Theme - Bump in the Night
Theme - Bump in the Night Grymkin Theme Force |
The grymkin are not an organized military force. They do not come to battle in regimented formations; indeed, they attack with scarcely any perceivable order at all. When a mass of motley grymkin lumber to war in the service of their masters, they advance as a haphazard but terrifying horde. Descending upon a viceridden population, they indulge in their unique appetites as they demand their due of wicked humanity.
Contents
Theme Rules
Theme Restrictions
An army made use the Bump in the Night theme force can include only the following Grmykin models:
- Grymkin warlocks
- Non-character warbeasts
- Grymkin units
- Baron Tonguelick, Lord of Warts
- Cask Imp solos
- Four Horseymans
- Glimmer Imp solos
- Grave Ghoul solos
- Lord Longfellow
- Trapperkin solos
- Weird Wendell, Gremlin Wrangler
- Witchwood solos
- Death Knell battle engines
- You may also include one Minion solo and one Minion unit that will work for Grymkin.
- These models can be included even if they have the Partisan [Grymkin] rule.
- Minion units in this army can include non-Ranking Officer attachments.
Full model list
This list was last updated: 2021.11 (Edit)
Warlocks
Warbeasts
- Lesser
- Light
- Gargantuan
Battle Engines
Units
Solos
- Baron Tonguelick, Lord of Warts - (Warlock Attachment)
- Cask Imp
- Defiled Archon
- Four Horseymans
- Glimmer Imp
- Grave Ghoul
-
Gremlin Swarm - Isaiah, Dread Harvester
-
Lady Karianna Rose - Lord Longfellow
- Trapperkin
- Weird Wendell, Gremlin Wrangler (★)
- Witchwood
Minions
- Up to one Minion solo
- Up to one Minion unit
Requisition Points
You can spend each Requisition Point pm either:
- One Malady Man unit
- One Grymkin CA
- Two Trapperkin solos
- One Witchwood solo
- One small-based Grymkin solo
- One medium-based Grymkin solo
Theme Bonuses
- Grymkin warrior models in the army gain Rise.
- Rise - If this model is knocked down at the beginning of your Maintenance Phase, it stands up.
- You can reroll your starting roll for the game. Your starting game roll can only be rerolled once as a result of this special rule.
Recent Changes
2019.07 Theme Remix
- Game-wide Remix changes
- Theme no longer gives one unit of Murder Crows Ambush (but instead they have it innately).
- Theme now gives a reroll to the starting roll.
2019.12
- Weird Wendell, Gremlin Wrangler released
2020.05
- Four Horseymans released
Thoughts on Bump
Bump in a nutshell
Bump in the Night is an infantry theme with an emphasis on skirmishing. Rise is directly relevant for Dread Rots and Piggybacks because of Tough, and is just generally useful for infantry looking to pick fights with heavy warjacks & warbeasts. All of the units and the Death Knell will contribute to free points, and it is thus generally advised to try and keep at least 60 of 75 points devoted to units (or the Death Knell) to maximize free slots. Ambush is extremely strong on the Murder Crows, so strong in fact that is generally advised to always Ambush with the Murder Crows. All but two models currently released for Grymkin can be played in Bump, with the most notable of the two exclusions being Gremlin Swarms due to their extremely potent scenario presence. Bump is thus a very open theme with lots of list building options, which only looks to expand as Wave 2 releases in the Spring of 2019.
Theme weaknesses
No Gremlins
Gremlin Swarms are one of the best scenario contesting models in the game. This is not a major weakness, due to the wide variety of skrimishing options available in Bump, but it is notable due to how effective these models are at triggering arcana or contesting enemy scoring positions.
No Lady
The absence of Lady Karianna Rose leaves you with no fury management outside your warlock. This again is not a major weakness for Bump, due to the strong incentive to include lots of units (or the Death Knell) instead of having a large battlegroup, as well as Grymkin warlocks generally high FURY stat.
Skirmish Focus
All of the currently released Grymkin units fall into either the Support or Skirmish category. Support units are very useful, but do little work by themselves, existing as they do to enhance other elements of the army. Skirmishers are generally good at occupying space, but not necessarily taking or holding that space. Dread Rots are cheap and hit well above their points thanks to Weapon Master. Hollowmen have Combined Range Attack & Blood Boon via the Lantern Man, giving them a reliable source of both damage and additional bodies for the unit. Neigh Slayers have Armor-Piercing, making them extremely effective at fighting up into large targets with high natural ARM. However all of these units lack for staying power, and can easily be taking off the table by almost every kind of attack in the game. While your troops might be cheap, they die like they are cheap.
Limited Shooting
While Bump does provide access to up to two units of Hollowmen, the lack of any kind of heavier ranged attacks means that the enemy has little to fear when engaging a Bump in the Night army at range. This is a big weakness of Grymkin in general, lessened somewhat by solo options such as Lord Longfellow and the Witchwood which can provide some ranged output to support the Hollowmen.
Slow Corpse Economy
Unlike Dark Menagerie, a Death Knell in Bump in the Night does not start the game with any corpses and thus does not start the game with its defensive aura switched on. This can be a problem in the initial engagement, especially at range, often putting a soft cap on how rapidly the Bump force can advance up the table on the first couple of turns. This problem will sort itself out thanks to the abundance of weak troops which will inevitably die, but it is absolutely worth considering when playing with the Death Knell or the Grymkin heavies.
List building tips
Bump in the Night is a very open theme, with five major units (and the Death Knell) to consider as well as numerous support options. The battlegroup is even more diverse thanks to Grymkin's wide variety of unique 'beasts. Like with Dark Menagerie, Bump in the Night lists thus tend to be built around what their warlock provides. Generally speaking Bump will focus on scenario play or attrition, lacking the kind of long range threats or movement shenanigans which make assassination lists work.
- Murder Crows are a good choice, as they gain Ambush from the theme benefit allowing them to get into the enemy army where their combination of Gang & Prey can wreck havoc on larger targets
- Hollowmen are in many ways the signature unit of Bump thanks to their unique role as Grymkin's sole ranged unit. That isn't to say that all Bump lists must include the Hollowmen, indeed it is often better to omit their inclusion to allow you to take another unit which hits harder in melee.
- Neighslayers are extremely hard hitting thanks to Armor-Piercing, able to trade up with little effort into seemingly impregnable targets. Of special note is how they interact with the Heretic's Fury spell, as well as his Prey-like arcana.
- Piggybacks are very resilient thanks to Tough & Impervious Flesh, much more so than their stats would suggest. They were the Grymkin unit most in need of help, which in Grymkin Wave 2 they got with the arrival of the Piggyback Officer. Generally speaking these big boys won't see play without the Officer, though builds which merely make use of the Death Knell do exist.
- Dread Rots are the chaff of Grymkin. Only 1.2 points per model, they are an extremely cheap source of Weapon Master which if delivered can cause disproportionate damage to the enemy. However they do need a delivery mechanism, such as Zevanna Agha's 18" Windstorm.
- The Death Knell, while a staple of Dark Menagerie, is less so in the theme which can provide it with an overabundance of corpses. The main issue with the battle engine is how long it can take before its defensive aura becomes relevant, and how much longer it can take for their to be extra corpses to pass to a Skin & Moans (or Cage Rager, or Grave Ghoul). The Death Knell is recommended, though not essential, when running lots of Dread Rots or Piggybacks (or both). +2 ARM on the Piggybacks pushes them to 19 (20 if Grymkin Wave 2 changes hold), which with Impervious Flesh makes them immune to unboosted POW 13s (or perhaps even 14s).
Starting a 25 point list
If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly.
- The Heretic [+28]
- Two Crabbits [7]
- Gorehound [6]
- Skin & Moans [15]
- Lord Longfellow [Free]
- Maximum unit of Dread Rots [12]
- Maximum unit of Hollowmen [13]
Caster Thoughts
Placeholder
Other
Trivia
Released 2017.09
Other Grymkin models
Grymkin Index (Edit) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlegroup | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warlocks |
The Child -
The Dreamer -
The Heretic -
The King of Nothing -
The Wanderer -
Old Witch 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warbeasts |
Lesser: Crabbit |
Light: Frightmare - Gorehound - Rattler | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy: Cage Rager - Clockatrice - Skin & Moans |
Gargantuan: Slaughterhouse | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, & Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Dread Rots - Hollowmen - Mad Caps - Malady Man - Murder Crows - Neigh Slayers - Piggybacks - Twilight Sisters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Solos |
Baron Tonguelick, Lord of Warts - Cask Imp - Defiled Archon - The Four Horseymans - Glimmer Imp - Grave Ghoul - Gremlin Swarm - Isiah, Dread Harvester - Lady Karianna Rose - Lord Longfellow - Trapperkin - Weird Wendell - Witchwood | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | Death Knell | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | Minions | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dark Menagerie - Bump in the Night | Refer to Category: Grymkin Minion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.08 |
Rules Clarifications
Rules Clarification : Rise (Edit)
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Rules Clarification: Theme Forces (Edit) Themes that change a model's Faction [Show/Hide]
Rerolling the starting roll [Show/Hide]
Warjacks/Warbeasts with bonds [Show/Hide]
Including Mercenaries [Show/Hide]
Number of Mercenaries
Mercenaries and Ranking Officers
Other
Including Partisan Mercenaries [Show/Hide]
Partisans & Theme Forces (Edit)
Requisition Points [Show/Hide]
Free models and Specialists (ADR) [Show/Hide]
Unit Attachments [Show/Hide]
When to apply theme benefits [Show/Hide]
See also these Theme-Specific Rulings [Show/Hide]
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