Difference between revisions of "War Table"

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:: Link to the [https://wartable.online/ '''War Table''' official Website]
+
{{Index Vaults|text=}}
 
 
 
 
 
War Table is a browser-based simulator for Warmachine and Hordes. It lets you play the game on your computer, versus anyone else in the world. You don't need to install any programs, and you can even use it on a phone or a tablet.
 
War Table is a browser-based simulator for Warmachine and Hordes. It lets you play the game on your computer, versus anyone else in the world. You don't need to install any programs, and you can even use it on a phone or a tablet.
  
It lets you move models around, roll dice, and add tokens to models for spells/effects. It also auto-calculates the distances between everything on the table instantly, which is ''super'' cool.  
+
It lets you move models around, roll dice, and add tokens to models for spells/effects. It auto-calculates the distances between everything on the table instantly, which is ''super'' cool. It can import an army list from Conflict Chamber which is also super cool, especially in comparison to its predecessor (Vassal).
  
 
What it ''doesn't'' do is:
 
What it ''doesn't'' do is:
 
* You can't chat to your opponent in War Table. You'll need to use Skype or Discord or etcetera. We recommend the [https://discord.gg/5h2g63F LOS Discord server]
 
* You can't chat to your opponent in War Table. You'll need to use Skype or Discord or etcetera. We recommend the [https://discord.gg/5h2g63F LOS Discord server]
 
* It doesn't have rules for models. You'll need to use physical cards, the official Warroom app, or this website.
 
* It doesn't have rules for models. You'll need to use physical cards, the official Warroom app, or this website.
 +
* It doesn't have an Undo button.
 +
  
 +
-----
 +
 +
{| style="margin: 0 auto; font-size:90%;"
 +
|-valign="top"
 +
|align="center"|{{FH2|Link to the [https://wartable.online/ '''War Table''' official Website]}}
 +
 +
War Table was created as a joint effort between Lars, the developer, and the Line of Sight podcast crew who helped him with the data entry and alpha testing. <br>It is fan-made and not officially endorsed by Privateer Press.
 +
|}
 +
-----
 +
{{Infobox|This Quick Reference article was written when War Table was first released (2020.05). Since then the creator, Lars, has added ''many'' features which are not mentioned in this article.}}
 
==Set Up==
 
==Set Up==
 
===Starting a Game===
 
===Starting a Game===
Line 19: Line 29:
  
 
===Setting Up the Table===
 
===Setting Up the Table===
# Click '''Scenario'''. Choose one, or hit the random button
+
# Click the '''Scenario''' button on the left sidebar. Choose one, or hit the random button
# Click '''Load Map'''. Choose one, or hit the random button. This will add a bunch of terrain.<br>Alternatively you can click '''Add Terrain''' and add pieces one at a time.
+
# Click the '''Load Map''' button on the left sidebar. Choose one, or hit the random button. This will add a bunch of terrain.<br>Alternatively you can click '''Add Terrain''' button on the left sidebar and add pieces one at a time.
 
If you do it in the reverse order, the scenarios will obscure the terrain. Simply use the Load Map option again to make it come to the top.
 
If you do it in the reverse order, the scenarios will obscure the terrain. Simply use the Load Map option again to make it come to the top.
  
 
===Deploying models===
 
===Deploying models===
# Once you've got a list created in Conflict Chamber, use the '''Copy list''' button.
+
[[File:CC Copy.png|thumb|This is Conflict Chamber's "Copy List" button.]]
# Go to War Table, click the '''Deploy''' menu
+
 
 +
# Once you've got a list created in [https://conflictchamber.com/ Conflict Chamber] (another fan-made resource), use the '''Copy list''' button.
 +
# Go to War Table, click the '''Deploy''' button on the left sidebar
 
#* Choose whether you're top or bottom (this will simply flip which way your models face)
 
#* Choose whether you're top or bottom (this will simply flip which way your models face)
 
#* Paste your list where it tells you to.
 
#* Paste your list where it tells you to.
 
#* Hit the Deploy button.
 
#* Hit the Deploy button.
 
# Drag your models from where they spawn to where you want them deployed.
 
# Drag your models from where they spawn to where you want them deployed.
# When both players are finished, click Done button to get rid of the deployment lines.
+
# When both players are finished, click the Done button to get rid of the deployment lines.
 +
 
 +
===Load a "Saved" game===
 +
War Table auto-saves the game, so if you disconnect or whatever, you can just get back in and resume the game.
 +
 
 +
However, a manual Save feature does exist, but it's more of a workaround than an actual feature. You can probably skip reading this section unless you want to practice deployment and first turn moves against yourself, and/or you think you'll make a huge mistake in your first turn or two and want the option to quickly re-rack the game.
 +
 
 +
# You need to be signed in for this to work.
 +
# (Optional): Click on '''Invite''' on the left sidebar and change the player names to what you want the save file name to be. You don't actually need to invite anyone, though.
 +
# Once you have the board state how you want it, click '''Exit''' on the left sidebar.
 +
# Now you're back at the main menu, click '''Continue''', find the game (it should be at the top), but don't click on it. Instead click the little drop down arrow (or 3 ellipses). Choose "Copy". That will close the dialog box.
 +
# Click '''Continue''' again to re-open the dialog box, and now you will find two versions of the "Saved" game. You can continue one, and the other one will stay "Saved".
 +
# You will need to copy the "Saved" one every time you want to "Load" it.
  
 
==Playing==
 
==Playing==
 
===Moving models===
 
===Moving models===
Click a model and drag it around. It will leave a "trail" behind it that you can use to judge if it overlapped something. To turn a corner, simply let go of the model and start dragging it in the new direction. The total distance moved will auto-calculate. Your distance from every other model on the table will auto-calculate.
+
[[File: Wartable movement.png|thumb|This screenshot shows a lot of info:
 +
<br> '''(1)''' The green Ghetorix in the centre, with the box around it, is the model currently selected by the player. This means all ''other'' models show how far they are away from the Ghetorix.
 +
<br> '''(2)''' Ghetorix is 1.8" away from the red Siege Animantrix in the top left, 0" away from the green Kromac in the bottom left, and overlapping the red model with the X on it.
 +
<br> '''(3)''' The white trail shows where Ghetorix has moved from, and the 6" number floating above the Ghetorix is the total distance Ghetorix has moved.
 +
<br> '''(4)''' The tick and cross are asking you to confirm you're happy with that 6" move.
 +
<br> '''(5)''' The red auras are models' melee ranges.
 +
<br> '''(6)''' The 35 and the 3 on the red Siege Animantrix in the top left are its current hitpoints and rage tokens. The other models have similar numbers, they're just smaller and harder to see.]]
 +
[[File: Wartable facing.jpg|thumb|Click and drag on the little square to spin the model around.]]
 +
To move a model, click it and drag it around. The moving model will leave a "trail" behind it. When it overlaps another model you will get a red X appear. To turn a corner, simply let go of the model briefly then start dragging it in the new direction. The total distance moved will auto-calculate. Your distance from every other model on the table will auto-calculate.
  
Once you're finished, click the green tick and that'll get rid of the trail.
+
If you make a mistake, click the red x and the model will go back to where it started. If you're happy and finished, click the green tick to get rid of the trail.
  
 
If you want to proxy a model's movement, simply don't click the green tick. You can move other models while the trail stays there.
 
If you want to proxy a model's movement, simply don't click the green tick. You can move other models while the trail stays there.
  
{{PH}}
+
To change a model's facing, first click it to select it. Then it will have a large square around it, and a little line point forwards with a little box at the end. Click and drag the little box to spin the model in place.
 +
 
 +
===Measurements and LOS===
 +
All measurements are auto-calculated. Click on any model and you'll immediately see how far it is from every other model.
 +
 
 +
For LOS, currently the easiest way is to grab the attacking model and drag it over the target, as if you were moving there. This will leave a white trail behind and you can use that to determine LOS. Future updates may include an easier/clearer way to do LOS.
 +
 
 +
===AOEs and Sprays===
 +
These can be found under the '''Add Widget''' button on the left sidebar. If you select a model before spawning the widget, the widget will be centred on the model.
 +
 
 +
AOE Deviation:
 +
* If the target is '''in range'''
 +
** Select the target model and spawn the Deviation Template (DT) on them.
 +
** Then select the DT and pivot it to line up correctly (tip: drag the pivot point over to the attacker and it'll line up correctly).
 +
** Then select the DT and you'll find the auto-deviation menu.
 +
* If the target is '''out of range'''
 +
** Select the attacking model and give them an aura equal to the gun's range. Don't deselect yet.
 +
** Use Add Widget to spawn a laser line, which will be centred on the attacker.
 +
** Select the laser line, and pivot it over to the target.
 +
** Where the laser line intersects the aura, that's where you need to put the DT before you pivot the DT and auto-deviate it as described above.
 +
 
 +
===Rolling dice===
 +
There is a dice symbol at the bottom right of the screen. Clicking that it will expand into 1d6, 2d6, 3d6, etcetera.
 +
 
 +
Alternatively you can use the '''Roll''' button on the left sidebar. This will let you choose exactly what kind of dice you want to roll.
 +
 
 +
==Model tracking==
 +
===Hitpoints, focus, fury, etc===
 +
[[File: War Table Icons.png|thumb|This screenshot shows that Kromac currently has 19 hitpoints, 5 fury, and 3 corpse tokens. He also has the spell Carnage on him, and he is on Fire.]]
 +
 
 +
The '''top half''' of a model will include up to three numbers:
 +
 
 +
* Red circle: Total hitpoints remaining
 +
* Blue circle: Current fury/focus/essence
 +
* Green circle: "Other" - this can be used for corpses, souls, coins, etcetera.
 +
* These circles will auto-turn off, if they're set to zero.
 +
 
 +
To edit these numbers, click on the model then use the right-hand sidebar.
 +
 
 +
===Marking Spells & Effect (Tokens)===
 +
The '''bottom half''' of a model will include all the tokens you put on the model. Tokens are used to display the various effects that can be on a model.
 +
 
 +
To add more tokens, click the model and use the right-hand sidebar, tokens are near the bottom of the sidebar.
 +
 
 +
===Marking Auras===
 +
Melee ranges are displayed automatically, but you can also add an "Aura" of another colour. This is useful for stuff like marking command ranges and spells that effect a certain distance around specific models.
 +
 
 +
First you need to click a model, then you'll find the Aura options on the righthand sidebar.
 +
 
 +
==Other==
 +
===Adding models mid-game===
 +
Use the '''Add model''' button on the left sidebar to spawn new models.
 +
 
 +
If you're reviving a model, and you have the same one already on the table, it'll be quicker to copy the existing model.
 +
 
 +
===Allocate===
 +
The '''Allocate''' button on the left sidebar can be used to shift focus/fury around between models. It is most useful during the Control Phase.
 +
 
 +
Alternatively, you can click on individual models and increase/decrease their focus/fury one at a time.
 +
 
 +
===Support War Table===
 +
The '''Support''' button on the lefthand sidebar will bring you directly to the patreon for Lars, the guy who programmed War Table. Please support Lars for all the amazing work he does on War Table - he mostly does this for fun, but he puts in a ton of work just to make our lives better, so if you enjoy wartable consider supporting him. Oh, and while the Line Of Sight crew has been helping him with data entry and testing, we aren't financially connected to this patreon in any way, we just honestly believe he deserves your support.

Latest revision as of 23:57, 6 December 2020

The Vaults  
(Edit)
Core Rules


Master Categories


Miscellaneous

War Table is a browser-based simulator for Warmachine and Hordes. It lets you play the game on your computer, versus anyone else in the world. You don't need to install any programs, and you can even use it on a phone or a tablet.

It lets you move models around, roll dice, and add tokens to models for spells/effects. It auto-calculates the distances between everything on the table instantly, which is super cool. It can import an army list from Conflict Chamber which is also super cool, especially in comparison to its predecessor (Vassal).

What it doesn't do is:

  • You can't chat to your opponent in War Table. You'll need to use Skype or Discord or etcetera. We recommend the LOS Discord server
  • It doesn't have rules for models. You'll need to use physical cards, the official Warroom app, or this website.
  • It doesn't have an Undo button.



Link to the War Table official Website

War Table was created as a joint effort between Lars, the developer, and the Line of Sight podcast crew who helped him with the data entry and alpha testing.
It is fan-made and not officially endorsed by Privateer Press.


Info icon.png

This Quick Reference article was written when War Table was first released (2020.05). Since then the creator, Lars, has added many features which are not mentioned in this article.

Set Up

Starting a Game

  • Start a New Game will load a blank map. Once you're in, you'll find the "Invite" button which will give you a link to give other players.
  • Continue Game does what it says. You need to be signed in for this function to work.
  • Join Game does what it says, plus adds the game to your account (if you're signed in).

Important: Any player in the game can move any model, and there is no limit on the players, so be careful where you share your Invite Link.

Setting Up the Table

  1. Click the Scenario button on the left sidebar. Choose one, or hit the random button
  2. Click the Load Map button on the left sidebar. Choose one, or hit the random button. This will add a bunch of terrain.
    Alternatively you can click Add Terrain button on the left sidebar and add pieces one at a time.

If you do it in the reverse order, the scenarios will obscure the terrain. Simply use the Load Map option again to make it come to the top.

Deploying models

This is Conflict Chamber's "Copy List" button.
  1. Once you've got a list created in Conflict Chamber (another fan-made resource), use the Copy list button.
  2. Go to War Table, click the Deploy button on the left sidebar
    • Choose whether you're top or bottom (this will simply flip which way your models face)
    • Paste your list where it tells you to.
    • Hit the Deploy button.
  3. Drag your models from where they spawn to where you want them deployed.
  4. When both players are finished, click the Done button to get rid of the deployment lines.

Load a "Saved" game

War Table auto-saves the game, so if you disconnect or whatever, you can just get back in and resume the game.

However, a manual Save feature does exist, but it's more of a workaround than an actual feature. You can probably skip reading this section unless you want to practice deployment and first turn moves against yourself, and/or you think you'll make a huge mistake in your first turn or two and want the option to quickly re-rack the game.

  1. You need to be signed in for this to work.
  2. (Optional): Click on Invite on the left sidebar and change the player names to what you want the save file name to be. You don't actually need to invite anyone, though.
  3. Once you have the board state how you want it, click Exit on the left sidebar.
  4. Now you're back at the main menu, click Continue, find the game (it should be at the top), but don't click on it. Instead click the little drop down arrow (or 3 ellipses). Choose "Copy". That will close the dialog box.
  5. Click Continue again to re-open the dialog box, and now you will find two versions of the "Saved" game. You can continue one, and the other one will stay "Saved".
  6. You will need to copy the "Saved" one every time you want to "Load" it.

Playing

Moving models

This screenshot shows a lot of info:
(1) The green Ghetorix in the centre, with the box around it, is the model currently selected by the player. This means all other models show how far they are away from the Ghetorix.
(2) Ghetorix is 1.8" away from the red Siege Animantrix in the top left, 0" away from the green Kromac in the bottom left, and overlapping the red model with the X on it.
(3) The white trail shows where Ghetorix has moved from, and the 6" number floating above the Ghetorix is the total distance Ghetorix has moved.
(4) The tick and cross are asking you to confirm you're happy with that 6" move.
(5) The red auras are models' melee ranges.
(6) The 35 and the 3 on the red Siege Animantrix in the top left are its current hitpoints and rage tokens. The other models have similar numbers, they're just smaller and harder to see.
Click and drag on the little square to spin the model around.

To move a model, click it and drag it around. The moving model will leave a "trail" behind it. When it overlaps another model you will get a red X appear. To turn a corner, simply let go of the model briefly then start dragging it in the new direction. The total distance moved will auto-calculate. Your distance from every other model on the table will auto-calculate.

If you make a mistake, click the red x and the model will go back to where it started. If you're happy and finished, click the green tick to get rid of the trail.

If you want to proxy a model's movement, simply don't click the green tick. You can move other models while the trail stays there.

To change a model's facing, first click it to select it. Then it will have a large square around it, and a little line point forwards with a little box at the end. Click and drag the little box to spin the model in place.

Measurements and LOS

All measurements are auto-calculated. Click on any model and you'll immediately see how far it is from every other model.

For LOS, currently the easiest way is to grab the attacking model and drag it over the target, as if you were moving there. This will leave a white trail behind and you can use that to determine LOS. Future updates may include an easier/clearer way to do LOS.

AOEs and Sprays

These can be found under the Add Widget button on the left sidebar. If you select a model before spawning the widget, the widget will be centred on the model.

AOE Deviation:

  • If the target is in range
    • Select the target model and spawn the Deviation Template (DT) on them.
    • Then select the DT and pivot it to line up correctly (tip: drag the pivot point over to the attacker and it'll line up correctly).
    • Then select the DT and you'll find the auto-deviation menu.
  • If the target is out of range
    • Select the attacking model and give them an aura equal to the gun's range. Don't deselect yet.
    • Use Add Widget to spawn a laser line, which will be centred on the attacker.
    • Select the laser line, and pivot it over to the target.
    • Where the laser line intersects the aura, that's where you need to put the DT before you pivot the DT and auto-deviate it as described above.

Rolling dice

There is a dice symbol at the bottom right of the screen. Clicking that it will expand into 1d6, 2d6, 3d6, etcetera.

Alternatively you can use the Roll button on the left sidebar. This will let you choose exactly what kind of dice you want to roll.

Model tracking

Hitpoints, focus, fury, etc

This screenshot shows that Kromac currently has 19 hitpoints, 5 fury, and 3 corpse tokens. He also has the spell Carnage on him, and he is on Fire.

The top half of a model will include up to three numbers:

  • Red circle: Total hitpoints remaining
  • Blue circle: Current fury/focus/essence
  • Green circle: "Other" - this can be used for corpses, souls, coins, etcetera.
  • These circles will auto-turn off, if they're set to zero.

To edit these numbers, click on the model then use the right-hand sidebar.

Marking Spells & Effect (Tokens)

The bottom half of a model will include all the tokens you put on the model. Tokens are used to display the various effects that can be on a model.

To add more tokens, click the model and use the right-hand sidebar, tokens are near the bottom of the sidebar.

Marking Auras

Melee ranges are displayed automatically, but you can also add an "Aura" of another colour. This is useful for stuff like marking command ranges and spells that effect a certain distance around specific models.

First you need to click a model, then you'll find the Aura options on the righthand sidebar.

Other

Adding models mid-game

Use the Add model button on the left sidebar to spawn new models.

If you're reviving a model, and you have the same one already on the table, it'll be quicker to copy the existing model.

Allocate

The Allocate button on the left sidebar can be used to shift focus/fury around between models. It is most useful during the Control Phase.

Alternatively, you can click on individual models and increase/decrease their focus/fury one at a time.

Support War Table

The Support button on the lefthand sidebar will bring you directly to the patreon for Lars, the guy who programmed War Table. Please support Lars for all the amazing work he does on War Table - he mostly does this for fun, but he puts in a ton of work just to make our lives better, so if you enjoy wartable consider supporting him. Oh, and while the Line Of Sight crew has been helping him with data entry and testing, we aren't financially connected to this patreon in any way, we just honestly believe he deserves your support.