Difference between revisions of "Temple Flameguard"
(→Combos & Synergies) |
m (→Theme Forces) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Protbox2|{{PAGENAME}} |
+ | |{{Protectorate}} {{Flameguard}} {{Unit}} | ||
+ | |Officer & Standard | ||
+ | |[[Command Attachment]] | ||
+ | }} [[Category: Model]] | ||
''The unwavering Temple Flameguard comprises the Protectorate of Menoth’s much-vaunted last line of defense. This blazing tide of devoted warriors washes over their foes, swiftly striking down those who dare to oppose the divine will of the Creator.'' | ''The unwavering Temple Flameguard comprises the Protectorate of Menoth’s much-vaunted last line of defense. This blazing tide of devoted warriors washes over their foes, swiftly striking down those who dare to oppose the divine will of the Creator.'' | ||
− | |||
− | |||
− | |||
− | |||
=Basic Info= | =Basic Info= | ||
− | { | + | {{SOM}} |
− | | | + | {{Infobox-Model |
− | + | | name = {{PAGENAME}} | |
− | | | + | | image = TempleFlameguard.jpg |
− | + | | base = Small | |
− | | | + | | spd = 6 |
− | + | | mat = 6 | |
− | | | + | | rat irrelevant |
− | | | + | | def = 13 |
− | + | | arm = 13 | |
− | | | + | | cmd = 7 |
− | | | + | | hp = 1 |
− | | | + | | size = 6{{/}}10 +2 CA |
− | + | | cost = 7{{/}}11 +4 CA | |
− | | | + | | cost_note = 1.2 each |
− | + | | fa = | |
− | | | + | }} |
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Abilities=== | ===Abilities=== | ||
* <u>Everyone except Standard Bearer</u> | * <u>Everyone except Standard Bearer</u> | ||
Line 55: | Line 39: | ||
** {{Standard Bearer|Hide_Cat=<!---YES--->}} | ** {{Standard Bearer|Hide_Cat=<!---YES--->}} | ||
** {{Take Up|Hide_Cat=<!---YES--->}} | ** {{Take Up|Hide_Cat=<!---YES--->}} | ||
+ | |||
+ | ===Weapons === | ||
+ | * <u>Everyone except Standard Bearer</u> | ||
+ | ** '''Flame Spear''' - 2" reach, P+S 10 melee weapon. | ||
+ | *** {{Critical Continuous Fire}} | ||
+ | * <u>Standard Bearer</u> | ||
+ | ** {{Unarmed|Hide_Cat=}} | ||
+ | |||
+ | ===Theme Forces === | ||
+ | * <u>Protectorate</u> | ||
+ | ** {{Guardians of the Temple}}. In this theme and while B2B with another model in their unit, they gain [[Tough]] and cannot become [[knocked down]]. | ||
+ | |||
+ | * <u>Other Factions</u> | ||
+ | ** {{Hearts of Darkness}}. They can only go in this theme if [[Feora]] is leading the army. They become '''[[Infernal]]''' models in this theme. | ||
+ | ** {{Llaelese Resistance}}. They become Llaelese '''[[Mercenary]]''' models in this theme and gain [[Pathfinder]]. | ||
=Thoughts on {{PAGENAME}}= | =Thoughts on {{PAGENAME}}= | ||
Line 64: | Line 63: | ||
===Combos & Synergies=== | ===Combos & Synergies=== | ||
− | + | * Anyone with Defender's Ward or Sacred Ward. They are cannon fodder/tar pit, but pretty good one, they are one of the best units to get Defenders Ward on as it pushes their defence to respectable 15 and makes them annoying, really annoying for armies without accuracy buffs, to charge with another +2DEF from set defense and they are not so easy to kill with low POW guns (blasts) and spells thanks to Zeal or shield wall and DW makes it a bit harder. | |
− | + | ||
− | + | * Ruppert can help them survive shooting, give them pathfinder to get where they need to die or give them tough to die bit slower when charged or faced with enemy that can easily overcome their defenses. | |
− | + | * They are chaff unit so anyone who benefits from friendlies dying near them (all reclaimers, Sanctifier, KES, Shrine, Vilmon and friends...) will like them as dying instead of more important people and robots is their sole job. | |
+ | |||
+ | * They can still be relatively effective to clear enemy expendables back or even charge them if supported by, depending on a type of enemy, either with accuracy buffs (Thyra) or damage buffs (anyone with ignite and Thyra) as a two man CMA is pretty precise and has relatively good POW to clear one wound infantry. Sevy1 helps with both just by heing in their general vicinity and he has Defender's Ward AND some of his lists really like fairly cheap body of man to catch bullets for him. | ||
===Drawbacks & Downsides=== | ===Drawbacks & Downsides=== | ||
+ | * They're a special order model. | ||
* Shield Wall is a double edged sword, slowing them down and making them much more tempting for AoE attacks. | * Shield Wall is a double edged sword, slowing them down and making them much more tempting for AoE attacks. | ||
* They die trivially when not in shield wall | * They die trivially when not in shield wall | ||
Line 79: | Line 81: | ||
=Other= | =Other= | ||
===Trivia=== | ===Trivia=== | ||
− | * | + | * Released way back in [[Warmachine: Prime]] (2003) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Other Protectorate models=== | ===Other Protectorate models=== |
Revision as of 16:33, 10 June 2019
Temple Flameguard
|
The unwavering Temple Flameguard comprises the Protectorate of Menoth’s much-vaunted last line of defense. This blazing tide of devoted warriors washes over their foes, swiftly striking down those who dare to oppose the divine will of the Creator.
Contents
Basic Info
Temple Flameguard | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Abilities
- Everyone except Standard Bearer
- Combined Melee Attack
- Set Defense - A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
- Shield Wall (Order) - Until the start of their next activation, each affected model gains +4 ARM while B2B with another affected model in its unit. When receiving this order a model can forfeit its Combat Action to gain +3” movement as part of its Normal Movement this turn. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.
- Officer only
- The Officer has +1 MAT
- Officer
- Granted: Practiced Maneuvers - While this model is in formation, models in its unit gain Practiced Maneuvers. (Practiced Maneuvers - Each model in this unit can ignore other models in this unit when determining LOS and can advance through them if it has enough movement to move completely past them.)
- Iron Zeal [ Minifeat ] - This model can use Iron Zeal once per game at any time during the unit's activation. Models in this unit gain +3 ARM and cannot become stationary or knocked down. Models are not affected while out of formation. Iron Zeal lasts for one round.
- Standard Bearer only
- Standard Bearer - While this model is within 5" of its unit commander, the unit commander gains +2 CMD.
- Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
Weapons
- Everyone except Standard Bearer
- Flame Spear - 2" reach, P+S 10 melee weapon.
- Standard Bearer
- Unarmed - This model has no weapons.
Theme Forces
- Protectorate
- Guardians of the Temple. In this theme and while B2B with another model in their unit, they gain Tough and cannot become knocked down.
- Other Factions
- Hearts of Darkness. They can only go in this theme if Feora is leading the army. They become Infernal models in this theme.
- Llaelese Resistance. They become Llaelese Mercenary models in this theme and gain Pathfinder.
Thoughts on Temple Flameguard
Temple Flameguard in a nutshell
Temple Flameguard are the cheapest troops in the Protectorate. Huddling together to stay safe, Shield Wall makes them surprisingly resilient against shooting while Set Defense makes them able to take a charge.
The Officer basically trades their being cheap for a turn of being able to bounce incoming fire via Iron Zeal.
Combos & Synergies
- Anyone with Defender's Ward or Sacred Ward. They are cannon fodder/tar pit, but pretty good one, they are one of the best units to get Defenders Ward on as it pushes their defence to respectable 15 and makes them annoying, really annoying for armies without accuracy buffs, to charge with another +2DEF from set defense and they are not so easy to kill with low POW guns (blasts) and spells thanks to Zeal or shield wall and DW makes it a bit harder.
- Ruppert can help them survive shooting, give them pathfinder to get where they need to die or give them tough to die bit slower when charged or faced with enemy that can easily overcome their defenses.
- They are chaff unit so anyone who benefits from friendlies dying near them (all reclaimers, Sanctifier, KES, Shrine, Vilmon and friends...) will like them as dying instead of more important people and robots is their sole job.
- They can still be relatively effective to clear enemy expendables back or even charge them if supported by, depending on a type of enemy, either with accuracy buffs (Thyra) or damage buffs (anyone with ignite and Thyra) as a two man CMA is pretty precise and has relatively good POW to clear one wound infantry. Sevy1 helps with both just by heing in their general vicinity and he has Defender's Ward AND some of his lists really like fairly cheap body of man to catch bullets for him.
Drawbacks & Downsides
- They're a special order model.
- Shield Wall is a double edged sword, slowing them down and making them much more tempting for AoE attacks.
- They die trivially when not in shield wall
Tricks & Tips
- Shield Wall is a sometimes ability. It slows them down and doesn't help them survive charges.
Other
Trivia
- Released way back in Warmachine: Prime (2003)
Other Protectorate models
Rules Clarifications
Rules Clarification : Fire (Edit)
|
Rules Clarification : Unarmed (Edit)
|
Rules Clarification : Combined Melee Attack (Edit)
|
Rules Clarification : Set Defense - None yet. (Edit)
Rules Clarification : Shield Wall (Edit)
|
Rules Clarification : Officer (Edit)
|
Rules Clarification : Tactics vs Granted (Edit)
|
Rules Clarification : Practiced Maneuvers - None yet. (Edit)
Rules Clarification : Iron Zeal (Edit)
|
Rules Clarification : Standard Bearer (Edit)
|
Rules Clarification : Take Up (Edit)
|
Note to Editors |