The control ranges of friendly Faction models with the Fury Manipulation special rule are extended 2" while in this model's command range.
- Opening the Gate - This model can use Opening the Gate once per game at any time during its activation. Immediately add to play one {{{1}}} with a point cost of 5 or less, placing it completely within 3" of this model. That solo must forfeit its Combat Action the turn it is put into play.
- Waken the Stones - While in this model's command range, friendly Faction construct warbeasts gain Hyper-Aggressive. (Hyper-Aggressive - When a model with Hyper-Aggressive suffers damage from an enemy attack at any time except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.)
Weapons
- Sink Hole - 14" range, 4" AOE, POW 14 ranged attack
- Damage Type: Magical
- Bone Keeper - Models destroyed by this weapon are removed from play. When this weapon destroys a living or undead model, you can choose a friendly model that can gain corpse tokens to gain the destroyed model's corpse token, regardless of proximity of other models.
- From Beneath - Attacks with this weapon ignore cover and concealment.
- High-Explosive - Blast damage caused by this weapon is POW 10.
- Rear Attack - When declaring attacks with this weapon, this model can target models in its back arc.
Theme Forces
Thoughts on the Well of Orboros
Well of Orboros in a nutshell
This structure offers a variety of army support. It has a reliable ranged attack which can power up other Tharn models by giving them corpse tokens. It increases the control range of friendly models nearby. It grants a new ability to Construct warbeasts. Most importantly, it can add a model to your army during play.
Combos & Synergies
- Krueger2 gets particularly good value out of an extra couple of inches of control, between the spell Windstorm and his feat, Hurricane.
- Bradigus1 gets bigger control and that allows him better access to Synergy spell across the board for his battlegroup. Also Hyper-Aggressive with Shield Guard makes Wold Guardians or Wold Wights even more aggressive.
- Baldur1's feat getting 2 extra is nice upgrade and will allow him to use Rapid Growth even further for assasination.
Drawbacks & Downsides
- This model is a BAHI model. It is not available in stores, it can only be purchased directly from PP's online store (or 2nd hand).
- in Bones of Orboros it will get no use from “Bone Keeper” in Devourers Host it won’t get any benefit from “Waken the Stones” fortunately despite this it’s generous cost and other abilities still see it play in both themes.
Tricks & Tips
- The free solo ignores theme restrictions and FA requirements, as such, you can bring an extra Blackclad Stoneshaper or another Wayfarer, the Wayfarer being especially useful in say The Devourer's Host, giving access to Hunter's Mark can add a threat extension where your opponent might have been holding back.
Other
Trivia
- Released in the Tharn Expansion (2018.11), although the model came out 4 months later
Other Circle models
Rules Clarifications
Rules Clarification : Structure (Edit)
Huge Base (Edit)
Also, simply being on a huge base triggers a bunch of rules scattered throughout the rulebook, click to read them. [Show/Hide]
From the 2020.02 edition of the core rules (Edit)
|
Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Eyeless Sight (Edit)
|
Rules Clarification : Destructive Power (Edit)
|
Rules Clarification : Forward Deployment (Edit)
|
Rules Clarification : Nexus of Power (Edit)
|
Rules Clarification : Opening the Gate (Edit)
|
Rules Clarification : Waken the Stones (Edit)
|
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
|
Rules Clarification : Bone Keeper (Edit)
|
Rules Clarification : From Beneath - None yet. (Edit)
Rules Clarification : High-Explosive (Edit)
|
Rules Clarification : Rear Attack - None yet. (Edit)