Difference between revisions of "Testament of Menoth"
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− | {{ | + | {{Procbox|[[Protectorate]] [[Warcaster]]}} [[Category:Model]] |
''Few have traveled to Urcaen and back to recount the tale; the High Reclaimer was one such man, however the High Reclaimer is no more. Proclaimed the Testament of Menoth upon his return to Caen, he prepares for the crusade to enlighten those whom have yet to accept Menoth as their one true God.'' | ''Few have traveled to Urcaen and back to recount the tale; the High Reclaimer was one such man, however the High Reclaimer is no more. Proclaimed the Testament of Menoth upon his return to Caen, he prepares for the crusade to enlighten those whom have yet to accept Menoth as their one true God.'' | ||
=Basic Info= | =Basic Info= | ||
− | { | + | {{SOM}} |
− | + | {{Infobox-Model | |
− | + | | name = [[High Reclaimer|High Reclaimer2]] | |
− | + | | image = TestamentofMenth.jpg | |
− | + | | base = Small | |
− | | | + | | spd = 5 |
− | | | + | | str = 7 |
− | | | + | | mat = 6 |
− | | | + | | rat irrelevant |
− | | | + | | def = 14 |
− | | | + | | arm = 16 |
− | | | + | | cmd = 10 |
− | | | + | | focus = 6 |
− | + | | hp = 18 | |
− | | | + | | wjp = +27 |
− | | | + | }} |
− | | | + | |
− | + | ===Abilities=== | |
− | | | + | * {{Warcaster}} |
− | + | * {{Apparition}} | |
− | {{ | + | * {{Reclaim|replenishes focus|focus}} |
− | |} | + | * {{Soul Ward}} |
===Weapons === | ===Weapons === | ||
Line 31: | Line 31: | ||
** {{Magical Damage}} | ** {{Magical Damage}} | ||
** {{Continuous Fire}} | ** {{Continuous Fire}} | ||
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===Spells=== | ===Spells=== | ||
+ | {{Spellbox| | ||
{{Cloak of Ash}} | {{Cloak of Ash}} | ||
{{Dust to Dust}} | {{Dust to Dust}} | ||
{{Hallowed Avenger}} | {{Hallowed Avenger}} | ||
{{Raise the Dead}} | {{Raise the Dead}} | ||
+ | }} | ||
===Feat - Essence of Dust=== | ===Feat - Essence of Dust=== | ||
− | + | This feat has two effects: | |
+ | # Friendly Protectorate models currently in his {{CTRL}} range gain [[Incorporeal]]. [[Category: Incorporeal Feat]] | ||
+ | # When declaring charges, slam power attacks, or making an attack, friendly Protectorate models ignore all models in his {{CTRL}} range when determining LOS. | ||
+ | Both effects only last for one turn. | ||
+ | ===Theme Forces === | ||
+ | * {{Exemplar Interdiction}} | ||
+ | * {{Guardians of the Temple}} | ||
+ | * {{The Creator's Might}}. He can start the game with upkeeps in play, and upkeep them for free in turn 1, in this theme. | ||
+ | * {{The Faithful Masses}} | ||
+ | * {{si|Warriors of the Old Faith}} | ||
− | =Thoughts on | + | =Thoughts on Reclaimer2= |
− | === | + | ===Reclaimer2 in a nutshell=== |
The Testament brings his troops back from the dead; for every two of his troops that die he can raise one. This gives him a strong attrition game and makes him a very forgiving caster. Also, he can collect souls with great reliability, and his feat gives him a very potential assassination run. | The Testament brings his troops back from the dead; for every two of his troops that die he can raise one. This gives him a strong attrition game and makes him a very forgiving caster. Also, he can collect souls with great reliability, and his feat gives him a very potential assassination run. | ||
− | + | ===Spell thoughts=== | |
− | * '''Raise the Dead''' - His signature spell and the cornerstone of his play-style. Your enemy destroys 2 of your models, you get two souls, which turns to 2 FOCUS, that's the basic math with the Testament. | + | * '''Raise the Dead''' - His signature spell and the cornerstone of his play-style. Your enemy destroys 2 of your models, you get two souls, which turns to 2 FOCUS, that's the basic math with the Testament. IF you're not spaming it, you are either winning hard or near the defeat. |
* '''Cloak of Ash''' - Your only defensive feature, which ensures the delivery of your most important models. | * '''Cloak of Ash''' - Your only defensive feature, which ensures the delivery of your most important models. | ||
− | * '''Hallowed Avenger''' - | + | * '''Hallowed Avenger''' - Extra mobility for jacks is nice. You either have heavy jacks that can do damage, but have relatively short threat range (which this fixes) or support light jack, which benefit a bit less, but extra movement on your arc node can still be nice. Upload it on your heavy for extra movement early on and drop later as required (if you can keep it and you know you won't need that focus elsewhere, it can still be exta attack even when you are engaged). |
− | * '''Dust to Dust''' - cheap, weak zap, which can still be surprisingly effective, provided a large number of your army has fallen in the turn before. | + | * '''Dust to Dust''' - cheap, weak zap, which can still be surprisingly effective, provided a large number of your army has fallen in the turn before AKA Hail Mary assassination run. |
===Feat thoughts=== | ===Feat thoughts=== | ||
The Testament's feat is offensive flexibility in a bag, allowing you against the right armies to get at enemy support or even at their caster. In worst scenarios you can still move your models through terrain unhindered. It can also set up the Testament himself for an assassination run too. | The Testament's feat is offensive flexibility in a bag, allowing you against the right armies to get at enemy support or even at their caster. In worst scenarios you can still move your models through terrain unhindered. It can also set up the Testament himself for an assassination run too. | ||
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===Drawbacks & Downsides=== | ===Drawbacks & Downsides=== | ||
+ | * He's a special order model. | ||
* Its attrition game depends on 2 things: Raise the Dead and soul collecting. [[RFP]] attacks and Anti-Spell tricks will put you into disadvantage. [[Mordikaar1]]'s Manifest Void can shut down your recursion engine altogether. | * Its attrition game depends on 2 things: Raise the Dead and soul collecting. [[RFP]] attacks and Anti-Spell tricks will put you into disadvantage. [[Mordikaar1]]'s Manifest Void can shut down your recursion engine altogether. | ||
* You need a large army, but apart of bringing them back, you have no offensive support, and no movement buff outside your feat. | * You need a large army, but apart of bringing them back, you have no offensive support, and no movement buff outside your feat. | ||
===Tricks & Tips=== | ===Tricks & Tips=== | ||
− | * Don't forget | + | * Don't forget Raise the Dead allows you to bring back only Grunts; not officers, Leaders, or attachments. Check [[All_About_Units|this handy guide]], when in doubt. |
+ | |||
+ | =List Building Advice= | ||
+ | ===Strategy=== | ||
+ | <u>Assassination</u><br> | ||
+ | Testament can win on assassination with or without his army. If you have them, they can get through the enemy under your feat and just shoot/punch the enemy caster to kingdom come. If the enemy killed them already, you probably got a load of focus from their souls, so go for your pocket assassination. Either by Dust to Dust (ideally through an arc node in the form of a [[Revenger]] or a [[Guardian]]), or by your 12" of melee threat range (Apparition 2, SPD 5, charge 3, reach 2), preferably under your feat. AS you can see from the numbers (for example his MAT6), this is a bit of a fall back scenario, his threat range really ins't that huge and there are few models in the whole faction that are both fast and hard hitting enough to make it worth your main focus, but you should actively look for an opportunity to kill either enemy caster or those annoying squishy support model, that make your life so difficult. | ||
+ | |||
+ | <u>Attrition</u><br> | ||
+ | Testament can attrition like no one else in the game. Being able to return half of your destroyed unit models every turn BEFORE using his basic focus pool can't be matched by most. It's disheartening for your opponent to go up against, honestly. He benefits from anything that can further multiply the survivability of his troops or his spell slinging. [[Rupert]] can provide tough (yes you can return dead dudes, but they can't attack that turn so...), [[High Exemplar Gravus]] can give your exemplars multiple rolls with his no-KD bubble (as well as providing extra mobility) and [[Wrack]] + [[Hierophant]] can give you extra guy to resurrect between them. And guys like [[Exemplar Warder]] [[Templar]] or [[Devout]] can provide either Testament or key models (such as UA's he can't bring back to game) and [[Visgoth Juviah Rhoven & Honor Guard]] can (at least in theory) provide 2 shield guards and ability to get rid of continuous effects (thou his eyeless sight will be a bit wasted in most lists). | ||
+ | Models that can double dip into dying models such as [[Knights Exemplar Seneschall]] or [[High Paladin Dartan Vilmon]] are always welcome. | ||
+ | |||
+ | ===Theme Thoughts=== | ||
+ | {{Header|[[Exemplar Interdiction]] }} | ||
+ | Testament likes infantry, but he does very little number-wise, so having a bunch of weapon masters, that can usually make due by themselves. He likes KEs just fine, Gravus isn't that bad when it comes to fights over souls (as you rarely cover everything with Testament anyways) and Errants are still good screen. He gets a bit of a limited use out of Bastions (no armor buff and he returns them with one HP left) but cinerators are still walking pretty fine (still ARM 21 in shield wall and can hang in back line) and Vengers were always one of the go-to units for him. You can always take Rupers for a bit of extra buffing power and Sevy0 can add bit of his +1/+1 magic (thou that means further investment to jacks over Testament's WJP mind you). Blessed weapons on jacks is a bit of a bonus on the side as usual. Probably the best theme. | ||
+ | |||
+ | {{Header|[[Faithful Masses]] }} | ||
+ | list are usually a lot about solos (which Testament has no real means of supporting) and the Hand of Vengeance (which Hallowed Avenger synergies nicely with, but he has limited focus and does nothing for jacks). It can probably still work as he is not the worse character for Idrians (he can at least give them concealment and pull them back to game) and endless Zealot waves can be hilarious, paladins can provide some heavy hitting (if not jack cracking ) and potential non-linear 16" charge (with righteous vengeance) can probably make on or two 'casters nervous when coupled with Testament's feat, and you can probably take Forge Guard or something if you really need more armor cracking and HAnd of Silence can help a bit with jacks. So it is probably playable more more or less despite the Testament's presence then because of it. | ||
+ | |||
+ | {{Header|[[Creator's Might]] }} | ||
+ | NO. Just no. A lot of jack and only choir for units. Unless you really hate yourself, avoid. | ||
+ | |||
+ | {{Header|[[Guardians of the Temple]] }} | ||
+ | This one might be really interesting Scenario list. Just as Faithful Masses, it can struggle with armor (but at least Temple Guard can actually HIT things with CMA) but a recurring squadron of tough spearmen with ashen veil (so you have defense 15 against shooting and 15/17 against charges, depending on enemy being living model or not) that constantly keep coming back for seconds can be infuriating. Cleansers with their assault and Flamebringers in general can synergize well with his feat to really get into the meat of enemy army and in some situations, the Flamebringers can be his best friends even in assassination agaisnt squishier targets (more attacks and probable grievous wounds). Rupert and Idrians are again reasonable options for some additional support or ranged game, but the main strength would mostly be in the ability to just spam zones and refuse to leave. | ||
+ | |||
+ | ===Battlegroup=== | ||
+ | You don't want an overly large battlegroup, but your warjack points still must be spent. Beside a Shield Guard and an Arc Node a jack with 2" meele range can be good target for Hallowed Avenger (like the [[Reckoner]], *[[Templar]]). Reckoner is probably my favorite as, thanks to all that infantry, it will take a bit of time, before he gets into the thick of it, os having a gun, that can also help you hitting higher DEF single models (mroe nimble beasts like waprwolves will probably make you miss from time to time even with MAT7). Templar can also help protect eitehr the caster all that all-important Exemplar UA so he is probably second in the line | ||
+ | *[[Fire of Salvation]] can be interesting choice as you can have TWO jacks with righteous vengeance, but you will loose the benefits of his bond, but he still has aces to pathfinder and MAT8 with inherent mig meaty crusader mace | ||
+ | *[[Sanctifier]] is an interesting choice for the themes without exemplars, as they will probably have even more warrior models to collect souls (tat will be outside Testament's CTRL) but lack raw offensive power of our mighty knights, so you can combine best of both world if you slave hit to Reclaimer solo, you'll get benefits of both 'jack marshall rules and (more or less)full focus pool with probably future sight on top of all that. His base POW is as low as it gets for our heavy jacks, but with choir and Crush! he can still deliver up to 4 POW20 hits, MAT8 with Strike True! for those pesky high DEF targets or POW18 and what amounts to powerful charge with Hurry! Also Masses and Guardians both have much more limited number of magical weapons. You might also try it in exemplar list for that sweet bastion flank, but that doesn't look all that cost effective. IF you just to fill WJP he is still useful as he gets filed early (or from effects Testament can't collects souls from) and then keep you free to still spam your spells to maximum and have fully loaded jack. | ||
+ | *Both [[Devout]] and [[Vigilant]] can benefit the lists with their usual defensive mechanics, be it in defense of Testament, key UA/solo or just a bunch of infantry dude, that justs need to weather the incoming salvo. | ||
+ | *[[Indictor]] or two can provide good anchor as they have top faction survivability, above average MAT and some nice anti-magic mechanics, the have low threat range, but they will be probably in the second line anyway and Hallowed Avenger can also help a bit | ||
+ | *You can also go the rout of ultimate spam and just grab a [[Crusader]] and multiply it by three, you will pay effectively 7 points (3 for going over 'caster WJP allotment and 4 for choir) to add a bit of jack spam to your infantry spam, can be especially efficient in Exemplar lists as you still get blessed weapons for taht bit of extra oomph. | ||
+ | *[[Guardian]] can be a nice compromise, if you want arc-node but don't really care for [[Revenger]], he has basic MAT7, 2" reach with POW17 sharpened stick and can arc those Dust Bolts of his. But you will pay for that combat strength and as he is just SPD4 and large base, that arcing can be a bit harder to pull off. | ||
=Other= | =Other= | ||
===Trivia=== | ===Trivia=== | ||
− | * Despite | + | * Despite a completely different name, Testament is the second incarnation of [[The High Reclaimer]] |
− | * | + | * He was part of the first ever wave of epic casters. |
− | + | * Released in [[Apotheosis|Warmachine: Apotheosis]] (2005) | |
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===Other Protectorate models=== | ===Other Protectorate models=== |
Revision as of 17:39, 19 June 2019
Testament of Menoth |
Few have traveled to Urcaen and back to recount the tale; the High Reclaimer was one such man, however the High Reclaimer is no more. Proclaimed the Testament of Menoth upon his return to Caen, he prepares for the crusade to enlighten those whom have yet to accept Menoth as their one true God.
Basic Info
High Reclaimer2 | |||||||||||||||||||||||||||||||
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Abilities
- Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
- Apparition - During your Control Phase, place this model anywhere completely within 2" of its current location.
- Soul Taker: Reclaim - This model can gain souls. When a friendly living Faction model is destroyed by a continuous effect, an enemy attack, or collateral damage from an enemy attack while in this model's control range, this model gains the destroyed model's soul token. After this model replenishes focus during your next Control Phase, replace each soul token with 1 focus point.
- Soul Ward - Enemy models cannot gain soul tokens from friendly models destroyed within 5" of this model.
Weapons
- Requiem - 2" reach, P+S 14 melee weapon.
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
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Cloak of Ash
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2 | 6 | - | - | Upkeep | No | |
Target friendly Faction model/unit gains Ashen Veil. Models are not affected while out of formation.
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Dust to Dust
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2 | 10 | - | 12 | (★) | Yes | |
When an enemy warrior model is boxed by Dust to Dust, center a 3" AOE cloud on it, then RFP it. The AOE remains in play for one round. | |||||||
Hallowed Avenger
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2 | 6 | - | - | Upkeep | No | |
Target friendly Faction warjack gains Righteous Vengeance.
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Raise the Dead
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2 | Control | - | - | - | No | |
Return one destroyed Grunt to a friendly Faction unit with one unmarked damage box. Place the returned Grunt in the spellcaster's control range, in formation, and completely within 3" of another model in its unit. The Grunt must forfeit either its Normal Movement or Combat Action the turn it is put into play. |
Feat - Essence of Dust
This feat has two effects:
- Friendly Protectorate models currently in his control range gain Incorporeal.
- When declaring charges, slam power attacks, or making an attack, friendly Protectorate models ignore all models in his control range when determining LOS.
Both effects only last for one turn.
Theme Forces
- Exemplar Interdiction
- Guardians of the Temple
- The Creator's Might. He can start the game with upkeeps in play, and upkeep them for free in turn 1, in this theme.
- The Faithful Masses
-
Warriors of the Old Faith
Thoughts on Reclaimer2
Reclaimer2 in a nutshell
The Testament brings his troops back from the dead; for every two of his troops that die he can raise one. This gives him a strong attrition game and makes him a very forgiving caster. Also, he can collect souls with great reliability, and his feat gives him a very potential assassination run.
Spell thoughts
- Raise the Dead - His signature spell and the cornerstone of his play-style. Your enemy destroys 2 of your models, you get two souls, which turns to 2 FOCUS, that's the basic math with the Testament. IF you're not spaming it, you are either winning hard or near the defeat.
- Cloak of Ash - Your only defensive feature, which ensures the delivery of your most important models.
- Hallowed Avenger - Extra mobility for jacks is nice. You either have heavy jacks that can do damage, but have relatively short threat range (which this fixes) or support light jack, which benefit a bit less, but extra movement on your arc node can still be nice. Upload it on your heavy for extra movement early on and drop later as required (if you can keep it and you know you won't need that focus elsewhere, it can still be exta attack even when you are engaged).
- Dust to Dust - cheap, weak zap, which can still be surprisingly effective, provided a large number of your army has fallen in the turn before AKA Hail Mary assassination run.
Feat thoughts
The Testament's feat is offensive flexibility in a bag, allowing you against the right armies to get at enemy support or even at their caster. In worst scenarios you can still move your models through terrain unhindered. It can also set up the Testament himself for an assassination run too.
Drawbacks & Downsides
- He's a special order model.
- Its attrition game depends on 2 things: Raise the Dead and soul collecting. RFP attacks and Anti-Spell tricks will put you into disadvantage. Mordikaar1's Manifest Void can shut down your recursion engine altogether.
- You need a large army, but apart of bringing them back, you have no offensive support, and no movement buff outside your feat.
Tricks & Tips
- Don't forget Raise the Dead allows you to bring back only Grunts; not officers, Leaders, or attachments. Check this handy guide, when in doubt.
List Building Advice
Strategy
Assassination
Testament can win on assassination with or without his army. If you have them, they can get through the enemy under your feat and just shoot/punch the enemy caster to kingdom come. If the enemy killed them already, you probably got a load of focus from their souls, so go for your pocket assassination. Either by Dust to Dust (ideally through an arc node in the form of a Revenger or a Guardian), or by your 12" of melee threat range (Apparition 2, SPD 5, charge 3, reach 2), preferably under your feat. AS you can see from the numbers (for example his MAT6), this is a bit of a fall back scenario, his threat range really ins't that huge and there are few models in the whole faction that are both fast and hard hitting enough to make it worth your main focus, but you should actively look for an opportunity to kill either enemy caster or those annoying squishy support model, that make your life so difficult.
Attrition
Testament can attrition like no one else in the game. Being able to return half of your destroyed unit models every turn BEFORE using his basic focus pool can't be matched by most. It's disheartening for your opponent to go up against, honestly. He benefits from anything that can further multiply the survivability of his troops or his spell slinging. Rupert can provide tough (yes you can return dead dudes, but they can't attack that turn so...), High Exemplar Gravus can give your exemplars multiple rolls with his no-KD bubble (as well as providing extra mobility) and Wrack + Hierophant can give you extra guy to resurrect between them. And guys like Exemplar Warder Templar or Devout can provide either Testament or key models (such as UA's he can't bring back to game) and Visgoth Juviah Rhoven & Honor Guard can (at least in theory) provide 2 shield guards and ability to get rid of continuous effects (thou his eyeless sight will be a bit wasted in most lists).
Models that can double dip into dying models such as Knights Exemplar Seneschall or High Paladin Dartan Vilmon are always welcome.
Theme Thoughts
Exemplar Interdiction
Testament likes infantry, but he does very little number-wise, so having a bunch of weapon masters, that can usually make due by themselves. He likes KEs just fine, Gravus isn't that bad when it comes to fights over souls (as you rarely cover everything with Testament anyways) and Errants are still good screen. He gets a bit of a limited use out of Bastions (no armor buff and he returns them with one HP left) but cinerators are still walking pretty fine (still ARM 21 in shield wall and can hang in back line) and Vengers were always one of the go-to units for him. You can always take Rupers for a bit of extra buffing power and Sevy0 can add bit of his +1/+1 magic (thou that means further investment to jacks over Testament's WJP mind you). Blessed weapons on jacks is a bit of a bonus on the side as usual. Probably the best theme.
Faithful Masses
list are usually a lot about solos (which Testament has no real means of supporting) and the Hand of Vengeance (which Hallowed Avenger synergies nicely with, but he has limited focus and does nothing for jacks). It can probably still work as he is not the worse character for Idrians (he can at least give them concealment and pull them back to game) and endless Zealot waves can be hilarious, paladins can provide some heavy hitting (if not jack cracking ) and potential non-linear 16" charge (with righteous vengeance) can probably make on or two 'casters nervous when coupled with Testament's feat, and you can probably take Forge Guard or something if you really need more armor cracking and HAnd of Silence can help a bit with jacks. So it is probably playable more more or less despite the Testament's presence then because of it.
Creator's Might
NO. Just no. A lot of jack and only choir for units. Unless you really hate yourself, avoid.
Guardians of the Temple
This one might be really interesting Scenario list. Just as Faithful Masses, it can struggle with armor (but at least Temple Guard can actually HIT things with CMA) but a recurring squadron of tough spearmen with ashen veil (so you have defense 15 against shooting and 15/17 against charges, depending on enemy being living model or not) that constantly keep coming back for seconds can be infuriating. Cleansers with their assault and Flamebringers in general can synergize well with his feat to really get into the meat of enemy army and in some situations, the Flamebringers can be his best friends even in assassination agaisnt squishier targets (more attacks and probable grievous wounds). Rupert and Idrians are again reasonable options for some additional support or ranged game, but the main strength would mostly be in the ability to just spam zones and refuse to leave.
Battlegroup
You don't want an overly large battlegroup, but your warjack points still must be spent. Beside a Shield Guard and an Arc Node a jack with 2" meele range can be good target for Hallowed Avenger (like the Reckoner, *Templar). Reckoner is probably my favorite as, thanks to all that infantry, it will take a bit of time, before he gets into the thick of it, os having a gun, that can also help you hitting higher DEF single models (mroe nimble beasts like waprwolves will probably make you miss from time to time even with MAT7). Templar can also help protect eitehr the caster all that all-important Exemplar UA so he is probably second in the line
- Fire of Salvation can be interesting choice as you can have TWO jacks with righteous vengeance, but you will loose the benefits of his bond, but he still has aces to pathfinder and MAT8 with inherent mig meaty crusader mace
- Sanctifier is an interesting choice for the themes without exemplars, as they will probably have even more warrior models to collect souls (tat will be outside Testament's CTRL) but lack raw offensive power of our mighty knights, so you can combine best of both world if you slave hit to Reclaimer solo, you'll get benefits of both 'jack marshall rules and (more or less)full focus pool with probably future sight on top of all that. His base POW is as low as it gets for our heavy jacks, but with choir and Crush! he can still deliver up to 4 POW20 hits, MAT8 with Strike True! for those pesky high DEF targets or POW18 and what amounts to powerful charge with Hurry! Also Masses and Guardians both have much more limited number of magical weapons. You might also try it in exemplar list for that sweet bastion flank, but that doesn't look all that cost effective. IF you just to fill WJP he is still useful as he gets filed early (or from effects Testament can't collects souls from) and then keep you free to still spam your spells to maximum and have fully loaded jack.
- Both Devout and Vigilant can benefit the lists with their usual defensive mechanics, be it in defense of Testament, key UA/solo or just a bunch of infantry dude, that justs need to weather the incoming salvo.
- Indictor or two can provide good anchor as they have top faction survivability, above average MAT and some nice anti-magic mechanics, the have low threat range, but they will be probably in the second line anyway and Hallowed Avenger can also help a bit
- You can also go the rout of ultimate spam and just grab a Crusader and multiply it by three, you will pay effectively 7 points (3 for going over 'caster WJP allotment and 4 for choir) to add a bit of jack spam to your infantry spam, can be especially efficient in Exemplar lists as you still get blessed weapons for taht bit of extra oomph.
- Guardian can be a nice compromise, if you want arc-node but don't really care for Revenger, he has basic MAT7, 2" reach with POW17 sharpened stick and can arc those Dust Bolts of his. But you will pay for that combat strength and as he is just SPD4 and large base, that arcing can be a bit harder to pull off.
Other
Trivia
- Despite a completely different name, Testament is the second incarnation of The High Reclaimer
- He was part of the first ever wave of epic casters.
- Released in Warmachine: Apotheosis (2005)
Other Protectorate models
Video Battle Reports
- 2018.08 Arcane Assist 75 points vs Butcher1
- House of Dice, 2018.03 50 points vs Syntherion
- See also Category: Video Battle Reports for more casters with videos.
Rules Clarifications
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Fire (Edit)
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Rules Clarification: : Warcaster (Edit) | |||||
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Rules Clarification : Apparition (Edit)
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Rules Clarification : Reclaim (Edit)
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Rules Clarification : Soul Ward (Edit)
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Rules Clarification: : Incorporeal (Edit) | |
Damage & Debuffs
Incorporeal models moving
Other
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Rules Clarification : Cloak of Ash (Edit)
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Rules Clarification : Dust to Dust - None yet. (Edit)
Rules Clarification : Hallowed Avenger and/or Guardian Protector (Edit)
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Rules Clarification : Revive and/or Raise the Dead and/or Mockery of Life (Edit)
Return/Add to Play - Typical (Edit)
Return/Add to Play - Other Units (Edit)
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