Difference between revisions of "Theme - Legions of Dawn"
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{{Retribution Theme Force}} | {{Retribution Theme Force}} | ||
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+ | | [[File:mk4 icon.png|left|60px]]'''{{purple|Legacy ... sort of}}'''<br>This mk3 Theme Force is somewhat similar to the mk4 Legacy Army. <br><br>If you're planning on starting a mk4 Legions of Dawn army you may get some use out of this article, espcially the '''In a Nutshell''', the '''Theme Weaknesses''', and maybe even the '''List-Building Tips''' sections. | ||
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+ | ''The proud Dawnguard soldiers of House Nyarr represent one of the greatest assets in the Retribution of Scyrah’s arsenal. These oath-sworn warriors boast martial traditions stretching back millennia and make up the elite soldiery of the Retribution. Bearing the most advanced weapons and armor of their Great Military House, they are implacable warriors devoted to House Nyarr and through it the Retribution’s cause.'' | ||
− | '' | + | =Theme Rules = |
+ | : ''For the core rules on how Theme Forces work, [[LPG - Theme Forces|see this article]]. | ||
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===Theme Restrictions=== | ===Theme Restrictions=== | ||
An army made use the '''Legions of Dawn''' theme force can include only the following Retribution models: | An army made use the '''Legions of Dawn''' theme force can include only the following Retribution models: | ||
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* [[Soulless Voidtracer]] solos | * [[Soulless Voidtracer]] solos | ||
− | * This army can also include one Mercenary solo and one Mercenary unit that will work for | + | * This army can also include one Mercenary solo and one Mercenary unit that [[:Category: Retribution of Scyrah Mercenary|will work for Retribution]]. |
** These models/units can be included even if they have the [[Partisan]] [Retribution] rule. | ** These models/units can be included even if they have the [[Partisan]] [Retribution] rule. | ||
** Mercenary units can have attachments | ** Mercenary units can have attachments | ||
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* Two [[Ghost Sniper]] solos | * Two [[Ghost Sniper]] solos | ||
* Two [[Lys Healer]] solos | * Two [[Lys Healer]] solos | ||
− | * One other small- or medium-based Retribution solo | + | * One other small- or medium-based Retribution solo with a points cost of 5 or less |
===Theme Bonuses=== | ===Theme Bonuses=== | ||
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#: ''{{Flank|Dawnguard}} | #: ''{{Flank|Dawnguard}} | ||
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=Thoughts on this Theme Force= | =Thoughts on this Theme Force= | ||
===Legions of Dawn in a nutshell=== | ===Legions of Dawn in a nutshell=== | ||
− | A nice, combined-arms theme for your Dawnguards - mainly for Sentinels. The theme bonus gives a quasi-tactician for your warjacks, making navigation through your infantry screen less challenging - if you don't have a Scyir nearby. | + | A nice, combined-arms theme for your Dawnguards - mainly for Sentinels. The theme bonus gives a quasi-tactician for your warjacks, making navigation through your infantry screen less challenging - if you don't have a Scyir nearby. With the Oblivion theme force update and the introduction of Requisition points the theme gained quite a bit of flexibility and is capable of building both infantry or warjack-focused forces as well as a more mixed force. Generally you'll probably want at least one unit of infantry, but don't be afraid to go for more jacks in this theme. |
+ | The Flank theme benefit is a nice bonus but probably not worth building lists for. It's a nice bonus late-game but generally probably isn't worth giving up battlegroup jacks for. | ||
+ | |||
+ | With 3 Requisition points in a 75-point game it's easy to bring one or two Artificers for handing out Force barrier and double Ghost Snipers for 1 point is great for holding down flags. | ||
===Theme weaknesses=== | ===Theme weaknesses=== | ||
If anything the only weakness is just being SPD5 on your mainstay infantry. | If anything the only weakness is just being SPD5 on your mainstay infantry. | ||
===List Building tips=== | ===List Building tips=== | ||
− | * [[Dawnguard_Sentinel_Scyir|Scyir]] - He | + | * [[Dawnguard_Sentinel_Scyir|Scyir]] - He eases the movement issues with your cavalry and infantry around, and Righteous Vengeance can help you to deliver an angry jack into the face of the enemy. If you're taking more than one unit of infantry (or even sometimes if you do only have one unit) you take him for Tactician and to have a nice late-game hitter. |
+ | |||
+ | * The addition of [[Hemera]] to the list creates some interesting builds; Mark Target is huge for Invictors, Destors, and the Trident and can stack with Veteran Leader from [[Vyros2]] and the Shooting Gallery on the Trident for RAT scores between 9 and 11 if you get everything lined up right. | ||
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+ | * You can create some unexpected attack vectors if your opponent loses track of what can move or see through what. With all your movement tricks in play you're looking at: | ||
+ | **Infantry that can see and move through each other thanks to the Scyir. | ||
+ | **Warjacks that can see and move through infantry thanks to the theme benefit. | ||
+ | **All Friendly models can see and move through the Trident. | ||
+ | **Both [[Vyros1]] and [[Vyros2]] let their warjacks ignore clouds, forests, and models for LOS as well. | ||
+ | |||
+ | ===Starting a 25 point Brawl list=== | ||
+ | In 2021.05 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2021/5/7/brawlmachine-list-building-retribution-of-scyrah read here]. | ||
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+ | : '''[[Vyros, Incissar of the Dawnguard|Vyros2]]''': [+27 WJP] | ||
+ | :* [[Imperatus]]: [19 pts] | ||
+ | :* [[Griffon]]: [8 pts] | ||
+ | :* [[Siren]]: [8 pts] | ||
− | + | : [[Dawnguard Sentinel Scyir]]: [Free] {{grey|(4 pts)}} | |
− | + | : [[House Shyeel Artificer]]: [3 pts] | |
+ | : [[Arcanist Mechanik]]: [2 pts] | ||
− | + | : [[Dawnguard Sentinels]] (Min unit): [9 pts] | |
− | + | :* Command Attachment: [3 pts] | |
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− | * | ||
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− | + | {{Brawl}} | |
===Casters of Note=== | ===Casters of Note=== | ||
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: ''The third benefit functions a lot like Tactician, so I've included it's rules clarifications | : ''The third benefit functions a lot like Tactician, so I've included it's rules clarifications | ||
{{RC Tactician}} | {{RC Tactician}} | ||
+ | {{RC Flank}} | ||
{{RC Theme}} | {{RC Theme}} |
Latest revision as of 01:08, 17 March 2023
Theme - Legions of Dawn Retribution Theme Force |
Legacy ... sort of This mk3 Theme Force is somewhat similar to the mk4 Legacy Army. If you're planning on starting a mk4 Legions of Dawn army you may get some use out of this article, espcially the In a Nutshell, the Theme Weaknesses, and maybe even the List-Building Tips sections. |
The proud Dawnguard soldiers of House Nyarr represent one of the greatest assets in the Retribution of Scyrah’s arsenal. These oath-sworn warriors boast martial traditions stretching back millennia and make up the elite soldiery of the Retribution. Bearing the most advanced weapons and armor of their Great Military House, they are implacable warriors devoted to House Nyarr and through it the Retribution’s cause.
Theme Rules
- For the core rules on how Theme Forces work, see this article.
Theme Restrictions
An army made use the Legions of Dawn theme force can include only the following Retribution models:
- Retribution warcasters
- Non-character warjacks
- Hemera
- Imperatus
- Dawnguard models/units
- Arcanist Mechanik solos
- Fane Knight Guardian solos
- Ghost Sniper solos
- House Shyeel Artificer solos
- Lys Healer solos
- Soulless Voidtracer solos
- This army can also include one Mercenary solo and one Mercenary unit that will work for Retribution.
- These models/units can be included even if they have the Partisan [Retribution] rule.
- Mercenary units can have attachments
Full model list
This list was last updated: 2019.07 (Edit)
Warcasters
- All Retribution warcasters
Warjacks
- All non-character warjacks
- Hemera
- Imperatus
- Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.
Units
Solos
- Arcanist Mechanik
- Dawnguard Destor Thane
- Dawnguard Sentinel Scyir - ('Jack Marshal)
- Ghost Sniper
- Fane Knight Guardian - (Warcaster Attachment)
- House Shyeel Artificer - ('Jack Marshal)
- Lys Healer
- Soulless Voidtracer
Mercenaries
- Up to one unit
- Up to one solo
Requisition Points
You can spend each Requisition Point on either:
- One Retribution CA
- Two Ghost Sniper solos
- Two Lys Healer solos
- One other small- or medium-based Retribution solo with a points cost of 5 or less
Theme Bonuses
- Warjacks in this army can ignore friendly Dawnguard models when determining LOS. Warjacks in this army can advance through friendly Dawnguard models if they have enough movement to move completely past them.
- While 'Jack Marshaled, warjacks in this army gain Flank [Dawnguard].
Thoughts on this Theme Force
Legions of Dawn in a nutshell
A nice, combined-arms theme for your Dawnguards - mainly for Sentinels. The theme bonus gives a quasi-tactician for your warjacks, making navigation through your infantry screen less challenging - if you don't have a Scyir nearby. With the Oblivion theme force update and the introduction of Requisition points the theme gained quite a bit of flexibility and is capable of building both infantry or warjack-focused forces as well as a more mixed force. Generally you'll probably want at least one unit of infantry, but don't be afraid to go for more jacks in this theme.
The Flank theme benefit is a nice bonus but probably not worth building lists for. It's a nice bonus late-game but generally probably isn't worth giving up battlegroup jacks for.
With 3 Requisition points in a 75-point game it's easy to bring one or two Artificers for handing out Force barrier and double Ghost Snipers for 1 point is great for holding down flags.
Theme weaknesses
If anything the only weakness is just being SPD5 on your mainstay infantry.
List Building tips
- Scyir - He eases the movement issues with your cavalry and infantry around, and Righteous Vengeance can help you to deliver an angry jack into the face of the enemy. If you're taking more than one unit of infantry (or even sometimes if you do only have one unit) you take him for Tactician and to have a nice late-game hitter.
- The addition of Hemera to the list creates some interesting builds; Mark Target is huge for Invictors, Destors, and the Trident and can stack with Veteran Leader from Vyros2 and the Shooting Gallery on the Trident for RAT scores between 9 and 11 if you get everything lined up right.
- You can create some unexpected attack vectors if your opponent loses track of what can move or see through what. With all your movement tricks in play you're looking at:
Starting a 25 point Brawl list
In 2021.05 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.
- Dawnguard Sentinel Scyir: [Free] (4 pts)
- House Shyeel Artificer: [3 pts]
- Arcanist Mechanik: [2 pts]
- Dawnguard Sentinels (Min unit): [9 pts]
- Command Attachment: [3 pts]
For more Brawlmachine list ideas, see Category: Brawl List
Casters of Note
- Magister Helynna - Deceleration is all that takes to deliver your Sentinels or Destors to the enemy, and you can add an additional layer of protection with your feat.
- Issyria, Sibyl of Dawn - great movement boost with Crusader's Call, another ARM boost, and anti-shooting tech with Blinding Light. Her feat ensures you some protection from bad dice rolls.
- Vyros1 and Vyros2 - yet 2 more casters with ARM boosters, with great spells for their battlegroup too. The prime incarnation's feat allows warjacks to run in and unjam your frontlines from all but the toughest models, while the epic incarnation's veteran bonus will make your hits all the more deadlier (goes for the ones you deliver under Vengeance too).
- Kaelyssa - it's a lot easier to deliver sentinels when they have stealth and can't be charged for one turn on the approach, and Banishing Ward to prevent one unit being debuffed is nice too.
- Lord Ghyrrshyld, the Forgiven - He can take Sentinels to ARM23 under Dauntless Resolve and Minifeat, he can give them Ghost Walk to clear rough terrain out of deployment, he has a DEF fixer nuke for removing high threat solos, he can run a pretty good gunline with Tridents and Invictors because of his ARM debuff, and he can protect against shooting with cloudwalls. His Field Marshal helps keep debuffs off of your units. His Feat makes attacking Sentinels with anything that isn't ranged or Immune to Cold an absolute trap, usually forcing your opponents to just back off for a turn. In short he does an incredible amount for this theme, only limited by how much Focus he has.
Other
Trivia
Released 2017.09
Other Retribution themes/models
Rules Clarifications
- The third benefit functions a lot like Tactician, so I've included it's rules clarifications
Rules Clarification : Tactician and/or Operations Command (Edit)
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Rules Clarification : Flank (Edit)
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Rules Clarification: Theme Forces (Edit) Themes that change a model's Faction [Show/Hide]
Rerolling the starting roll [Show/Hide]
Warjacks/Warbeasts with bonds [Show/Hide]
Including Mercenaries [Show/Hide]
Number of Mercenaries
Mercenaries and Ranking Officers
Other
Including Partisan Mercenaries [Show/Hide]
Partisans & Theme Forces (Edit)
Requisition Points [Show/Hide]
Free models and Specialists (ADR) [Show/Hide]
Unit Attachments [Show/Hide]
When to apply theme benefits [Show/Hide]
See also these Theme-Specific Rulings [Show/Hide]
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