Difference between revisions of "Theme - The Wild Hunt"

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(Building a 25 point army)
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=Theme Rules=
 
=Theme Rules=
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===Theme Restrictions===
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! Theme Restrictions
 
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: An army made use the '''The Wild Hunt''' theme force can include only the following Circle models:
 
: An army made use the '''The Wild Hunt''' theme force can include only the following Circle models:
 
:* Circle warlocks
 
:* Circle warlocks
 
:* Non-character warbeasts  
 
:* Non-character warbeasts  
:* [[:Category: Wolf Sworn|Wolf Sworn]] models/units
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:* {{Wolf Sworn}} models/units
 
:* [[Shifting Stones]] units
 
:* [[Shifting Stones]] units
 
:* [[Gallows Grove]] solos
 
:* [[Gallows Grove]] solos
 
:* [[War Wolf]] solos
 
:* [[War Wolf]] solos
  
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! Theme Bonuses
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===Full model list===
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{{TWH models}} 
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===Theme Bonuses===
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# This army can include one Minion solo and one Minion unit that will work for Circle.
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# This army can also include one Minion solo and one Minion unit that will work for Circle.
 
#* These models/units can be included even if they have the Partisan [Circle] rule.
 
#* These models/units can be included even if they have the Partisan [Circle] rule.
 
#* Minion units can have attachments, including a Ranking Officer
 
#* Minion units can have attachments, including a Ranking Officer
# For every 20 points of '''Wolf Sworn models/units''' get a free Wolf Sworn command attachment or a small- or medium-based Circle solo  
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# For every 20 points of '''Wolf Sworn models/units''' you can add to the army free of cost either:
#* The solo can be non-Wolf Sworn.
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#* One Wolf Sworn command attachment, or  
#* Free models don't count towards free points.
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#* One small-based Circle solo, or
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#* One medium-based Circle solo.
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#: ''Free models don't count towards free points.
 
# Warbeasts gain Tracker.  
 
# Warbeasts gain Tracker.  
 
#* {{Tracker}}
 
#* {{Tracker}}
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#* {{Ambush}}
 
#* {{Ambush}}
  
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===Recent Changes===
 
===Recent Changes===
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|-  
 
| 2018.10 Tharn Dynamic Update
 
| 2018.10 Tharn Dynamic Update
 
* The [[Well of Orboros]] was released, and this theme's rules were immediately rewritten to allow it.
 
* The [[Well of Orboros]] was released, and this theme's rules were immediately rewritten to allow it.
 
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=Thoughts on this Theme Force=
 
=Thoughts on this Theme Force=
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This is a thematic Wolf Sworn army that gives you a few bonuses for playing mostly with Wolf Sworn - and has to date the best ambushers in the game. Unusually for the Circle the only advance deploying models are the Shifting Stones, but you do get a powerful unit of ambushers instead. The Wolf Sworn are not, alas, amazingly popular even if the Reeves can utterly thresh light infantry.
 
This is a thematic Wolf Sworn army that gives you a few bonuses for playing mostly with Wolf Sworn - and has to date the best ambushers in the game. Unusually for the Circle the only advance deploying models are the Shifting Stones, but you do get a powerful unit of ambushers instead. The Wolf Sworn are not, alas, amazingly popular even if the Reeves can utterly thresh light infantry.
  
[[Grayle the Farstrider]] is himself of course a Wolf Sworn and grants his fellow Wolf Sworn [[:Category:Tactician|Tactician]].
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[[Grayle the Farstrider]] is himself of course a Wolf Sworn and grants his fellow Wolf Sworn [[Tactician]].
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===Theme Weaknesses===
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* Like most Circle lists this list lacks melee hitting power. Highest power (non-character) unit is the Skinwalkers with the UA at P+S 14 including gang.
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* There are no freebie options that cost more than 4 points.
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* With no [[Blackclad Stoneshaper]] although you can use the construct warbeasts the construct heavies lack a little hitting power. (Which is no reason not to take the [[Woldwyrd]], the [[Woldwatcher]] and the [[Wold Wight]]
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* It's a great theme for cutting through infantry - but honestly so is almost every other Circle theme.
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* A lack of magic weapons can be an issue.
  
 
===List Building Tips===
 
===List Building Tips===
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* [[Reeves of Orboros]] (Min) 10
 
* [[Reeves of Orboros]] (Min) 10
 
* [[Gallows Grove]] 2
 
* [[Gallows Grove]] 2
 
===Drawbacks & Downsides===
 
* Like most Circle lists this list lacks melee hitting power. Highest power (non-character) unit is the Skinwalkers with the UA at P+S 14 including gang.
 
* There are no freebie options that cost more than 4 points.
 
* With no [[Blackclad Stoneshaper]] although you can use the construct warbeasts the construct heavies lack a little hitting power. (Which is no reason not to take the [[Woldwyrd]], the [[Woldwatcher]] and the [[Wold Wight]]
 
* It's a great theme for cutting through infantry - but honestly so is almost every other Circle theme.
 
* A lack of magic weapons can be an issue.
 
  
 
===Warlocks of Note===
 
===Warlocks of Note===
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===Trivia===
 
===Trivia===
 
* Released 2017.02
 
* Released 2017.02
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===Other Circle models/themes===
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* [[:Category: The Wild Hunt]]
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{{Index Circle}}
  
 
===Rules Clarifications===
 
===Rules Clarifications===
{{RC Theme}}
 
 
{{RC Ambush}}
 
{{RC Ambush}}
 
{{RC Tracker}}
 
{{RC Tracker}}
 
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{{RC Theme}}
===Models in this Theme Force===
 
Refer to [[:Category: The Wild Hunt]]
 
 
 
===Other themes===
 
{{Index themes}}
 

Revision as of 08:04, 14 June 2019

Circle Logo.jpg Theme - The Wild Hunt

Circle Theme Force
Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt

When war requires speed, cunning, and brutality, the Wild Hunt is gathered to spill the enemy’s blood. If the need is dire, many villages of Wolf Sworn are drawn together in these great hunting parties. A Wild Hunt draws upon its warriors’ hunting skills and their knowledge of the land to launch lethal ambushes against enemy columns marching through the wilderness. The warriors of a Wild Hunt rely on their mobility to defeat technologically superior foes; they bleed the enemy with quick strikes, chasing down all who break ranks to offer them as a sacrifice to the primal power of the Devourer Wurm.

Theme Rules

Theme Restrictions

An army made use the The Wild Hunt theme force can include only the following Circle models:

Full model list

The models allowed in The Wild Hunt are:   [Show/Hide]

This list was last updated: 2019.07   (Edit)

Warlocks

  • All Circle warlocks

Warbeasts

  • All non-character warbeasts
  • Brennos the Elderhorn
  • Other character warbeasts can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Structures

Units

Solos

Minions

  • Up to one solo
  • Up to one unit

Theme Bonuses

  1. This army can also include one Minion solo and one Minion unit that will work for Circle.
    • These models/units can be included even if they have the Partisan [Circle] rule.
    • Minion units can have attachments, including a Ranking Officer
  2. For every 20 points of Wolf Sworn models/units you can add to the army free of cost either:
    • One Wolf Sworn command attachment, or
    • One small-based Circle solo, or
    • One medium-based Circle solo.
    Free models don't count towards free points.
  3. Warbeasts gain Tracker.
    • Tracker - This model ignores forests when determining LOS when declaring a charge.
  4. One unit of Wolves of Orboros gains Ambush.
    • Ambush - You can choose not to deploy a model/unit with Ambush at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place this model/all models in the unit with Ambush in formation completely within 3" of the chosen table edge.

Recent Changes

2018.10 Tharn Dynamic Update
  • The Well of Orboros was released, and this theme's rules were immediately rewritten to allow it.


Thoughts on this Theme Force

The Wild Hunt in a nutshell

This is a thematic Wolf Sworn army that gives you a few bonuses for playing mostly with Wolf Sworn - and has to date the best ambushers in the game. Unusually for the Circle the only advance deploying models are the Shifting Stones, but you do get a powerful unit of ambushers instead. The Wolf Sworn are not, alas, amazingly popular even if the Reeves can utterly thresh light infantry.

Grayle the Farstrider is himself of course a Wolf Sworn and grants his fellow Wolf Sworn Tactician.

Theme Weaknesses

  • Like most Circle lists this list lacks melee hitting power. Highest power (non-character) unit is the Skinwalkers with the UA at P+S 14 including gang.
  • There are no freebie options that cost more than 4 points.
  • With no Blackclad Stoneshaper although you can use the construct warbeasts the construct heavies lack a little hitting power. (Which is no reason not to take the Woldwyrd, the Woldwatcher and the Wold Wight
  • It's a great theme for cutting through infantry - but honestly so is almost every other Circle theme.
  • A lack of magic weapons can be an issue.

List Building Tips

The biggest freebie options are the Reeve Hunter and the unit attachments for the Wolves of Orboros, the Reeves of Orboros, and the Warpborn Skinwalkers. This means that probably the biggest bonus this list gives is the ambushing Wolves, so always take a unit.

Building a 25 point army

Wolf Sworn are seldom played because the theme is weak and the fluff is probably the least inspiring of the Circle themes. But if you really want to here's a suggestion.

Warlocks of Note

Other

Trivia

  • Released 2017.02

Other Circle models/themes

Circle Logo.jpg       Circle Index       (Edit)
Battlegroup & Similar
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Iona1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
Lessers & Attachments Druid Wilder (Attached) - Una1 (Lesser)
Light Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuans Storm Raptor - Woldwrath
Units, Solos, Battle Engines, & Structures
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA - Tharn Bloodweavers & CA - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Brighid & Caul - Death Wolves
Solos

Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Druid Wilder - Gallows Grove - Lord of the Feast - Reeve Hunter - Primal Archon - Tharn Blood Shaman - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - Una the Falconer - War Wolf - Wolf Lord Morraig

Battle Engines & Structures Celestial Fulcrum (Engine) - Well of Orboros (Structure)
Theme Forces
Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Minions
Refer to Who Works for Whom and/or Category: Circle Orboros Minion
This index was last updated: 2019.07

Rules Clarifications

RC symbol.png

Rules Clarification : Ambush      (Edit)

  • When a model/unit is going to use Ambush, it needs to be declared before either player begins deploying models. (Infernal Ruling)
    • If both players have Ambushing models, then it goes: Pick Sides, Player 1 chooses whether or not to use Ambush, then Player 2 chooses whether or not to Ambush, then Player 1 begins deployment. (Infernal Ruling)
  • Ambush occurs last in Step 5 of the Control Phase. You cannot use Apparition on a model that Ambushes. (Infernal Ruling)

Rules Clarification : Tracker - None yet. (Edit)

RC symbol.png

Rules Clarification: Theme Forces     (Edit)

Rerolling the starting roll   [Show/Hide]
  • You cannot use the theme benefit to reroll if it is a draw. Instead both players reroll until there is a loser, and then the loser can use their reroll benefit (if they have it). (Infernal Ruling)
  • If both players have a reroll, first the original loser uses their reroll.
    • If the original loser still loses, fine.
    • If the original loser now wins, the other player can use their reroll.
    • If it is now a draw, both players reroll until there is a loser. Then the player that hasn't used their theme benefit reroll can still use it, if they want.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. (There is a known bug in Warroom that allows you to take the full FA.)
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so can be taken as a Requistion Option (if they fit the Requistion description). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as Order of Illumination Resolutes in Heavy Metal), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
Requisition Points   [Show/Hide]
  • You can choose the same Requisition option as many times as you like, as long as it doesn't put you over a FA limit.
  • You can't mix and match models from different options. Say one option allows 3 Machine Wraiths and another allows 3 Necrotechs. You can't use your Requisition Point to get 2 Wraiths and 1 Necrotech.
  • If you have an option that allows one other solo, you can't use it to get something already on the list. For instance, Ghost Fleet allows 3 Misery Cages (which are FA 4) for one Requistion Point, and it allows 1 other solo. That "other solo" can't be a 4th Cage.
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
  • If your theme allows "3 weapon attachments" as a freebie, you can spread them into different units.
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.

Cryx - Black Industries   [Show/Hide]
  • The entry which allows "Cephalyx models/units" only applies to Partisan Cephalyx. That's because the theme's rules start off with "this army can only include the following Cryx models"​. Partisan Cephalyx are the only ones that fill that condition.
  • The Cephalyx Agitator also works for Cryx and can go in Black Industries but, because it is not a Partisan, it will use up your Mercenary solo slot.
  • (Infernal Ruling)

Protectorate - The Creator's Might   [Show/Hide]

Mercenary - Flame in the Darkness   [Show/Hide]
  • You can take any number of Mercenary jacks. You can also select two additional jacks from Khador and Cygnar in any combination you like. Character warjacks with a bond don't count against this limit of 2. (Infernal Ruling)
  • There is a bug in Warroom that allows you to take two Cygnar and two Khador jacks.
  • Morrowan Battle Priest:
    • If your warcaster is a Cygnar model that makes every unit you take a Cygnar unit, and Battle Priests can be attached to any unit.
      Warroom has a known bug where it doesn't allow this interaction.
    • If your warcaster is a Mercenary or Khador model, though, the only units the Battle Priest can attach to are the Morrow ones.
    • If you attach the Battle Priest to The Devil's Shadows Mutineers then it can be returned via Blood Bound. (Infernal Ruling)
Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
Mercenary - The Talion Charter   [Show/Hide]
  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
Circle - The Wild Hunt   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)

Skorne - The Exalted   [Show/Hide]
  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)

Trollblood - Band of Heroes   [Show/Hide]
  • Boomhowler uses up your Minion slot. His Fell Calls ability is not enough to make him a "Fell Caller model/unit". (Infernal Ruling)

Crucible Guard - Magnum Opus   [Show/Hide]
  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)

Infernals - Hearts of Darkness   [Show/Hide]