Theme - Kriel Company

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Revision as of 19:20, 11 July 2019 by Neonchameleon (talk | contribs) (Initial thoughts on the Remix)

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Trollblood Logo.jpg Theme - Kriel Company

Trollblood Theme Force
Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North - Vengeance of Dhunia

The trollkin of the United Kriels will stop at nothing to protect their new home. In order to defend against any who would seek to drive them out, militias of resolute trollkin take up arms as companies of warriors. These companies mix traditional martial practices of the trollkin with modern firepower and the might of trolls to crush any opposition.

Theme Rules

Theme Restrictions

An army made using the Kriel Company theme force can include only the following Trollblood models:

  • This army can also include one Minion solo and one Minion unit that will work for the Trollbloods.
    • These models/units can be included even if they have the Partisan [Trollblood] rule.
    • Minion units can have non-Ranking Officer attachments

Full model list

The models allowed in Kriel Company are:   [Show/Hide]

This list was last updated: 2021.10   (Edit)

Warlocks

  • All Trollblood warlocks

Warbeasts

  • All non-character Trollblood warbeasts
  • Dozer & Smigg
  • Other character warbeasts can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Battle Engines

Units

Solos

Minions

  • Up to one Minion solo
  • Up to one Minionunit

(★) These Partisan models are allowed via the "model/unit with a ranged weapon" entry, so don't use up your Minion slot.

Requisition Points

You can spend each Requisition Point on either:

  • One Trollblood weapon crew unit
  • One Trollblood CA
  • Five Troll Whelp solos
  • One other small- or medium-based Trollblood solo

Theme Bonuses

  1. Solos in this army gain Mark Target
    Please use {{Mark Target1}} for independant models, {{Mark Target2}} for units, and {{Mark Target-alt}} for when its granted to one model by another model/theme.
  2. You can reroll your starting roll for the game. Your starting game roll can only be rerolled once as a result of this special rule.

Recent Changes

2019.07 Theme Remix

  • Game-wide Remix changes
  • Theme now allows all non-character warbeasts (it used to just be ones with a ranged weapon)
  • Dozer & Smigg added to the list of allowed models.
  • The weird quasi-Partisan benefit for Dannon, Bull, and Boomhowler was removed.
  • Five whelps added as a freebie option
  • Benefits changed. They used to be ignore warrior models for LOS, and +1 to go first.l

Theme Rules - Old

Old Restrictions   [Show/Hide]

An army made using the Kriel Company theme force can include only the following Trollblood models:

Old Bonuses   [Show/Hide]
  1. This army can include one Minion solo and one Minion unit that will work for Trollbloods.
    • These models/units can be included even if they have the Partisan [Trollblood] rule.
    • Minion units can have attachments, including a Ranking Officer
  2. If Greygore Boomhowler & Co. or Dannon Blythe & Bull are included in this army, they are considered to be Trollblood units instead of Minion units.
    • Despite being treated as a Trollblood unit during a game, Dannon, Bull, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)
    • Note that there is a bug in Warroom that allows you to take them, plus another Minion unit.
  3. For every 20 points of Trollblood units and Trollblood battle engines in this army, you can add free of cost either:
    • One Trollblood weapon crew unit, or
    • One Trollblood CA, or
    • One medium-based Trollblood solo.
    • Free models do not count toward the total point value of Trollblood units in the army when calculating this bonus.
  4. Models in this army can ignore other friendly warrior models when determining LOS.
  5. You gain +1 to your starting roll.

Thoughts on this Theme Force

Template:Recent Change

Initial thoughts on the Remix

Mark Target on your solos in a theme like this is huge, especially when so much troll ranged infantry is RAT 5. It pretty much single handedly brings both Highwaymen and Scattergunners into play. And that Whelps are effective target markers is the icing on the cake.

Kriel Company in a nutshell

Kriel Company is the Trollblood ranged infantry theme - which is about all you can say about it. The benefits are bland (a few extra points, a better chance to decide who goes first, and shooting through your own models) and trolls aren't really known for their infantry gunlines. Extra points are always a good thing.

Theme's weaknesses

Most of the ranged units in this theme (the good ones anyway) are also available in Storm of the North, which arguably provides better theme benefits. As such when building a Kriel Company list you should focus on the models you can only get in this theme, which are the War Wagons and free weapon crews. Fortunately, War Wagons are great and as such there's good reason to run two of them.

The next problem you'll encounter is the lack of damage buffs in this theme. Since this is a Hordes theme this can't be hot fixed by taking Aiyana or Ragman and as such you should pick a warlock with a damage buff.

  • Horgle the Anvil's feat boosts damage rolls on burning targets. So, fist light your enemy all up with Fire Eaters and Raiders, then pump out the damage into them with Sluggers, and then crash your War Wagons and Beasts into them.
  • Hunters Grim bring Mortality to lower your opponents ARM by 2 for 3 fury.

If you don't shoot the enemy off the board before they get to you, it's looking dire for your victory, since none of the available units are all that great in melee.

Cloud effects really ruin the day of any range focused list, consider Lynus and Edrea and/or the Bog Trog Mist Speaker.

All in all, you will still struggle against even moderately bricky lists, so your better off playing to your strengths. With all the battle engines, sprays and AOEs and Advance Deploy and Reposition on many of your units, you will clear infantry in droves and be strong on scenario. You can even play it for assassination, especially with Grimm2. This is to say, pair a Kriel Comp list with something better at cracking armour.

List-Building Tips

As mentioned you need to think your way round the two huge weaknesses above as not being able to handle the armour in even a list with two heavies is a major weakness. You need a plan for that.

There is one common high level competitive list that makes an end-run round the weaknesses of the theme force and needs handling by itself; Kriel Company is the only list that allows the War Wagon - and it also allows the Hearthgut Hooch Hauler. The battle engines (post Battle Engine CID) are all good, and this means that Kriel Company is played at high level with two War Wagons, a Hooch Hauler, and a gargantuan. Throw in a Krielstone and a minimum unit of Pyg Lookouts and that's your three free models (probably with Grim Angus as a feat-on-a-stick with Return Fire).

Warlock thoughts

There are a few obvious warlocks for this list - the three shooters and one slightly offbeat one that's the most flexible choice.

Other

Trivia

  • Released 2017.09

Rules Clarifications

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Rules Clarification: Theme Forces     (Edit)

Themes that change a model's Faction   [Show/Hide]
  • Many themes swap which Faction a model counts as. They're slightly inconsistent with how exactly this is worded. Despite this inconsistency - whenever a model is considered a different faction to normal, it will not be its original faction. (Infernal Ruling)
For instance Lukas stops being a Crucible Guard model when taken in an Infernal army, and as a consequence he cannot take Toros or Vanguards in Infernals. (Infernal Ruling)
Rerolling the starting roll   [Show/Hide]
  • You cannot use the theme benefit to reroll if it is a draw. Instead both players reroll until there is a loser, and then the loser can use their reroll benefit (if they have it). (Infernal Ruling)
  • If both players have a reroll, first the original loser uses their reroll.
    • If the original loser still loses, fine.
    • If the original loser now wins, the other player can use their reroll.
    • If it is now a draw, both players reroll until there is a loser. Then the player that hasn't used their theme benefit reroll can still use it, if they want.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Mercenaries and Ranking Officers

  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.

Other

  • See also the section on Partisans
Including Partisan Mercenaries   [Show/Hide]

Partisans & Theme Forces (Edit)

  • Partisans are Mercenary/Minion models, so there are two ways you can add them to a theme force:
    1. Freely: If the Partisan is on the list of allowed models, then you can take as many as you want plus another Mercenary unit/solo. (Infernal Ruling)
      They can be explicitly allowed (for example Jaws of the Wolf allows "Kayazy models/units" so Partisan Kayayz can be used freely).
      They can be implicitly allowed (for example Scourge of the Broken Coast allows "living Cryx models/units" and Partisan Cephalyx fit that criteria, so they can be used freely). (Infernal Ruling)
    2. Limited: If the Partisan isn't on the list of allowed models, it does use up your "Up to one Mercenary/Minion" slot, so you can only have the one.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so:
    • They can be taken as a Requistion Option (if they fit the Requistion description).
    For example Lanyssa can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
    • They will get any theme benefit that they fit the description for.
    For example Storm Division gives all Cygnar models Immunity Electricity, so Partisan Mercs in that theme get immunity too.
    For example Nemo4's Mechaniks get Reposition [3] in Heavy Metal. (Infernal Ruling)
Requisition Points   [Show/Hide]
  • You can choose the same Requisition option as many times as you like, as long as it doesn't put you over a FA limit.
  • You can't mix and match models from different options. Say one option allows 3 Machine Wraiths and another allows 3 Necrotechs. You can't use your Requisition Point to get 2 Wraiths and 1 Necrotech.
  • If you have an option that allows one other solo, you can't use it to get something already on the list. For instance, Ghost Fleet allows 3 Misery Cages (which are FA 4) for one Requistion Point, and it allows 1 other solo. That "other solo" can't be a 4th Cage.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
  • Models with the Man-Sized rule count as small-based models for the purposes of being a Requistion Option. (Locked Thread)
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
  • A non-character unit with a character attachment (i.e. Captain Karli) still counts as a non-character unit. (Infernal Ruling)
When to apply theme benefits   [Show/Hide]
  • With reference to special abilities that themes give to models, Ranking Officers, adding new models, and/or taking control of models:
    1. Theme force benefits are applied when you construct your list or put a new model into play. A model already in play will not lose or gain any theme benefits mid-game based on any changes of faction status or otherwise. (Infernal Ruling)
    2. However, if the theme gives a benefit to models "at the beginning of the game" (such as Devourer's Host letting models begin the game with 1 corpse token) then this benefit does not apply to new models that are put into play mid-game. (Locked Thread)
    • Example 1: Sons of the Tempest says "ATGM units in this army gain Pistoleer". If your opponent takes control of one of them, it keeps Pistoleer while under their control even though it's currently not "in the army".
    • Example 2: Storm Division gives Immunity:Electricity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
    • Example 3: Stange Bedfellows gives solos Swift Vengeance. If Nemo4 creates a new solo mid-game, that solo will have Swift Vengeance.

See also these Theme-Specific Rulings   [Show/Hide]
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Rules Clarification : Black Industries      (Edit)

  • The entry which allows "Cephalyx models/units" only applies to Partisan Cephalyx. That's because the theme's rules start off with "this army can only include the following Cryx models"​. Partisan Cephalyx are the only ones that fill that condition.
  • The Cephalyx Agitator also works for Cryx and can go in Black Industries but, because it is not a Partisan, it will use up your Mercenary solo slot.
  • (Infernal Ruling)
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Rules Clarification : The Creator's Might      (Edit)

  • ​Elias Gade is allowed in Creator's Might. (Infernal Ruling)
  • You can spend the "Two Vassal solos" requistion option on one Vassal Mechanik and one Vassal of Menoth. Warroom has a bug and tells you that you can't. (Infernal Ruling)
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Rules Clarification : Flame in the Darkness      (Edit)

  • You can take any number of Mercenary jacks. You can also select two additional jacks from Khador and Cygnar in any combination you like. Character warjacks with a bond don't count against this limit of 2. (Infernal Ruling)
  • There is a bug in Warroom that allows you to take two Cygnar and two Khador jacks.
  • Morrowan Battle Priest:
    • If your warcaster is a Cygnar model that makes every unit you take a Cygnar unit, and Battle Priests can be attached to any unit.
      Warroom has a known bug where it doesn't allow this interaction.
    • If your warcaster is a Mercenary or Khador model, though, the only units the Battle Priest can attach to are the Morrow ones.
    • If you attach the Battle Priest to The Devil's Shadows Mutineers then it can be returned via Blood Bound. (Infernal Ruling)
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Rules Clarification : Llaelese Resistance      (Edit)

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
  • You can have a non-character unit with a character attachment (i.e. Captain Karli). (Infernal Ruling)
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Rules Clarification : The Talion Charter      (Edit)

  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)
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Rules Clarification : The Bones of Orboros      (Edit)

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
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Rules Clarification : The Devourer's Host      (Edit)

  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
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Rules Clarification : The Wild Hunt      (Edit)

  • The animus benefit doesn't apply to enemy warbeasts. (Infernal Ruling)
  • The animus benefit doesn't stack with the Druid Wilder's Herding ability. (Infernal Ruling)
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
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Rules Clarification : Oracles of Annihilation      (Edit)

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Rules Clarification : The Exalted      (Edit)

  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)
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Rules Clarification : Band of Heroes      (Edit)

  • Boomhowler2 uses up your Minion slot. His Fell Calls ability is not enough to make him a "Fell Caller model/unit". (Infernal Ruling)
  • Boomhowler3 does not use up your minion slot on account of having the Champion keyword.
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Rules Clarification : The Blindwater Congregation      (Edit)

  • Void Leeches attached to a Gatorman Posse will gain Snacking, but they won't gain extra hitpoints. (Infernal Ruling)
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Rules Clarification : Magnum Opus      (Edit)

  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)
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Rules Clarification : Hearts of Darkness      (Edit)


Models in this Theme Force

Refer to Category: Kriel Company

Other themes

Template:Index themes