Difference between revisions of "Warpborn Skinwalkers"
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− | {{ | + | {{Circlebox2|{{PAGENAME}} |
+ | |{{Circle}} {{Wolf Sworn}} {{Unit}} | ||
+ | |Alpha | ||
+ | |[[Command Attachment]] | ||
+ | }} [[Category: Model]] | ||
'' Warpborn Skinwalkers are Devourer worshippers who chose to undergo a partial transformation that leaves their minds more human while empowering them with a bestial strength. These monsters wade through opposing formations, ripping soldiers apart with their jaws or their hefty polearms. | '' Warpborn Skinwalkers are Devourer worshippers who chose to undergo a partial transformation that leaves their minds more human while empowering them with a bestial strength. These monsters wade through opposing formations, ripping soldiers apart with their jaws or their hefty polearms. | ||
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''Ravenous and brutal, warpborn alphas are fearsome combatants that lay low enemies and feast upon them even as they die screaming. | ''Ravenous and brutal, warpborn alphas are fearsome combatants that lay low enemies and feast upon them even as they die screaming. | ||
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| base = Medium | | base = Medium | ||
| spd = 5 | | spd = 5 | ||
+ | | str = | ||
| mat = 6 | | mat = 6 | ||
− | | rat | + | | rat irrelevant |
| def = 12 | | def = 12 | ||
| arm = 16 | | arm = 16 | ||
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* '''Pole Axe''' - 2" reach, P+S 12 melee attack | * '''Pole Axe''' - 2" reach, P+S 12 melee attack | ||
− | = | + | ===Theme Forces === |
+ | * {{The Wild Hunt}} | ||
+ | |||
+ | |||
+ | =Thoughts on {{PAGENAME}}= | ||
[[File:Warpborn Skinwalker Alpha.jpg|thumb|Command Attachment]] | [[File:Warpborn Skinwalker Alpha.jpg|thumb|Command Attachment]] | ||
==={{PAGENAME}} in a Nutshell=== | ==={{PAGENAME}} in a Nutshell=== | ||
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* [[Grayle the Farstrider]] has Tactician:Wolf Sworn and the Death March spell, both of which work well for them. | * [[Grayle the Farstrider]] has Tactician:Wolf Sworn and the Death March spell, both of which work well for them. | ||
− | ===Drawbacks | + | ===Drawbacks & Downsides=== |
* One mediocre attack per model. They are hard to kill - but don't do much work themselves. A shield not a sword. | * One mediocre attack per model. They are hard to kill - but don't do much work themselves. A shield not a sword. | ||
− | ===Tricks | + | ===Tricks & Tips=== |
* Without unyielding, their arm isn't that great. Running to engage can often make them safer than not. | * Without unyielding, their arm isn't that great. Running to engage can often make them safer than not. | ||
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* Base unit released in [[Forces of Hordes: Circle Orboros]] (2010) | * Base unit released in [[Forces of Hordes: Circle Orboros]] (2010) | ||
* CA released in [[Hordes: Gargantuans]] (2013) | * CA released in [[Hordes: Gargantuans]] (2013) | ||
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===Other Circle models=== | ===Other Circle models=== |
Revision as of 21:53, 14 June 2019
Warpborn Skinwalkers
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Warpborn Skinwalkers are Devourer worshippers who chose to undergo a partial transformation that leaves their minds more human while empowering them with a bestial strength. These monsters wade through opposing formations, ripping soldiers apart with their jaws or their hefty polearms.
Ravenous and brutal, warpborn alphas are fearsome combatants that lay low enemies and feast upon them even as they die screaming.
Contents
Basic Info
Warpborn Skinwalkers | |||||||||||||||||||||||||||||||||||
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Abilities
- Everyone
- Hyper-Regeneration - Remove d3 damage points from this model at the start of each of its activations.
- Relentless Charge - While advancing as part of a charge, this model gains Pathfinder.
- Unyielding - This model gains +2 ARM against melee damage rolls.
- Alpha only
- Officer
- Night Howls [ Minifeat ] - Once per game at any time during its unit's activation, this model can use Night Howls. For one round enemy models cannot cast spells or give or receive orders while within 3" of a model in this unit that is in formation.
- Tactics: Gang - Models in this unit gain Gang. (Gang - When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.)
Weapons
- Pole Axe - 2" reach, P+S 12 melee attack
Theme Forces
Thoughts on Warpborn Skinwalkers
Warpborn Skinwalkers in a Nutshell
Warpborn Skinwalkers are some of the toughest infantry in the game. The only other infantry with as many wounds as they do are either Convergence and made of metal or Khador's Man-O-Wars. The Alpha's Gang ability gives them the offence they need.
Combos & Synergies
The tough benefit from being tougher. Anything that gives a mass ARM buff
- Baldur the Stonesoul with his feat.
- Morvahna the Dawnshadow finds them a great unit to bring back with her feat.
- Grayle the Farstrider has Tactician:Wolf Sworn and the Death March spell, both of which work well for them.
Drawbacks & Downsides
- One mediocre attack per model. They are hard to kill - but don't do much work themselves. A shield not a sword.
Tricks & Tips
- Without unyielding, their arm isn't that great. Running to engage can often make them safer than not.
Other
Trivia
- Base unit released in Forces of Hordes: Circle Orboros (2010)
- CA released in Hordes: Gargantuans (2013)
Other Circle models
Rules Clarifications
Rules Clarification : Hyper-Regeneration - None yet. (Edit)
Rules Clarification : Relentless Charge (Edit)
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Rules Clarification : Unyielding - None yet. (Edit)
Rules Clarification : Officer (Edit)
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Rules Clarification : Night Howls (Edit)
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Rules Clarification : Tactics vs Granted (Edit)
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Rules Clarification : Gang and/or Gang Fighter and/or Tag Team and/or Team Effort (Edit)
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Note to Editors |