Difference between revisions of "Theme - Strange Bedfellows"
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#: ''Mercenary players get access to Mortenebra and Aurora. | #: ''Mercenary players get access to Mortenebra and Aurora. | ||
#: ''Convergence players get access to Mortenebra. | #: ''Convergence players get access to Mortenebra. | ||
− | #: ''Cryx players cannot use this theme. | + | #: ''Cryx and Cygnar players cannot use this theme. |
# Non-Servitor solos in this army gain Swift Vengeance. | # Non-Servitor solos in this army gain Swift Vengeance. | ||
#: ''{{Swift Vengeance}} | #: ''{{Swift Vengeance}} | ||
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===Rules Clarifications=== | ===Rules Clarifications=== | ||
− | {{RC | + | {{RC Swift Vengeance}} |
{{RC Theme}} | {{RC Theme}} |
Revision as of 19:32, 13 February 2020
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Strange Bedfellows Convergence & Mercenary Theme Force |
Fluff
Contents
Theme Rules
Theme Restrictions
An army made use the Strange Bedfellows theme force can include only the following models:
- Aurora warcasters
- Mortenebra warcasters
- Non-character Mercenary warjacks
- Non-character Convergence warjacks
- Mortenebra warcasters can also include non-character Cryx warjacks in their battlegroups
- Convergence Angel models/units
- Convergence Optifex Directive units
- Cryx Thrall models/units
- Cygnar Stormsmith solos and units
- Mercenary models/units that will work for the Convergence
- Convergence solos
- Convergence battle engines
Full model list
This list was last updated: 2021.02 (Edit)
Warcasters
Warjacks
- All non-character Convergence warjacks
- All non-character Mercenary warjacks
- Mortenebra only: all non-character Cryx warjacks
- Character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.
- Note 1: Warcasters can take any mix of warjacks they like, regardless of their original Faction.
- Note 2: Vectors keep their Induction node, and Warjacks keep their Cortex, regardless of who their controller is.
- Note 3: Asphyxious4 and Nemo4 can also take Cryx or Cygnar warjacks respectively, due to their own special rules.
Battle Engines
- Nemo4 ("Junior Warcaster")
- Transfinite Emergence Projector
Units
- Asphyxious4 ("Junior Warcaster")
- Bile Thralls
- Carrion Thralls
- Clockwork Angels
- Mechanithralls
- Necrosurgeon
- Negation Angels
- Optifex Directive
- Soulhunters
- Stormsmith Grenadiers
- Stormsmith Storm Tower
Solos
- Accretion Servitors
- Algorithmic Dispersion Optifex
- Attunement Servitors
- Bloat Thrall
- Bloat Thrall Overseer Mobius
- Death Archon
- Destructotron 3000
- Eilish1
- Elimination Servitors
- Enigma Foundry
- Frustrum Locus
- Hermit of Henge Hold
- J.A.I.M.s
- Prefect Hypatia
- Reflex Servitors
- Scrap Thrall
- Skarlock Thrall
- Soul Trapper
- Steelsoul Protector
- Stormsmith Stormcaller
- Void Archon
- Widget, Tinker Extraordinaire
Requisition Points
You can spend each Requisition Point on either:
- One warjack with a point cost of 6 or less
- One Convergence Angel unit
- One small- or medium-based solo
Theme Bonuses
- All models in this army are considered to be Convergence and Mercenary models.
- Mercenary players get access to Mortenebra and Aurora.
- Convergence players get access to Mortenebra.
- Cryx and Cygnar players cannot use this theme.
- Non-Servitor solos in this army gain Swift Vengeance.
- Swift Vengeance - If one or more friendly warrior models were destroyed or removed from play by enemy attacks while within 5" of this model during your opponent's last turn, during your Maintenance Phase this model can advance 3" and make one basic melee attack.
- When a model in this army is ffected by the Repair special rule, remove 1 additional damage point.
Recent Changes
2020.02 Theme released
Thoughts on Strange Bedfellows
Oblivion's Theme Faction mashup The 3 themes released in Oblivion mixes up Factions in a new way, so here's a quick recap of what it means in terms of list pairings: [Show/Hide]
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Strange Bedfellows in a Nutshell
This theme represents the alliance between Aurora and Asphyxoius in response to the infernal invasion. It allows only Aurora and Mortenebra casters, and since both versions of Morty are pretty bad. it's mostly Aurora's home.
It allows a mix of Angels and undead thralls, as well as Asphyxious4, Nemo4, Void Archons,Transfinite Emergence Projectors and warjacks from Cryx, Convergence and Mercenaries.
It is considered both a Mercenary and Convergence theme for tournament purposes. It is not a Cryx theme.
Vectors & Warjacks & Bears, oh my
So what happens if you put Mercenary warjacks on Aurora, and/or Convergence vectors on Mortenebra? (and/or Nemo4 & Asphyxious4)
- If you put warjacks in your battlegroup, then they keep their Cortex regardless of their controller.
- They will gain focus via Power Up.
- They cannot receive focus via Induction, and they cannot pass on focus via Induction.
- If you put vectors in your battlegroup, then they keep their Induction Node regardless of their controller.
- They don't get focus via Power Up.
- They still use their controller's MAT/RAT.
- They can receive/pass on focus with their Induction node.
Note that, when it comes to "Junior Warcasters" and the Induction node, vectors can only receive/pass on focus from other vectors in the same battlegroup.
Theme weaknesses
Not beginner-friendly in terms of buying models. It's a real mish-mash of forces, and if you collected it as your first ever theme you'd end up with bits and pieces from four different Factions. That makes it very hard to start a second force in another theme without almost doubling your purchase costs.
Good early purchases
Start with Asphyxious the Sanctified and 1 or 2 Void Archons. Then pick either Aurora as you caster. Aurora1 wants Soul Hunters and Angels besides Voids and Asphyxious. Aurora2 wants flying jacks (Tesselators, Negators and Scavengers on Asphyxious) and 1 non-flying heavy with good DEF and good dual attack potential for her upkeep spell like a Swabber or a Vanguard.
Starting with a 25 point force
If you want to try this theme but are still stuck for ideas, try this.
- text
Caster Thoughts
There are three very different casters who gain a lot by taking models that aren't normally allowed - and they look for three very different lists. One caster doesn't appear to get what she needs from another faction.
Aurora1
Aurora 1 is an infantry caster whose party piece is to give all the warrior models +2 Speed and flight, and can also have warrior models boost off her focus. Strange Bedfellows gives her access to the SPD 9 cavalry Soulhunters (and flying SPD 11 cavalry is no joke) or cheap swarm infantry in the form of Mechanithralls.
Dark Shroud is widely available to the theme so Soul Hunters will be blazing fast and hit quite hard.
She's also not a jack-caster in the slightest, and her Admonition spell can work really well on a counter-charging Toro, so she gets on well with mercenary warjacks she doesn't have to spend 6 points for a Corollary to run well. Having little focus to spare, you could do worse than run a pair of Mariners to sit back and shoot all game, or grab Manglers for the free charge. Or just grab a Blockader.
Finally, Mechanithralls really appreciate Flare from Attunement Servitors or the Cipher so they can actually hit things. With Necrosurgeons, Enigma Foundrys and Nemo4 the list can be built for recursion (just keep in mind the foundries only support Angels, the surgeons only support Thralls, while Nemo can support both).
Aurora2
Aurora 2 is an air superiority caster who gets along really well with models that can already fly - a list that of course starts with Clockwork Angels and Negation Angels and includes the Void Archon, Carrion Thralls, and Widget. As a jack-caster she has MAT 7, RAT 5, and Spirit Door, and can make one (but only one at a time) of her jacks fly so she can play an effective hit and run game. You might want some Tesselators and Negators in her battlegroup as well since they fly.
Mortenebra1
Mortenbra1 is probably the least interesting caster on the Strange Bedfellows list. Deryliss means that you can't take a Corollary, and that and MAT 6 RAT 4 with no Field Marshal leads to weak Convergence warjacks. Deryliss' Tune Up combines extremely well with auxillary attacks from Widget. Worth noting is that her feat can lead to a lot of re-rollable sprays from TEPs, Void Archons, and even a Blockader. Speaking of the Blockader, using Tune Up on either merc colossal can be very powerful, Spectral Steel is also a very good buff for either them, just remember colossals cannot overrun.
Mortenebra2
Mortenbra2 in Cryx is normally crippled by a lack of focus; she has a very good toolkit including Spellpiercer and an effective feat, as well as an ARM debuff. Unfortunately she has no abilities for focus efficiency so can't run a big battlegroup - and doesn't really do anything for models outside her battlegroup. However between Induction and the Corollary Convergence battlegroups can be extremely focus-efficient. She might want a bonejack to arc through (and to set up a flank on feat turn).
However, she lacks a delivery mechanism for her army and might get shot off the board. Brute Thralls can go some way to alleviate this, however.
Primer - Warjacks
This primer is intended as a very very brief overview of the models available in this theme, so you know whether they're likely to fit in with your existing collection and/or what new tools you might gain.
Cryx Warjacks
- Arc Nodes: Deathripper, Nightwretch, Ripjaw, and Defiler.
- The Deathripper and Nightwretch are most popular; the Deathripper is cheapest, while the Nightwretch's POW 14 gun means it can do some work and be arced through at the same time for only one point more.
- Combat Lights: Helldiver, Scavenger, Shrike, Stalker.
- The Stalker is popular. The Scavenger and Shrike are situationally useful. The Helldiver has seen some resurgence after the Burrow change.
- Melee Heavies: Inflictor, Seether, Slayer
- The Slayer is a cheap beatstick, the Inflictor is a Shield Guard, and the Seether needs a facing-fixer (like Jump Start or Telekinesis) to be useful
- Ranged Heavies, Slayer-chassis: Corruptor, Reaper. Crabjack chassis: Desecrator, Harrower, Leviathan
- Crabjacks are slower than the Slayer chassis, but are steady, pathfinder, and have a tiny bit more durability.
- The Corruptor is a utility piece, especially good against living infantry. The Reaper is good against heavies (but not colossals).
- The Desecrator has a stay-in-play AOE that does damage. The Leviathan has a random ROF with Burst Fire. The Harrower is very much a combined-arms jack, and it is slightly over-costed.
- Colossals
- Both Cryx colossals are infamous for their "noodle arms": melee weapons with Chain Strike and Chain Weapon. They like to sit behind your troops, reach over with their 4" melee range, and tickle the enemy to death.
- Kraken is a combined-arms colossal. It has a long-range powerful gun, which it can fire after making melee attacks if it triggers Kill Shot. It has a piddly little second gun. The more living troops it kills in melee, the more powerful it becomes at both melee and ranged.
- Sepulcher is a support coloosal. It has 3 medium-ranged medium-power guns. The main one has a Paralysis AOE, and the two side ones have random ROF with Burst Fire. It synergises with Mechanithralls (which I doubt will be allowed in this theme).
Convergence Warjacks
- Support Lights: Corollary, Galvanizer
- The Corollary increases your control range and makes vectors more efficient. The Galvanizer is a repair bot.
- Combat Lights: Diffuser, Mitigator
- The Diffuser has a gun which, if it hits, increases model's charge range vs the target. The Mitigator has a knockdown AOE gun which does auto-damage.
- Heavies, Walking Chassis: Cipher, Inverter, Monitor Floating Chassis: Assimilator, Conservator, Modulator
- The floating ones are slightly faster, but weaker and less durable.
- Walkers: The Cipher has a mortar with 3 Attack Types: blast damage, create rough terrain, or Flare. The Inverter is a beatstick. The Monitor is equipped a litle bit like a Reaper, but the gun has longer range and doesn't have Drag.
- Floaters: The Assimilator has Ground Pounder. The Conservator is a beatstick heavy with Hand of Vengeance and Shield Guard. The Modulator shoots lightning and fries stuff in between, a bit like a Stormwall's lightning pods do but suffers from its melee being only POW 14.
- Colossals
- Prime Axiom - Like a Reaper, it has a Drag & Sustained Attack combo going on. Unlike a Reaper, it has two of these weapons, and the guns do auto-damage so you're nigh-guaranteed a drag. Also, it can spawn new Servitors, of almost any type.
- Prime Conflux - More of a support colossal. It supports lightning-based models. It spawns it's own pet lightning Servitors.
Mercenary Warjacks
- Melee Lights: Talon
- Talon - a 7 point warjack with a spear and shield.
- Ranged Lights Buccaneer, Swashbuckler, Vanguard
- The Buccaneer is cheap and has a knockdown net. the Swashbuckler is an average cost all-rounder, and the Vanguard is expensive for a light but has a shield, shield guard, a very good halberd, and a gun.
- Melee Heavies: Freebooter, Mangler, Nomad, Toro
- The Freebooter is better described as a 9 point "light on steroids", the no-frills Nomad has almost been rendered obsolete by the counter-charging shield-carrying Toro for only one point more, and the Mangler is an aggressive jack with a thresher.
- Ranged Heavies: Mariner, Mule, Rover, Swabber
- The Mariner does everything pretty well, the Mule is a crit-fisher, the Rover is a brawler with a shield and shield cannon, and the Swabber is a heavy with a shield and two guns, one of which drags heavies.
- Colossals
Primer - Units & Solos
This primer is intended as a very very brief overview of the models available in this theme, so you know whether they're likely to fit in with your existing collection and/or what new tools you might gain.
Cryx Troops
Asphyxious4 is known as a "Super Junior" and both buffs allied constructs and comes with lots of Dark Shroud to debuff armour.
Thrall units are mostly very cheap reanimated corpses with stats to show why they are so cheap/
- Bile Thralls have a low RAT spray and can blow themselves up to hit automatically. Carrion Thralls are very cheap flyers. Mechanithralls are some of the cheapest combat models in the game and can bring cheap shield guards. Soulhunters are fast soul collecting cavalry. The Necrosurgeon makes small based thralls, adding recursion to all this chaff.
Thrall Solos are stitched together from corpses.
- Bloat Thrall is a solo that works as light artillery. Bloat Thrall Overseer Mobius is the character version. Scrap Thrall is a dirt cheap walking bomb. Skarlock Thrall the Cryx Soul Slave attachment only gets zap spells here. Soul Trapper collects souls within 10" and then can give them to other soul collectors.
Convergence Troops
Angels are SPD 7 flying advance deploying skirmishers, used in units of three
- Clockwork Angels have a POW 10 RNG 10 CRA gun, and Reposition. Negation Angels are slightly more expensive with an 8" range gun - but when using Gang can be POW 14. Prefect Hypatia is the character Angel and hands the rest of them Apparition
Servitors are very cheap solos that you buy in blocks of three.
- Accretion Servitors are 3 for 2 points, repair, and mostly block charge lanes. Attunement Servitors fire AoE flare guns. Elimination Servitors carry puncture-guns. Reflex Servitors are counter-charging floating naval mines.
Optifex are priests of the Convergence
- The Optifex Directive is a unit that can repair, hand out Pathfinder, or hand out magical weapon to friendly constructs. The Algorithmic Dispersion Optifex is a solo the caster can channel through.
Other Solos
- Destructotron 3000 carries a couple of electrical guns and makes electrical attacks near it more accurate. The Enigma Foundry is a soul collector that returns convergence warriors to play - but the Angel units are too small to really take advantage. The Frustrum Locus provides anti-magic tech. The Steelsoul Protector is a 4 point support shield guard.
Cygnar Troops
Nemo4 is a battle engine, a troop recursor with electrical guns, and still in CID. His jacks of choice are probably the Firefly, the Charger, the Hunter, and at the expensive end of the spectrum Dynamo.
Stormsmiths throw around lightning (and can combine with the Destructotron 3000, the Prime Conflux, and the rest of the electrical charge brigade (including the Modulator) for an electrical-themed list with electrical damage bonuses):
- The Stormsmith Storm Tower is light artillery, POW 14 and zaps infantry. Stormsmith Stormcallers are range 10 POW 10 zappers who can occasionally get a whole lot of shooting. Stormsmith Grenadiers are a short ranged blast and shooting resistant toolbox. All of them die easily in melee or to auto-damage.
Mercenaries
There are some mercenary solos in the list - most of whom provide utility and toolboxes of effects.
- Eilish1 Puppet Master, a magical and boostable zap, upkeep removal.
- Hermit of Henge Hold is the Hermit. An ARM debuff, Ancient shroud, Telemetry, and the rest of the works.
- J.A.I.M.s is the only non-toolbox model - a roving ball of prey and melee sushi-making.
- Void Archon is an 8 point roving ball of death. Boostable sprays, teleportation, and a Dark Shroud ARM debuff.
- Widget, Tinker Extraordinaire is a 3 point mechanic with Ancillary Attack
Other
Trivia
In CID 2019.10
Other Faction models/themes
Convergence Index (Edit) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlegroup | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcasters |
Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light |
Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy |
Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossals | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, & Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Asphyxious4 -
Clockwork Angels -
Eradicators -
Obstructors -
Optifex Directive -
Negation Angels -
Perforators -
Reciprocators -
Reductors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Solos |
Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector - Widget, Mathlete Archeologist | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | Mercenaries | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Clockwork Legions - Destruction Initiative - Strange Bedfellows | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.11 |
Rules Clarifications
Rules Clarification : Vengeance and/or Righteous Vengeance and/or Retaliation and/or Swift Vengeance and/or Tantrum (Edit)
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Rules Clarification: Theme Forces (Edit) Themes that change a model's Faction [Show/Hide]
Rerolling the starting roll [Show/Hide]
Warjacks/Warbeasts with bonds [Show/Hide]
Including Mercenaries [Show/Hide]
Number of Mercenaries
Mercenaries and Ranking Officers
Other
Including Partisan Mercenaries [Show/Hide]
Partisans & Theme Forces (Edit)
Requisition Points [Show/Hide]
Free models and Specialists (ADR) [Show/Hide]
Unit Attachments [Show/Hide]
When to apply theme benefits [Show/Hide]
See also these Theme-Specific Rulings [Show/Hide]
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