Difference between revisions of "War Wolf"

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{{FH3|{{Circle}} {{Solo}} }} [[Category: Model]]
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{{Circlebox|{{Circle}} {{Solo}} }} [[Category: Model]]
  
 
''The Wolves of Orboros consider themselves kin of the wolf. This attitude extends to literally fighting side by side with half-wild animals treated as brothers. The hulking animals kept by the Wolves of Orboros are of a stocky mountain breed which brings speed, exceptional senses, and raw killing power as their natural assets.
 
''The Wolves of Orboros consider themselves kin of the wolf. This attitude extends to literally fighting side by side with half-wild animals treated as brothers. The hulking animals kept by the Wolves of Orboros are of a stocky mountain breed which brings speed, exceptional senses, and raw killing power as their natural assets.
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=Basic Info=
 
=Basic Info=
 
{{Infobox-Model
 
{{Infobox-Model
| name  = {{PAGENAME}}
+
| name  = {{PAGENAME}}  
| altname
 
 
| image = War Wolf.png
 
| image = War Wolf.png
 
| base  = Medium
 
| base  = Medium
 
| spd  = 7
 
| spd  = 7
| str   
+
| str  =
 
| mat  = 6
 
| mat  = 6
| rat   
+
| rat  irrelevant
 
| def  = 13
 
| def  = 13
 
| arm  = 12
 
| arm  = 12
| cmd   
+
| cmd  irrelevant
 
| hp    = 5
 
| hp    = 5
 
| cost  = 2
 
| cost  = 2
 
| fa    = 3
 
| fa    = 3
 
}}
 
}}
 
===Weapons ===
 
* '''Bite''' - 0.5" reach, P+S 11 melee attack.
 
  
 
===Abilities===
 
===Abilities===
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* {{Sic'em|Wolf Sworn}}
 
* {{Sic'em|Wolf Sworn}}
 
* {{Tracker}}
 
* {{Tracker}}
 +
 +
===Weapons ===
 +
* '''Bite''' - 0.5" reach, P+S 11 melee attack.
 +
 +
===Theme Forces ===
 +
* {{The Wild Hunt}}
  
  
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===Trivia===  
 
===Trivia===  
 
Released in [[Hordes: Metamorphosis]] (2009)
 
Released in [[Hordes: Metamorphosis]] (2009)
 
===Theme Forces ===
 
* {{The Wild Hunt}}
 
  
 
===Other Circle models===
 
===Other Circle models===

Revision as of 22:01, 14 June 2019

Circle Logo.jpg War Wolf

Circle Solo

The Wolves of Orboros consider themselves kin of the wolf. This attitude extends to literally fighting side by side with half-wild animals treated as brothers. The hulking animals kept by the Wolves of Orboros are of a stocky mountain breed which brings speed, exceptional senses, and raw killing power as their natural assets.

Basic Info

War Wolf
Missing Info
War Wolf.png
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 7
STR
MAT 6
RAT N/A
M.A. N/A
DEF 13
ARM 12
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 2
N/A
N/A
FA 3
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Gang Fighter - When making a melee attack targeting an enemy model in the melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
  • Sic 'Em [Wolf Sworn] - Once per turn if the War Wolf isn't in melee, when a friendly Wolf Sworn model hits an enemy model with an attack, immediately afterwards that attack is resolved the War Wolf can charge the enemy hit. This charge attack roll is boosted.
  • Tracker - This model ignores forests when determining LOS when declaring a charge.

Weapons

  • Bite - 0.5" reach, P+S 11 melee attack.

Theme Forces


Thoughts on War Wolf

War Wolf in a nutshell

The War Wolf is a cheap skirmisher who provides a little extra bite (pun intended) for Wolf Sworn. With the proper setup it threatens 20.5", letting it mangle enemy support models, and with potentially two attacks per turn it has good damage output for its points cost.

Combos & Synergies

  • Reeves of Orboros - the absolute best way of getting the War Wolf forward is to have it pounce a skirmisher shot by the Reeves.
  • Wolves of Orboros with CA - they can kill the frontline then use Reposition to get a backline support model into gang range. Then you activate the War Wolf to get that support model.
    • Depending on the distance, you might need to activate another Wolf Sworn first to hit that backline model and get the War Wolf 10" closer, then activate the Wolves of Orboros, before finally activating the War Wolf.
  • Grayle the Farstrider can use his Storm Rager spell to deliver a War Wolf out of nowhere on an early turn.
  • Shifting Stones can teleport it, and it can still trigger Sic 'Em afterwards. Run 14" into the stone triangle, teleport 8", then charge something another 10.5" away after shooting it with a Reeve? Yes please.
    • Although honestly, you've probably got better things to teleport than a 2 point solo.

Drawbacks & Downsides

  • Without the Gang Fighter bonus, he doesn't do much damage.
    • If you Sic 'Em to advance, then drive deeper into the enemy back lines with its normal activation, you're likely to be a long way from your Wolf Sworn.
  • If he gets bogged down in melee, you can't trigger Sic 'Em. And he's not worth the trouble of digging out of melee with the rest of your army.

Tricks & Tips

  • You only get the free charge on something that a Wolf Sworn has already hit (but not killed), so it should be easy to get the Gang bonus on your Sic 'Em attack.
  • Try to trigger Sic 'Em before activating the War Wolf, so you get two charges per turn. Whereas if you activate the Wolf first and charge something, chances are it'll get bogged down in combat and be unable to trigger Sic 'Em later.
  • Sic 'Em has no range limit. You could have a Reeve shoot a model 48" away from the War Wolf, and you can still declare a charge vs it. That can be used to move your Wolf 10" before it activates.

Other

Trivia

Released in Hordes: Metamorphosis (2009)

Other Circle models

Circle Logo.jpg       Circle Index       (Edit)
Battlegroup & Similar
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Iona1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
Lessers & Attachments Druid Wilder (Attached) - Una1 (Lesser)
Light Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuans Storm Raptor - Woldwrath
Units, Solos, Battle Engines, & Structures
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA - Tharn Bloodweavers & CA - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Brighid & Caul - Death Wolves
Solos

Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Druid Wilder - Gallows Grove - Lord of the Feast - Reeve Hunter - Primal Archon - Tharn Blood Shaman - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - Una the Falconer - War Wolf - Wolf Lord Morraig

Battle Engines & Structures Celestial Fulcrum (Engine) - Well of Orboros (Structure)
Theme Forces
Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Minions
Refer to Who Works for Whom and/or Category: Circle Orboros Minion
This index was last updated: 2019.07

Rules Clarifications

RC symbol.png

Rules Clarification : Pathfinder      (Edit)

RC symbol.png

Rules Clarification : Gang and/or Gang Fighter and/or Tag Team and/or Team Effort     (Edit)

  • You can gain the Gang bonus on free strikes, but generally only the first "Ganger" will get it.
For example, if a target is engaged by two models with Gang, when it leaves the melee range of the first Ganger it suffers a free strike with the Gang bonus. Then it leaves the melee range of the second and suffers a normal free strike.
RC symbol.png

Rules Clarification : Sic 'Em      (Edit)

  • The War Wolf still requires LOS to declare the charge.
  • Sic 'Em is triggered at Step 8, but the wolf doesn't charge until Step 14 of the attack sequence. Enemy abilities (like Whelp Shedding) will resolve before the charge movement.
  • Your opponent can trigger stuff off the wolf's charge movement, such as Admonition.
  • The Sic 'Em charge occurs outside the wolf's activation, so you can't trigger stuff like Sprint or Reposition (that you might get from a feat, for instance).

Rules Clarification : Tracker - None yet. (Edit)