Trencher Express Team
Trencher Express Team |
The thundering rifle of a Trencher Express team means death to even well-protected foes of Cygnar. Each team consists of a human spotter working alongside a burly trollkin soldier wielding the largest hunting rifle ever manufactured, the Raevhan Express. Originally designed to bring down the towering Raevhan buffalo, these powerful weapons punch through heavy armor with ease.
Contents
Basic Info
Gunner | ||||||||||||||||||||||||||
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Spotter | |||||||||||||||||||||||||||||||
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Abilities
- Both
- Advance Deployment
- Pathfinder
- Tough
- Dig In (★ Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. It can begin the game dug in.
- Gunner only
- Trollkin - The Gunner is a Trollkin model. This does not make the unit a Trollkin unit, however.
- Spotter only
- Officer
- Cautious Advance (Order) - Each affected model must make a full advance as its Normal Movement and perform the Dig In special action, then can make a normal ranged attack as its Combat Action.
Weapons
- Gunner
- Raevhan Express Gun - 14" range, POW 14 ... wait for it ... gun.
- Grievous Wounds - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.
- Range Finder - While within 1" of the {{{1}}} in this unit, this model gains boosted attack rolls with this weapon.
- Thunderbolt - Enemy models hit are pushed d3" directly away from the attacking model. On a critical hit, the enemy model becomes knocked down after being pushed.
- Trench Knife - 0.5" reach, P+S 10 melee weapon
- Raevhan Express Gun - 14" range, POW 14 ... wait for it ... gun.
- Spotter
- Carbine - 10" range, POW 10 gun
- Trench Knife - 0.5" reach, P+S 9 melee weapon
Theme Forces
- Cygnar
- Gravediggers. This unit gains Rise in this theme.
- Other Factions
- Hearts of Darkness. They can only go in this theme if Sloan is leading the army. They become Infernal models in this theme.
- Llaelese Resistance. They become Llaelese Mercenary models in this theme and gain Pathfinder.
Thoughts on Trencher Express Team
Trencher Express Team in a nutshell
The Trencher Express Team is a cousin of the various light artillery units and generally does the job of the Trencher Cannon Crew better than the cannon. It's effectively three points for the gunner and two for the spotter - neither of which are bad.
The Trencher Express Team can do a strangely effective job of mitigating heavy targets.
- A boosted RAT 5 is going to reliably hit heavy targets.
- POW 14 isn't the strongest attack in the game, but it will make dents in most standard heavy warjacks.
- The d3” of push from Thunderbolt is very significant if it can buy your Cygnar army another round of shooting.
- It can also be difficult to overstate how effective the Grievous Wounds can be. Given that Trenchers frequently rely on their rifles and carbines to kill targets, an army may find itself trying to take apart a heavier target over time rather than all at once. If your opponent has any access to healing, an Express Team can be absolutely key.
Combos & Synergies
- Grenadier plus two models = three shots to the Grenadier. This is a cheap way of getting two models that can actually keep up with the three-shotter and dig themselves in while doing work.
- The boosted attack roll from the spotter aids in getting that critical knockdown.
- The Trencher Master Gunner can give you another shot.
- While dug in, models do not block line of sight. You can use this to fire from forward positions without blocking fire lines from other models in your army.
Drawbacks & Downsides
- RAT 5 on the gunner, POW 10 on the spotter.
- The Trencher Cannon Crew can achieve potentially higher damage output due to Brutal Damage, and can fight more effectively against squishy, stealthy targets with its AoE.
- If the Spotter dies, it hurts your mobility and defense. If the Gunner dies, there's no Take up, and the unit is pretty much crippled.
- They are among the rare models in the faction with Grievous Wounds - against several match-ups this makes them a priority target.
Tricks & Tips
- Move, dig in, fire is awesome.
- Target specific models in shield wall to break the B2B formations.
- They can be worth playing out towards your flanks. Thanks to Advance Deployment, they're pretty far forward. With Cautious Advance, you can often get the team into a position to shoot behind the central piece of terrain required in Steamroller scenarios. Coupled with Thunderbolt, you can sometimes push out high value models from behind it into line of sight of the rest of your guns (Ideally, Trencher Long Gunners).
- As a back line unit, they are ideal for scoring circular Steamroller zones while you infantry or commandos go rushing off to kill things. Their small footprint also means they can be kept relatively safe with terrain.
Other
Trivia
Released in the Trencher CID (2017.06)
Other Cygnar models
Rules Clarifications
Rules Clarification : Grievous Wounds (Edit)
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Rules Clarification : Range Finder - None yet. (Edit)
Rules Clarification : Thunderbolt (Edit)
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Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Dig In and/or Foxhole Buddy (Edit)
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Rules Clarification : Officer (Edit)
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Rules Clarification : Cautious Advance (Edit)
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