Difference between revisions of "Theme - Magnum Opus"
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{{Crucible Guard Theme Force}} | {{Crucible Guard Theme Force}} | ||
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+ | | [[File:mk4 icon.png|left|60px]]'''{{red|Theme Force Deleted}}'''<br>This mk3 Theme Force has no equivalent in mk4.<br><br>Nearly the entire CG range was put into their Legacy Prime Army, instead, which is both better and worse in some regards. | ||
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+ | ''The Crucible Guard has unleashed its standing army in a show of force that unveils its impressive military innovations and tactical flexibility. Its highly trained and specialized soldiers fight in concert with skilled combat alchemists and support units to push up the field in a haze of alchemical smoke, backed up by the might of the Golden Crucible’s advanced war machines. | ||
− | '' | + | =Theme Rules = |
+ | : ''For the core rules on how Theme Forces work, [[LPG - Theme Forces|see this article]]. | ||
− | + | ===Theme Restrictions=== | |
− | ===Theme | + | An army made use the '''Magnum Opus''' theme force can include only the following Crucible Guard models: |
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* Crucible Guard warcasters | * Crucible Guard warcasters | ||
− | * | + | * Non-character warjacks |
* Crucible Guard units | * Crucible Guard units | ||
* Crucible Guard solos | * Crucible Guard solos | ||
+ | * [[Gorman]] solos | ||
+ | * [[Hutchuk, Ogrun Bounty Hunter]] | ||
* Crucible Guard battle engines | * Crucible Guard battle engines | ||
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− | ''"Theme | + | * This army can also include one Mercenary solo and one Mercenary unit that [[:Category: Crucible Guard Mercenary|will work for Crucible Guard]]. |
− | + | ** These models/units can be included even if they have the [[Partisan]] [Crucible Guard] rule. | |
− | + | ** Mercenary units can include attachments, including [[Doctor Alejandro Mosby]]. | |
− | + | ||
− | + | ===Full model list=== | |
+ | Literally the entire faction is included, even the Partisans. | ||
+ | |||
+ | (Note that, since Gorman and Hutchuk are explicitly on the list of allowed models, they do ''not'' use up your "Up to one Merc solo" slot.) | ||
+ | |||
+ | ===Requisition Options=== | ||
+ | Each Requistion Point can be spent on either: | ||
+ | |||
+ | * One Crucible Guard weapon crew unit | ||
+ | * One Crucible Guard command attachment | ||
+ | * Three [[Crucible Guard Mechanik]] solos | ||
+ | * Two small-based [[Trancer]] solos | ||
+ | * One other small- or medium-based Crucible Guard solo with a point cost of 5 or less | ||
+ | |||
+ | ===Theme Bonuses=== | ||
+ | # Crucible Guard solos and Crucible Guard weapon crew units in this army gain Reposition [3"]. | ||
+ | #: ''{{Reposition 3-alt}} | ||
+ | # You can reroll your starting roll for the game. Your starting game roll can only be rerolled once as a result of this special rule. | ||
+ | |||
+ | <br> | ||
+ | |||
+ | =Thoughts on Magnum Opus= | ||
+ | ===Magnum Opus in a Nutshell=== | ||
+ | Magnum Opus is an infantry-focused theme force. It’s large differentiating option from Prima Materia is the inclusion of general Mercenary units and solos. | ||
+ | |||
+ | Since this theme allows everything in the Faction, the only reasons ''not'' to use this theme force are: | ||
+ | |||
+ | * If double shield guarding [[Vanguard]]s in [[Prima Materia]] are what you want for your army. | ||
+ | * You really want to start with your upkeeps in play turn one. | ||
+ | |||
+ | ===Theme/Faction weaknesses=== | ||
+ | As this theme basically ''is'' the Faction, anything which is good into Guard will be good into Magnum Opus and vice versa. | ||
+ | |||
− | + | Guard rely heavily on shooting, as well as continuous effects which layer on top of one another. They are thus vulnerable to lists with powerful anti-shooting tech (such as cloud walls, mass Stealth, or terrain exploitation). Additionally Guard struggles in melee, relying on their 'jacks & battle engines once the enemy has engaged. High speed enemies or enemies with lots of Ambush are thus huge headaches, as is anything tough enough to weather a turn or two of shooting before engaging. | |
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+ | Guard has few tools to deal with anti-shooting tech, and must often push into their merc options (such as the [[Steelhead Arcanist]]'s ability to delete clouds) or accept that some portion of their army will not function properly into such lists. | ||
− | + | Going first and racing up the board aggressively with battle engines & 'jacks to set the pace of the engagement can be a strategy, one which is made much more viable by the "reroll to go first" theme benefit. On the other hand, going second and picking the right table edge that favours your gunline is critical for Guard, as that single decision can swing entire games. | |
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− | + | Counter-Ambush is remarkably strong in Guard thanks to the ability to take [[Hutchuk]] and another Ambushing Merc (or even a whole unit!). | |
− | + | Jamming is very viable in Guard, thanks to the huge amount of resources needed to remove a forward unit of [[Rocketmen]]. | |
− | |||
===List Building Tips=== | ===List Building Tips=== | ||
− | + | Magnum Opus' defining feature as a theme is how open it is and how easy it is to get value out of the theme benefits. It's recommended to bring both available units of [[Dragon's Breath Rocket]]s (there's really not a good reason to not), but beyond that there is really no obvious or standard way to build the theme. A few notable models include: | |
− | + | * [[Rocketmen]] are Guard's premier skirmishers, and thanks to their winning combination of speed, high DEF, and high model count they excel at jamming and contesting space up the board early in the game. The solution to fast enemies or enemies which exploit terrain is to slow them down on their side of table, a roll in which Rocketmen fit perfect. | |
− | + | * The [[Railless Interceptor]] is a major damage dealer, and not too shabby in melee. It is both tough enough and large enough to slow down entire enemy flanks, and threatening enough at range to not be ignored. | |
+ | * Magnum Opus allowing [[Gorman]] & [[Hutchuk]] without taking up your Merc slot is huge. Merc solos are generally above the curve due to their limited availability, Gorman & Hutchuk especially so. | ||
+ | * [[Vanguard]]'s are still very much useful (despite not being at peak efficiency like in Prima Materia), especially for a list which wants to hang back and trade volleys at range. | ||
+ | * [[Trancer]]s are regarded as one of Crucible Guard's most powerful & skill intensive models, with most top players taking 3 or 4 in every list. Slam on a 3 point solo is very, very good for a list which doesn't want to see enemy models within 10". | ||
− | + | ===Starting a 25 point Brawl list === | |
− | + | In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2020/9/26/brawlmachine-list-building-crucible-guard read here]. | |
− | |||
− | * [[ | + | : '''[[Aurum Adeptus Syvestro|Syvestro1]]''': [+28 WJP] |
− | * [[ | + | :* [[Vindicator]]: [15 pts] |
+ | :* [[Toro]]: [13 pts] | ||
+ | :* [[Aurum Ominus Alyce Marc]]: [4 pts] | ||
− | + | : [[Rocketman Stinger]]: [Free] {{grey|(4 pts)}} | |
− | + | : [[Rocketman Ace]]: [3 pts] | |
+ | : [[Crucible Guard Mechanik]]: [1 pt] | ||
+ | : [[Ragman]]: [3 pts] | ||
+ | |||
+ | : [[Failed Experiments]] (Max unit): [14 pts] | ||
+ | |||
+ | |||
+ | {{Brawl}} | ||
===Caster thoughts=== | ===Caster thoughts=== | ||
− | * [[Aurum Adeptus Syvestro]] | + | * [[Aurum Adeptus Syvestro]] loves Transmuting Rocketmen or Steelhead Halberdiers under Mosby, which is only possible in this theme. |
− | * [[Marshal General Baldwin Gearhart & Mr. Clogg]] is the faction's | + | * [[Marshal General Baldwin Gearhart & Mr. Clogg]] is the faction's dedicated infantry caster, Assault Troopers and Storm Troopers enjoy his Deceleration spell, and basically everyone enjoys his damage buffs. |
− | * [[Lukas di Morray]] really benefits from having [[Doctor Adolpheus Morely]] around (along with his accompanying mercs), which isn't possible in | + | * [[Lukas di Morray]] really benefits from having [[Doctor Adolpheus Morely]] around (along with his accompanying mercs), which isn't possible in Prima Materia. |
=Other= | =Other= | ||
===Trivia=== | ===Trivia=== | ||
− | Released 2018. | + | * Released with the launch of the CG Faction, 2018.06 |
+ | * Magnum Opus is Latin for "Great Work", and in modern usuage it refers to a creation that is considered to be the greatest work of a person's entire career. | ||
+ | |||
+ | ===Other CG models=== | ||
+ | * [[:Category: Magnum Opus]] | ||
+ | {{Index CG}} | ||
===Rules Clarifications=== | ===Rules Clarifications=== | ||
{{RC Reposition}} | {{RC Reposition}} | ||
+ | {{RC Magnum Opus}} | ||
{{RC Theme}} | {{RC Theme}} | ||
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Latest revision as of 05:30, 5 April 2023
Theme - Magnum Opus Crucible Guard Theme Force |
Theme Force Deleted This mk3 Theme Force has no equivalent in mk4. Nearly the entire CG range was put into their Legacy Prime Army, instead, which is both better and worse in some regards. |
The Crucible Guard has unleashed its standing army in a show of force that unveils its impressive military innovations and tactical flexibility. Its highly trained and specialized soldiers fight in concert with skilled combat alchemists and support units to push up the field in a haze of alchemical smoke, backed up by the might of the Golden Crucible’s advanced war machines.
Theme Rules
- For the core rules on how Theme Forces work, see this article.
Theme Restrictions
An army made use the Magnum Opus theme force can include only the following Crucible Guard models:
- Crucible Guard warcasters
- Non-character warjacks
- Crucible Guard units
- Crucible Guard solos
- Gorman solos
- Hutchuk, Ogrun Bounty Hunter
- Crucible Guard battle engines
- This army can also include one Mercenary solo and one Mercenary unit that will work for Crucible Guard.
- These models/units can be included even if they have the Partisan [Crucible Guard] rule.
- Mercenary units can include attachments, including Doctor Alejandro Mosby.
Full model list
Literally the entire faction is included, even the Partisans.
(Note that, since Gorman and Hutchuk are explicitly on the list of allowed models, they do not use up your "Up to one Merc solo" slot.)
Requisition Options
Each Requistion Point can be spent on either:
- One Crucible Guard weapon crew unit
- One Crucible Guard command attachment
- Three Crucible Guard Mechanik solos
- Two small-based Trancer solos
- One other small- or medium-based Crucible Guard solo with a point cost of 5 or less
Theme Bonuses
- Crucible Guard solos and Crucible Guard weapon crew units in this army gain Reposition [3"].
- Reposition [3"] - At the end of an activation in which it did not run or fail a charge, a model with Reposition [3"] can advance up to 3", then its activation ends.
- You can reroll your starting roll for the game. Your starting game roll can only be rerolled once as a result of this special rule.
Thoughts on Magnum Opus
Magnum Opus in a Nutshell
Magnum Opus is an infantry-focused theme force. It’s large differentiating option from Prima Materia is the inclusion of general Mercenary units and solos.
Since this theme allows everything in the Faction, the only reasons not to use this theme force are:
- If double shield guarding Vanguards in Prima Materia are what you want for your army.
- You really want to start with your upkeeps in play turn one.
Theme/Faction weaknesses
As this theme basically is the Faction, anything which is good into Guard will be good into Magnum Opus and vice versa.
Guard rely heavily on shooting, as well as continuous effects which layer on top of one another. They are thus vulnerable to lists with powerful anti-shooting tech (such as cloud walls, mass Stealth, or terrain exploitation). Additionally Guard struggles in melee, relying on their 'jacks & battle engines once the enemy has engaged. High speed enemies or enemies with lots of Ambush are thus huge headaches, as is anything tough enough to weather a turn or two of shooting before engaging.
Guard has few tools to deal with anti-shooting tech, and must often push into their merc options (such as the Steelhead Arcanist's ability to delete clouds) or accept that some portion of their army will not function properly into such lists.
Going first and racing up the board aggressively with battle engines & 'jacks to set the pace of the engagement can be a strategy, one which is made much more viable by the "reroll to go first" theme benefit. On the other hand, going second and picking the right table edge that favours your gunline is critical for Guard, as that single decision can swing entire games.
Counter-Ambush is remarkably strong in Guard thanks to the ability to take Hutchuk and another Ambushing Merc (or even a whole unit!).
Jamming is very viable in Guard, thanks to the huge amount of resources needed to remove a forward unit of Rocketmen.
List Building Tips
Magnum Opus' defining feature as a theme is how open it is and how easy it is to get value out of the theme benefits. It's recommended to bring both available units of Dragon's Breath Rockets (there's really not a good reason to not), but beyond that there is really no obvious or standard way to build the theme. A few notable models include:
- Rocketmen are Guard's premier skirmishers, and thanks to their winning combination of speed, high DEF, and high model count they excel at jamming and contesting space up the board early in the game. The solution to fast enemies or enemies which exploit terrain is to slow them down on their side of table, a roll in which Rocketmen fit perfect.
- The Railless Interceptor is a major damage dealer, and not too shabby in melee. It is both tough enough and large enough to slow down entire enemy flanks, and threatening enough at range to not be ignored.
- Magnum Opus allowing Gorman & Hutchuk without taking up your Merc slot is huge. Merc solos are generally above the curve due to their limited availability, Gorman & Hutchuk especially so.
- Vanguard's are still very much useful (despite not being at peak efficiency like in Prima Materia), especially for a list which wants to hang back and trade volleys at range.
- Trancers are regarded as one of Crucible Guard's most powerful & skill intensive models, with most top players taking 3 or 4 in every list. Slam on a 3 point solo is very, very good for a list which doesn't want to see enemy models within 10".
Starting a 25 point Brawl list
In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.
- Syvestro1: [+28 WJP]
- Vindicator: [15 pts]
- Toro: [13 pts]
- Aurum Ominus Alyce Marc: [4 pts]
- Rocketman Stinger: [Free] (4 pts)
- Rocketman Ace: [3 pts]
- Crucible Guard Mechanik: [1 pt]
- Ragman: [3 pts]
- Failed Experiments (Max unit): [14 pts]
For more Brawlmachine list ideas, see Category: Brawl List
Caster thoughts
- Aurum Adeptus Syvestro loves Transmuting Rocketmen or Steelhead Halberdiers under Mosby, which is only possible in this theme.
- Marshal General Baldwin Gearhart & Mr. Clogg is the faction's dedicated infantry caster, Assault Troopers and Storm Troopers enjoy his Deceleration spell, and basically everyone enjoys his damage buffs.
- Lukas di Morray really benefits from having Doctor Adolpheus Morely around (along with his accompanying mercs), which isn't possible in Prima Materia.
Other
Trivia
- Released with the launch of the CG Faction, 2018.06
- Magnum Opus is Latin for "Great Work", and in modern usuage it refers to a creation that is considered to be the greatest work of a person's entire career.
Other CG models
Crucible Guard Index (Edit) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlegroup & Similar | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcasters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcaster attachments | Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Other Warjack Controllers | Prospero (BGC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light | Liberator - Retaliator - Vanguard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy | Suppresor - Toro - Vindicator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal | Vulcan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, Battle Engines, & Structures | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Combat Alchemists -
CG Assault Troopers -
CG Infantry -
CG Rocketmen -
CG Storm Troopers -
Dragon's Breath Rocket -
Failed Experiments
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Solos |
Ascendant Mentalist - CG Mechanik - Gorman1 - Gorman2 - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | Railless Interceptor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magnum Opus - Prima Materia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mercenaries | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.05 |
Rules Clarifications
Rules Clarification : Reposition (Edit)
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Rules Clarification : Magnum Opus (Edit)
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Rules Clarification: Theme Forces (Edit) Themes that change a model's Faction [Show/Hide]
Rerolling the starting roll [Show/Hide]
Warjacks/Warbeasts with bonds [Show/Hide]
Including Mercenaries [Show/Hide]
Number of Mercenaries
Mercenaries and Ranking Officers
Other
Including Partisan Mercenaries [Show/Hide]
Partisans & Theme Forces (Edit)
Requisition Points [Show/Hide]
Free models and Specialists (ADR) [Show/Hide]
Unit Attachments [Show/Hide]
When to apply theme benefits [Show/Hide]
See also these Theme-Specific Rulings [Show/Hide]
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