Difference between revisions of "Theme - Black Industries"

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=Caster Thoughts=
 
=Caster Thoughts=
 
===Battlegroup Casters===
 
===Battlegroup Casters===
[[File:Scavenger.jpg|thumb|[[Scavenger]]]]
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[[File:Scavenger.jpg|thumb|[[Scavenger]] ]]
Since this is the warjack theme, you'll want a caster that can run a battlegroup well.
+
 
 +
You can ignore the thralls completely and run this as a pure warjack theme, and if so you'll want a caster that can run a large battlegroup.
  
 
{{Header|[[Asphyxious the Hellbringer & Vociferon|Asphyxious3]]}}
 
{{Header|[[Asphyxious the Hellbringer & Vociferon|Asphyxious3]]}}
 +
 
Mobility speeds his jacks up and provides pathfinder.
 
Mobility speeds his jacks up and provides pathfinder.
 +
 
His Field Marshal makes them tougher in melee. Combined with their natural good defense, they become extremely difficult to deal with in an efficient manner.
 
His Field Marshal makes them tougher in melee. Combined with their natural good defense, they become extremely difficult to deal with in an efficient manner.
 
His Feat provides a potentially massive focus turn.
 
His Feat provides a potentially massive focus turn.
 +
 
Altogether he might be the single best caster for Black Industries.
 
Altogether he might be the single best caster for Black Industries.
  
<u>Gaspy3, 9 Slayers</u>
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'''Gaspy3, 9 Slayers
  
This list became a bit infamous throughout 2018 and it is, as the name would imply, 9 Slayers, 3 lights, and 9 points of support.
+
This list became a bit infamous during 2018 and it is, as the name would imply, built around 9 Slayers and a bit of support. The strength of this list has been taken down a bit by (a) people getting used to fighting against it (b) the change to how free points work in Oblivion (2019.09) and (c) the small nerf to Carapace in 2019.07.
  
What makes this so strong is the combination of Unyielding, Carapace, and Mobility. Your Slayers are ARM 21 vs shooting, ARM 19 vs melee, and ARM 23 vs free strikes.
+
What makes this so strong is the combination of Unyielding, Carapace, and Mobility. Your Slayers are ARM 21 vs shooting and ARM 19 vs melee.
  
 
They're so fast they can rocket up the board and prevent the enemy getting to the scenario, and position themselves to avoid getting charged. If they do get bogged down they can walk (or trample) out and shrug off most free strikes.
 
They're so fast they can rocket up the board and prevent the enemy getting to the scenario, and position themselves to avoid getting charged. If they do get bogged down they can walk (or trample) out and shrug off most free strikes.
  
 
{{Header|[[Goreshade the Bastard & Deathwalker|Goreshade1]]}}
 
{{Header|[[Goreshade the Bastard & Deathwalker|Goreshade1]]}}
[[File:Slayer WEB.jpg|thumb|[[Slayer]]]]
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Can teleport warjacks with Soulgate, increase their damage with Dark Shroud, and provide even more anti-ranged tech with Stealth.  
+
[[File:Slayer WEB.jpg|thumb|[[Slayer]] ]]
 +
 
 +
Goreshade can teleport warjacks with Soulgate, increase their damage with Dark Shroud, and provide even more anti-ranged tech with Stealth.  
 +
 
 
Also, he's one of the few casters that take the [[Cephalyx Mind Slaver & Drudges]] in earnest and not for scenario reasons.
 
Also, he's one of the few casters that take the [[Cephalyx Mind Slaver & Drudges]] in earnest and not for scenario reasons.
  
 
{{Header|[[Lich Lord Venethrax]]}}
 
{{Header|[[Lich Lord Venethrax]]}}
He has no trouble running large battlegroups with his Terminal Velocity spell. Free charges make [[Slayer]] spam a viable choice.  
+
 
Field Marshal: Countercharge is good fun, too.
+
He has no trouble running large battlegroups with his Terminal Velocity spell. Free charges make [[Slayer]] spam a viable choice. Field Marshal: Countercharge is good fun, too.
  
 
{{Header|[[Mortenebra1]]}}
 
{{Header|[[Mortenebra1]]}}
 +
 
She has no trouble running large battlegroups with her Sacrificial Lamb spell.
 
She has no trouble running large battlegroups with her Sacrificial Lamb spell.
  
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{{Header|[[Mortenebra, Numen of Necrogenesis|Mortenebra2]]}}
 
{{Header|[[Mortenebra, Numen of Necrogenesis|Mortenebra2]]}}
[[File:Reaper WEB.jpg|thumb|[[Reaper]]]]
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 +
[[File:Reaper WEB.jpg|thumb|[[Reaper]] ]]
 +
 
 
Her battlegroup is more durable with the Salvage Field Marshal, her feat gives them Flank, and 2 of spells (Fail Safe and Locomotion) are warjack-only buff spells.
 
Her battlegroup is more durable with the Salvage Field Marshal, her feat gives them Flank, and 2 of spells (Fail Safe and Locomotion) are warjack-only buff spells.
  

Revision as of 05:28, 20 September 2019

Cryx Logo.jpg Theme - Black Industries

Cryx Theme Force
Black Industries - Dark Host - The Ghost Fleet - Scourge of the Broken Coast

Cryx’s necrofactoriums churn out a seemingly endless supply of bonejacks and helljacks to wreak havoc on the Dragonfather’s enemies. These black-iron creations fall upon their prey like a pack of hungry beasts indulging in wanton slaughter. Attending the warjacks are a small army of necrotechs, ironmongers, and other specialists who keep the machines operating at peak ferocity.

Black Industry Art.jpg

Theme Rules - Remix

Template:Remix

Theme Restrictions

An army made use the Black Industries theme force can include only the following Cryx models:

  • This army can also include one Mercenary solo and one Mercenary unit that will work for Cryx.
    • These models/units can be included even if they have the Partisan [Cryx] rule.
    • Mercenary units can have non-Ranking Officer attachments
Tip lightbulb.png

Tip !

  • This theme allows all Cryx warjacks, character and non-character.
  • The "Cephalyx models/units" entry refers only to the Partisan Cephalyx, because it is a subset of "can include only the following Cryx models" restriction. In other words, Overlords and Mind Slavers don't count against your "Up to one Merc" slot, but the Agitator does (as of 2019.07).

Full model list

The models allowed in Black Industries are:   [Show/Hide]

This list was last updated: 2020.12   (Edit)

Warcasters

  • All Cryx warcasters

Warjacks

  • All non-character Cryx warjacks
  • All character Cryx warjacks

Battle Engines

Units

Solos

Mercenaries

  • Up to one solo
  • Up to one unit
(★) Because these Partisans are specifically allowed in this theme, they don't use up your "Up to one Mercenary" slot.

Requisition Points

You can spend each Requisition Point on either:

Theme Bonuses

  1. Heavy warjacks in this army gain Carapace.
    Carapace - This model gains +4 ARM against ranged attack damage rolls.
    Note: This theme benefit does not apply to light warjacks or colossals.
  2. One Mechanithrall unit in this army gains Ambush.
    Please use {{Ambush1}} for independant models, and {{Ambush2}} for units.

Recent Changes

2018.10

2019.07 Theme Remix

  • Game-wide Remix changes
  • All character warjacks are now allowed.
  • Mercenary heavy warjacks get Carapace too. (This might be a typo)
  • Cephalyx models/units allowed (previously it was just Cephalyx units). Currently this doesn't actually change anything at the moment, but it does allow future Cephalyx Partisan solos to go in this theme (maybe the new Riot Quest Cephalyx solo).
  • Merged with Infernal Machines
    • Black Industries gained access to: Thrall models, Darragh, Pistol Wraith, Hellslinger Phantom, and Wraith Engine
    • Infernal Machines gained access to: Cephalyx and Iron Mongers.
    • Benefit changes: Kept the Carapace from BI and Ambush from IM, lost the Hyper-Aggressive from IM and the +2" deployment zone from BI.
    • Freebies are now pretty much the same as what IM used to have, although 3 Brutes and character solos have been added to the list. BI's ability to get free warjacks has been completely removed.

Theme Rules - Old

Old Restrictions   [Show/Hide]

An army made use the Black Industries theme force can include only the following Cryx models:

Old Bonuses   [Show/Hide]
  1. You may also include one Mercenary solo and one Mercenary unit that will work for Cryx.
    • These models can be included even if they have the Partisan [Cryx] rule.
    • Mercenary units in this army can include attachments, including a Ranking Officer.
  2. For every full 30 points of warjacks in this army, you can add one warjack that costs 7 points or less to the army free of cost.
  3. Cryx heavy warjacks gain Carapace.
    • Carapace - This model gains +4 ARM against ranged attack damage rolls.
    • This benefit does not apply to light warjacks or Colossals.
  4. You gain +2" deployment zone.

Thoughts on Black Industries

Initial Thoughts on the Remix

Any character warjack? Yes please! With the new models added in thr Remix, this list has become quite diverse.

6 points for a minimum unit of Mechanithralls, that get upgraded with 3 free Brute Thralls is a solid choice.

Black Industries in a Nutshell

This theme has two aspects; it is Cryx's warjack theme, and it is their steampunk zombie horde theme. There are a plethora of support options available, and it is very flexible when it comes to list design.

Warjacks

One of the main drawbacks of Cryx warjacks is that they get shot off the table before making it to melee. The Slayer and Seether, especially, were susceptible to shooting (as it was easy to cripple at least one arm and eliminate their special attacks). Carapace fixes this issue in spades, so at last Cryx players can field the warjack-heavy list they've always dreamed of.

As of 2019.08 all character warjacks are allowed in this theme, opening up some new combos for battlegroup casters.

Thralls

Thralls are the cheap, mindless undead troops of Cryx. They have terrible statlines but make up for it in shear quantity.

Requistion Thoughts

  • 7 points
    • The Hellslinger Phantom is the most expensive option you can get for free, and will be player's first pick (unless you have something specific in mind for your army). He brings some solid ranged combat support to the force.
  • 6 points
    • 3 free Brute Thralls is a solid choice regardless of whether you're going for a zombie horde or warjack spam. It does require you to spend at least 6 regular points for a minimum unit of Mechanithralls, though.
    • Three Machine Wraiths will give you great board control. Able to contest zones or control flags and be hard for most opponents to kill.
    • Three Necrotechs might be good if you're going for warjack spam.
    • Bloat Thrall Overseer Mobius is good if you're taking Bloats anyway. Or you might skip the Bloats and just use Mobius and the Hellslinger as ranged support.
  • 5 points
    • Iron Lich Overseer is in the "maybe" pile, say if you want to run a combined arms force with extra jacks, but you don't have a strong battlegroup caster. The extra damage buff from the ILO's Dark Shroud drive can be handy too.
  • 4 points
    • All the 4 point options are ... eh. You're probably better off spending normal points on them and using your Requisition Points on the stuff listed above.
    • Necrosurgeon & Stitch Thralls are a must if you're running a zombie horde.
    • Aiakos1, Deneghra0, and Warwitch Siren are all on the "maybe" pile. If you're running warjack spam, and you haven't already picked one of the other Requistion options.
    • Skarlock Thrall is on the "possibly maybe" pile. Few casters even want a Skarlock in the first place.
    • Bloat Thrall if you're going for a max Bloat force.

Theme weaknesses

Carapace limitations

Carapace only works on heavy warjacks. If you want to have a swarm of light warjacks or 1-2 colossals, you're probably better off in the Slaughter Fleet Raiders theme.

Carapace only works vs ranged attacks - your warjacks are still made out of tissue paper vs melee and magic. So make sure you use your superior jack SPD, and clever positioning to dictate which player will strike first.

Zombies are chaff

Fundamentally, the thralls are the low-quality troops of Cryx and they come with just terrible stats. In previous editions you can sprinkle a few elite units amongst them, but with the way themes work in Mk3 you're stuck with nothing but the thralls which ... isn't ideal.

Why not Slaughter Fleet?

The Slaughter Fleet Raiders theme has much better combat troops available, and it swaps the Carapace on heavies benefit for Gang Fighter on all warjacks. Also, with the 2019 Remix, it gained access to more warjack support in the form of Warwitch Sirens and Deneghra0. What this all adds up to is, unless you're running 3+ heavies (to get the most out of Carpace) or a ton of thralls, there's a good chance your army/strategy will do better in SFR.

Warjack thoughts

  • The Seether is a good option for those Cryx casters that become focus-starved when running a battlegroup-heavy list (which is most of them). It charges for free, has high MAT so often doesn't need to boost, and Carapace makes it survive to melee - which is all it ever needed to become a good jack.
  • Slayer spam becomes a realistic strategy in this theme.
  • The Harrower can give you a way to deal with swarms of enemy infantry, with its Thresher attack.
  • The Deathjack is always popular. Hits hard, casts extra spells, and less focus burden on your caster. What's not to love?
  • The Inflictor is transformed into an ARM 23 Shield Guard.

Support thoughts

Solos that can help shift the focus burden off your caster are the Warwitch Siren, Aiakos1, Deneghra0, and the Iron Lich Overseer (ILO).

Special mention goes to the ILO who brings an ARM debuff which can make up for the sometimes pillow-fisted Cryx 'jacks. The combo of a Carapaced heavy (who has no need for the ILO's Stealth) with the Crush drive plus Dark Shroud is not to be sneezed at. Do this with a Seether and it'll hit hard enough to kill almost anything in one activation, and it won't take much more than two heavies to kill even a colossal.

However, the ILO has been somewhat sidelined since 2018.10 when Deneghra0 was released. She brings another ARM debuff and, as a "Junior" Warcaster, is generally superior to a 'Jack Marshal. On the other hand, you can take both.

Thrall Thoughts

Dawn of the Dead

Spend all your Requistion Points on Brute Thralls and you'll end up with 41 combat models and 8 support models, for 41 points total. It asks the very simple question "Can your opponent kill swathes of models, where 6 regenerate each turn?"

This build has long been a bog standard for Terminus and Skarre1. You may want a Ghost Walk caster and/or Saxon Orrik to help with rough terrain, though.

Death Race

This is a very mobile force. It also leaves all your Requistion Points wide open for whatever you please.

The Wraith Engine is a decent choice for this build, although unfortunately Soulhunters sit around that ARM threshold where +2 ARM isn't going to make much difference.

Again, Ghost Walk or at least Saxon Orrik are much appreciated. A caster with Curse of Shadows like Goreshade2, Deneghra2, or the Witch Coven of Garlghast could run this module exceptionally well.

The Birds

This module has the benefit of not caring about a lot of terrain. This build gels very nicely with Goreshade3's typical gameplan. Casters with scary assassination threats like Asphyxious1, Captain Aiakos, or even the much-maligned Sturgis2 could also get a lot of mileage out of a module of fast, cheap, recurring jammers that come with two free solos.

The Purge

This build is definitely more on the casual side, especially in a meta that favors high-ARM multi-wound models. Still, someone like Bane Witch Agathia could have a lot to offer this sort of build.

Starting a 25 point force

As this is a warjack-centric theme, you can't really go wrong just buying whatever heavy warjacks you like the look of. However if you want a bit better direction than that, and assuming you bought the mk3 Battlegroup starter set, I suggest you try:

25

Deathjack is an expensive, but powerful and focus-efficient character warjack that works well with many casters. With Agathia he is an excellent target for Hellwrought, and he can cast Hellfire for a bit of extra "ranged" ability.

Aiakos1 is one of my favourite solos. He can work as a focus battery, fuelling a warjack so your caster doesn't have to. He can speed up his jacks with Escort and/or make them more deadly with Grievous Wounds. Lastly, he is a decent combat solo in his own right. I put the Reaper on him for no other reason than they both have harpoons and that tickles my fancy.

The Warwitch Siren is a good utility solo, with 3 different spells that let her adapt to what is needed each turn.

The other models you'll already be familiar with from battlebox games.

Caster Thoughts

Battlegroup Casters

You can ignore the thralls completely and run this as a pure warjack theme, and if so you'll want a caster that can run a large battlegroup.

    Asphyxious3    

Mobility speeds his jacks up and provides pathfinder.

His Field Marshal makes them tougher in melee. Combined with their natural good defense, they become extremely difficult to deal with in an efficient manner. His Feat provides a potentially massive focus turn.

Altogether he might be the single best caster for Black Industries.

Gaspy3, 9 Slayers

This list became a bit infamous during 2018 and it is, as the name would imply, built around 9 Slayers and a bit of support. The strength of this list has been taken down a bit by (a) people getting used to fighting against it (b) the change to how free points work in Oblivion (2019.09) and (c) the small nerf to Carapace in 2019.07.

What makes this so strong is the combination of Unyielding, Carapace, and Mobility. Your Slayers are ARM 21 vs shooting and ARM 19 vs melee.

They're so fast they can rocket up the board and prevent the enemy getting to the scenario, and position themselves to avoid getting charged. If they do get bogged down they can walk (or trample) out and shrug off most free strikes.

    Goreshade1    

Goreshade can teleport warjacks with Soulgate, increase their damage with Dark Shroud, and provide even more anti-ranged tech with Stealth.

Also, he's one of the few casters that take the Cephalyx Mind Slaver & Drudges in earnest and not for scenario reasons.

    Lich Lord Venethrax    

He has no trouble running large battlegroups with his Terminal Velocity spell. Free charges make Slayer spam a viable choice. Field Marshal: Countercharge is good fun, too.

    Mortenebra1    

She has no trouble running large battlegroups with her Sacrificial Lamb spell.

All her spells are geared around buffing warjacks, when it comes to it.

    Mortenebra2    

Her battlegroup is more durable with the Salvage Field Marshal, her feat gives them Flank, and 2 of spells (Fail Safe and Locomotion) are warjack-only buff spells.

Combined Arms Casters

    Skarre2    
She can get good efficiency out of warjacks with her Field Marshal: Future Sight, but typically she struggles to fuel large battlegroups and tends to prefer units in her army.

    Scaverous    

Lord Exhumator Scaverous

Scaverous quite likes Black Industries. There's a lot of magic users that can benefit from his feat, he likes Deathjack, and with the 2019 Remix he no longer needs to spam jacks and now he can take the combined arms force he prefers. The only downside is that there is no great target in this theme for his Soul Harvester spell.

Zombie Horde Casters

Terminus

Terminus likes to surround himself with undead. In this theme he gains access to Erebus and the combination of Terminus' Ravager spell and Erebus' Overtake ability can let Erebus just blitz the enemy.

Other

Trivia

  • Released 2017.09

Other Cryx models/themes

Cryx Logo.jpg       Cryx Index       (Edit)            
Battlegroup & Similar
Warcasters

Agathia - Aiakos2 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Coven - Deathjack2 - Deneghra1 - Deneghra2 - Deneghra3 - Goreshade1 - Goreshade2 - Goreshade3 - Mortenebra1 - Mortenebra2 - Rahera - Scaverous - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Terminus - Venethrax

Warcaster attachments

The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Doctor Stygius (Partisan) - Madelyn Corbeau (Mercenary)

Other Warjack Controllers

Jack Marshals: Iron Lich Overseer       "Junior Warcasters": Aiakos1 - Asphyxious4 - Deneghra0

Light

Cankerworm - Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker

Heavy

Barathrum - Corruptor - Deathjack1 - Desecrator - Erebus - Harrower - Kharybdis - Inflictor - Leviathan - Malice - Nightmare - Reaper - Seether - Slayer

Colossal Kraken - Sepulcher
Units, Solos, Battle Engines, & Structures
Units

Asphyxious4 - Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - BO Boarding Party - BO Ironmongers - BO Smog Belchers - Blackbane's Ghost Raiders - Bloodgorgers - Marauders - Carrion Thralls - Cephalyx Drudges - Cephalyx Overlords - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates - Soulhunters - The Devil's Shadow Mutineers - The Withershadow Combine

Solos

Aiakos1 - Agrimony - Axiara - Bane Lord Tartarus - Bloat Thrall - BTO Mobius - Captain Rengrave - Darragh Wrathe - Doctor Stygius - Deneghra0 - Gerlak - Hellslinger - Iron Lich Overseer - Machine Wraith - Master Gurglepox - Misery Cage - Necrotech - Ol' Grim - Pistol Wraith - Satyxis Blood Priestess - Satyxis Raider Captain - Scrap Thrall - Skarlock Thrall - Severa Blacktide - Soul Trapper - Warwitch Siren

Battle Engines & Structures Wraith Engine
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Scourge of the Broken Coast
Mercenaries
Refer to Who Works for Whom and/or Category: Cryx Mercenary
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Ambush      (Edit)

  • If you attach a WA or CA to this unit, and the attachment doesn't have Ambush, then they all get to Ambush anyway. (Locked Thread)
  • Ambush and Apparition both occur at Step 5 of the Control Phase. However, Ambush specifies the "end" of the Control Phase so you cannot use Apparition on a model that Ambushes. (Infernal Ruling)
  • Declaring Ambush:
    • Choosing whether a unit deploys normally or ambushes needs to happen before deployment.
    So it goes: do the starting roll, Player 2 chooses sides, Player 1 declares Ambushes (if any), then Player 2 declares Ambushes (if any), then Player 1 starts deployment. (Infernal Ruling)
    • If you have both Prey and Ambush, then you declare your Prey target at the normal time (even though the Prey-er isn't currently on the table). (Infernal Ruling)

Rules Clarification : Carapace - None yet. (Edit)

RC symbol.png

Rules Clarification: Theme Forces     (Edit)

Themes that change a model's Faction   [Show/Hide]
  • Many themes swap which Faction a model counts as. They're slightly inconsistent with how exactly this is worded. Despite this inconsistency - whenever a model is considered a different faction to normal, it will not be its original faction. (Infernal Ruling)
For instance Lukas stops being a Crucible Guard model when taken in an Infernal army, and as a consequence he cannot take Toros or Vanguards in Infernals. (Infernal Ruling)
Rerolling the starting roll   [Show/Hide]
  • You cannot use the theme benefit to reroll if it is a draw. Instead both players reroll until there is a loser, and then the loser can use their reroll benefit (if they have it). (Infernal Ruling)
  • If both players have a reroll, first the original loser uses their reroll.
    • If the original loser still loses, fine.
    • If the original loser now wins, the other player can use their reroll.
    • If it is now a draw, both players reroll until there is a loser. Then the player that hasn't used their theme benefit reroll can still use it, if they want.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Mercenaries and Ranking Officers

  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.

Other

  • See also the section on Partisans
Including Partisan Mercenaries   [Show/Hide]

Partisans & Theme Forces (Edit)

  • Partisans are Mercenary/Minion models, so there are two ways you can add them to a theme force:
    1. Freely: If the Partisan is on the list of allowed models, then you can take as many as you want plus another Mercenary unit/solo. (Infernal Ruling)
      They can be explicitly allowed (for example Jaws of the Wolf allows "Kayazy models/units" so Partisan Kayayz can be used freely).
      They can be implicitly allowed (for example Scourge of the Broken Coast allows "living Cryx models/units" and Partisan Cephalyx fit that criteria, so they can be used freely). (Infernal Ruling)
    2. Limited: If the Partisan isn't on the list of allowed models, it does use up your "Up to one Mercenary/Minion" slot, so you can only have the one.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so:
    • They can be taken as a Requistion Option (if they fit the Requistion description).
    For example Lanyssa can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
    • They will get any theme benefit that they fit the description for.
    For example Storm Division gives all Cygnar models Immunity Electricity, so Partisan Mercs in that theme get immunity too.
    For example Nemo4's Mechaniks get Reposition [3] in Heavy Metal. (Infernal Ruling)
Requisition Points   [Show/Hide]
  • You can choose the same Requisition option as many times as you like, as long as it doesn't put you over a FA limit.
  • You can't mix and match models from different options. Say one option allows 3 Machine Wraiths and another allows 3 Necrotechs. You can't use your Requisition Point to get 2 Wraiths and 1 Necrotech.
  • If you have an option that allows one other solo, you can't use it to get something already on the list. For instance, Ghost Fleet allows 3 Misery Cages (which are FA 4) for one Requistion Point, and it allows 1 other solo. That "other solo" can't be a 4th Cage.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
  • Models with the Man-Sized rule count as small-based models for the purposes of being a Requistion Option. (Locked Thread)
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
  • A non-character unit with a character attachment (i.e. Captain Karli) still counts as a non-character unit. (Infernal Ruling)
When to apply theme benefits   [Show/Hide]
  • With reference to special abilities that themes give to models, Ranking Officers, adding new models, and/or taking control of models:
    1. Theme force benefits are applied when you construct your list or put a new model into play. A model already in play will not lose or gain any theme benefits mid-game based on any changes of faction status or otherwise. (Infernal Ruling)
    2. However, if the theme gives a benefit to models "at the beginning of the game" (such as Devourer's Host letting models begin the game with 1 corpse token) then this benefit does not apply to new models that are put into play mid-game. (Locked Thread)
    • Example 1: Sons of the Tempest says "ATGM units in this army gain Pistoleer". If your opponent takes control of one of them, it keeps Pistoleer while under their control even though it's currently not "in the army".
    • Example 2: Storm Division gives Immunity:Electricity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
    • Example 3: Stange Bedfellows gives solos Swift Vengeance. If Nemo4 creates a new solo mid-game, that solo will have Swift Vengeance.

See also these Theme-Specific Rulings   [Show/Hide]
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Rules Clarification : Black Industries      (Edit)

  • The entry which allows "Cephalyx models/units" only applies to Partisan Cephalyx. That's because the theme's rules start off with "this army can only include the following Cryx models"​. Partisan Cephalyx are the only ones that fill that condition.
  • The Cephalyx Agitator also works for Cryx and can go in Black Industries but, because it is not a Partisan, it will use up your Mercenary solo slot.
  • (Infernal Ruling)
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Rules Clarification : The Creator's Might      (Edit)

  • ​Elias Gade is allowed in Creator's Might. (Infernal Ruling)
  • You can spend the "Two Vassal solos" requistion option on one Vassal Mechanik and one Vassal of Menoth. Warroom has a bug and tells you that you can't. (Infernal Ruling)
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Rules Clarification : Flame in the Darkness      (Edit)

  • You can take any number of Mercenary jacks. You can also select two additional jacks from Khador and Cygnar in any combination you like. Character warjacks with a bond don't count against this limit of 2. (Infernal Ruling)
  • There is a bug in Warroom that allows you to take two Cygnar and two Khador jacks.
  • Morrowan Battle Priest:
    • If your warcaster is a Cygnar model that makes every unit you take a Cygnar unit, and Battle Priests can be attached to any unit.
      Warroom has a known bug where it doesn't allow this interaction.
    • If your warcaster is a Mercenary or Khador model, though, the only units the Battle Priest can attach to are the Morrow ones.
    • If you attach the Battle Priest to The Devil's Shadows Mutineers then it can be returned via Blood Bound. (Infernal Ruling)
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Rules Clarification : Llaelese Resistance      (Edit)

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
  • You can have a non-character unit with a character attachment (i.e. Captain Karli). (Infernal Ruling)
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Rules Clarification : The Talion Charter      (Edit)

  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)
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Rules Clarification : The Bones of Orboros      (Edit)

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
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Rules Clarification : The Devourer's Host      (Edit)

  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
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Rules Clarification : The Wild Hunt      (Edit)

  • The animus benefit doesn't apply to enemy warbeasts. (Infernal Ruling)
  • The animus benefit doesn't stack with the Druid Wilder's Herding ability. (Infernal Ruling)
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
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Rules Clarification : Oracles of Annihilation      (Edit)

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Rules Clarification : The Exalted      (Edit)

  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)
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Rules Clarification : Band of Heroes      (Edit)

  • Boomhowler2 uses up your Minion slot. His Fell Calls ability is not enough to make him a "Fell Caller model/unit". (Infernal Ruling)
  • Boomhowler3 does not use up your minion slot on account of having the Champion keyword.
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Rules Clarification : The Blindwater Congregation      (Edit)

  • Void Leeches attached to a Gatorman Posse will gain Snacking, but they won't gain extra hitpoints. (Infernal Ruling)
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Rules Clarification : Magnum Opus      (Edit)

  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)
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Rules Clarification : Hearts of Darkness      (Edit)