Difference between revisions of "Tanith the Feral Song"
ImpulseBuyer (talk | contribs) (→Spell thoughts) |
|||
(60 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Circlebox|{{Circle}} {{Blackclad}} [[Warlock]] }} [[Category: Model]] | + | {{Circlebox|{{Circle}} {{Blackclad}} [[Warlock]] }} [[Category: Model]] [[Category: Battlebox Caster]] |
+ | {{4U}} | ||
''Tanith the Feral Song is a harsh enforcer and remorseless killer. Often she is sent on tasks other young druids might shy away from, such as when another member of the druidic order needs to be punished or when it's deemed necessary to cull an encrouching settlement. Tanith is completely devoted to the Circle Orboros and the Devourer Wurm itself and has delved deeply into the mysteries of the Beast of All Shapes. Even among her peers and subordinates she is kept at a distance, perhaps because they know if it was required she would sacrifice them with no hesitation or remorse.'' | ''Tanith the Feral Song is a harsh enforcer and remorseless killer. Often she is sent on tasks other young druids might shy away from, such as when another member of the druidic order needs to be punished or when it's deemed necessary to cull an encrouching settlement. Tanith is completely devoted to the Circle Orboros and the Devourer Wurm itself and has delved deeply into the mysteries of the Beast of All Shapes. Even among her peers and subordinates she is kept at a distance, perhaps because they know if it was required she would sacrifice them with no hesitation or remorse.'' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
=Basic Info= | =Basic Info= | ||
{{Infobox-Model | {{Infobox-Model | ||
| name = Tanith1 | | name = Tanith1 | ||
− | | image = Tanith | + | | image = Tanith 2021.jpg |
| base = Small | | base = Small | ||
| spd = 6 | | spd = 6 | ||
Line 24: | Line 20: | ||
}} | }} | ||
− | + | {{Warlock}} | |
===Feat: Rites of the Wurm=== | ===Feat: Rites of the Wurm=== | ||
# While warbeasts in Tanith's battlegroup are in her {{control}} range, she can [[channel]] spells through them. | # While warbeasts in Tanith's battlegroup are in her {{control}} range, she can [[channel]] spells through them. | ||
− | # Additionally, when Tanith or a warbeast in her battlegroup casts a spell, reduce the COST of the spell by 1. The COST of a spell cannot be reduced to less than 1. | + | # Additionally, when Tanith or a warbeast in her battlegroup casts a spell, reduce the COST of the spell by 1. The COST of a spell cast by Tanith cannot be reduced to less than 1. |
: Rites of the Wurm lasts for one turn. [[Category: Channeler Feat]] | : Rites of the Wurm lasts for one turn. [[Category: Channeler Feat]] | ||
===Abilities=== | ===Abilities=== | ||
* {{Pathfinder}} | * {{Pathfinder}} | ||
+ | * {{Dark Power}} | ||
* {{Prowl}} | * {{Prowl}} | ||
===Weapons === | ===Weapons === | ||
− | + | {| class="wikitable" | |
− | ** {{ | + | {{Ranged|Jaws of the Earth|12|14| |
− | + | * {{Magical Weapon}} | |
− | + | * {{Blood Boon|Fury}} | |
− | + | * {{From Beneath}} | |
− | + | * {{Roots of Shadow}} }} | |
− | ** {{Critical Shadow Bind}} | + | {{Melee|Staff of Fate|2|6|11| |
− | + | * {{Magical Weapon}} | |
+ | * {{Critical Shadow Bind}} }} | ||
+ | |} | ||
===Spells=== | ===Spells=== | ||
Line 59: | Line 58: | ||
* {{The Devourer's Host}} | * {{The Devourer's Host}} | ||
* {{The Wild Hunt}} | * {{The Wild Hunt}} | ||
+ | |||
=Thoughts on Tanith1= | =Thoughts on Tanith1= | ||
+ | [[File: Tanith the Feral Song.png|thumb|2016 Battlebox sculpt]] | ||
+ | |||
===Tanith in a nutshell=== | ===Tanith in a nutshell=== | ||
− | Tanith is the Mk3 "battlebox caster" for Circle. As such she is designed to be relatively simple to learn and straightforward to use. If you're learning the game, it is best to use her vs one of the [[Battlebox Caster|other battlebox casters]] because they're all designed to have roughly the same power level | + | Tanith is the Mk3 "battlebox caster" for Circle. As such she is designed to be relatively simple to learn and straightforward to use. If you're learning the game, it is best to use her vs one of the [[Battlebox Caster|other battlebox casters]] because they're all designed to have roughly the same power level. |
− | Tanith is an offensive spellcaster. She is a mid-ranged warlock who focuses on getting the field set up for the rest of her force by applying debuffs.. She has a lot of tools to reduce DEF, making it easier for your force to wipe out the enemy. | + | Tanith is an offensive spellcaster. She is a mid-ranged warlock who focuses on getting the field set up for the rest of her force by applying debuffs.. She has a lot of tools to reduce DEF, making it easier for your force to wipe out the enemy. She has a lower Fury stat than her competition in faction but all of kit is relevant and she mixes well with any kind of army. |
===Feat thoughts=== | ===Feat thoughts=== | ||
− | * Tanith's feat can either be used early as an alpha strike | + | * Tanith's feat can either be used early as an alpha strike of powerful [[Rift]]s and [[Bleed]]s. But it can also be saved for a turn you need to spam support spells. |
* Use Tanith's feat to expand your threat angles and spam the (now cheaper) bleed to assassinate softer casters hiding in the back. | * Use Tanith's feat to expand your threat angles and spam the (now cheaper) bleed to assassinate softer casters hiding in the back. | ||
− | * [[Primal]] costs 1 fury on her feat turn. Putting it on | + | * [[Primal]] costs 1 fury on her feat turn 0 in the Wild Hunt. Putting it on as many beasts as you can would be a serious game changer. |
− | |||
− | |||
===Spell thoughts=== | ===Spell thoughts=== | ||
− | * Affliction | + | '''Admonition''' |
− | + | ||
− | ** Using Affliction combined with a high volume of attacks will ensure that any heavy jack or beast can be taken down with ease. For example with [[Reeves of Orboros]]'s ROF 2 guns, or any cheap infantry that costs half the points of a Reeve. | + | * A great spell for protecting Tanith or a high profile beast like [[Loki]] casting it on a [[Gnarlhorn Satyr]] is also useful as it can then counterslam the model that engaged it. |
− | + | ||
− | * Scything Touch | + | '''Affliction''' |
− | + | ||
− | + | * Affliction and Roots of the Shadow is a very effective combo, although it does mean Tanith needs to get close to the enemy. | |
− | + | ** it combos well with blood boon on single wound infantry and following it up with a rift can protect her a little bit. | |
− | + | * Using Affliction combined with a high volume of attacks will ensure that any heavy jack or beast can be taken down with ease. For example with [[Reeves of Orboros]]'s ROF 2 guns, or any cheap infantry that costs half the points of a Reeve. | |
+ | * Sprays also become very effective against single wound infantry, even higher armor units (like shield walled troops). | ||
+ | |||
+ | '''Bleed''' | ||
+ | |||
+ | * Probably the weakest offensive spell in the game, it’s still useful for hunting incorporeal solos who won’t care about the rough terrain made by the more expensive Rift spell - and at a cost of 1 on feat turn it's a very much spammable spell, channelled to zap obnoxious enemy support models with Tannith's effective magic attack of 9 thanks to Dark Power. | ||
+ | |||
+ | '''Rift''' | ||
+ | |||
+ | * Rift is seldom cast by Tanith herself outside of feat turn, but it’s a great spell to Geomancy via a [[Woldwarden]] or Blood Boon after a successful ranged attack. | ||
+ | |||
+ | '''Scything Touch''' | ||
+ | |||
+ | * Circle has many solos and units, along with 3 beasts, that have 2 inch melee weapons. These are excellent choices for the spell Scything Touch because it effects a large area and affects all enemies in that area. | ||
+ | * Cast it on a [[War Wolf]] then run him and use sic'em for a -2 ARM to an enemy 21.5 inch away. | ||
===Battlebox Fights=== | ===Battlebox Fights=== | ||
Line 101: | Line 115: | ||
===Theme thoughts=== | ===Theme thoughts=== | ||
− | + | Tanith is one of the few casters then can run any of the Circle themes fairly well. | |
+ | |||
+ | {{Header|[[The Wild Hunt]]}} | ||
− | |||
* [[Reeves of Orboros]] synergize well with the Affliction + Roots of Shadow combo. | * [[Reeves of Orboros]] synergize well with the Affliction + Roots of Shadow combo. | ||
+ | * [[War Wolf]] is a great target for [[Scything Touch]] because of how mobile it is with Sic-Em | ||
+ | * [[Shivers]] not only a cheap shield guard but Shivers fits Tanith’s battleplan by mimicking the animi you will be casting on feat turn. | ||
+ | ** add in a [[Woldwarden]] animus to this combo and Shivers can give Tanith Stealth (via Prowl) very easily. | ||
+ | |||
+ | {{Header|[[The Devourer's Host]]}} | ||
− | |||
* [[Tharn Bloodtrackers]] synergize well with the Affliction + Roots of Shadow combo. | * [[Tharn Bloodtrackers]] synergize well with the Affliction + Roots of Shadow combo. | ||
+ | * [[Tharn Blood Shaman]] reduces the costs of spells and can cast Rift for you. | ||
+ | |||
+ | {{Header|[[Bones of Orboros]]}} | ||
+ | * [[Sentry Stone]] produces forests to stack with Prowl | ||
{{Header|Support models - Various themes}} | {{Header|Support models - Various themes}} | ||
− | * [[Druid Wilder]]'s help spread out her army on feat turn, and works in most themes. | + | |
+ | * [[Druid Wilder]]'s help spread out her army on feat turn, and works in most themes. The free upkeep is useful for cycling Scything Touch. | ||
+ | * [[Gallows Grove]] an aggressive spell-caster can always use a grove or 2 and removing tough is useful with Affliction. | ||
+ | * [[Krueger0]] - His clouds can protect her and his damage buff is always relevant. She can also debuff targets for him to shoot with his great gun. Although whatever beast he takes won't benefit from Tanith's feat, the Wild Hunt benefit helps mitigate this. Tanith is a little fury strapped so handing a [[Argus Moonhound]] or similar over to a Jr isn't the worst plan ever | ||
{{Header|Minions}} | {{Header|Minions}} | ||
+ | Tanith runs minions really well as most of her kit is based around debuffing you would think this would make Secret Masters her preferred theme but in truth the model selection in Devourer's Host is just better and the theme benefit of the Wild Hunt fits better with her battle plan. | ||
* A [[Swamp Gobber Bellows Crew]] is a cheap way to trigger Tanith's Prowl, or even Loki's. | * A [[Swamp Gobber Bellows Crew]] is a cheap way to trigger Tanith's Prowl, or even Loki's. | ||
+ | * [[Croak Raiders]] - The love Affliction because it makes them more accurate and they fix their own damage with Oil. | ||
===Battlegroup=== | ===Battlegroup=== | ||
[[File:Loki.jpg|thumb|[[Loki]] is her pet warbeast that she can take in any theme.]] | [[File:Loki.jpg|thumb|[[Loki]] is her pet warbeast that she can take in any theme.]] | ||
− | * [[Loki]] is her pet warbeast that she can take in any theme. She appreciates his shield guard quite a bit. | + | |
+ | * [[Loki]] is her pet warbeast that she can take in any theme. She appreciates his shield guard quite a bit and Admonition can stop him getting tied down in melee. | ||
* Tanith has excellent synergy with the any of the Griffons which, on feat turn, can use their high speed and flight to get into position behind the enemy before she channels through them; this allows Tanith to get the backstrike bonus, ignore shields, etc. | * Tanith has excellent synergy with the any of the Griffons which, on feat turn, can use their high speed and flight to get into position behind the enemy before she channels through them; this allows Tanith to get the backstrike bonus, ignore shields, etc. | ||
** Alternatively you might be better off using a [[Shadowhorn Satyr]] instead for its Bounding Leap. | ** Alternatively you might be better off using a [[Shadowhorn Satyr]] instead for its Bounding Leap. | ||
* A [[Wild Argus]] can help ensure that Tanith easily hits with her offensive spells by paralyzing non-reach targets. | * A [[Wild Argus]] can help ensure that Tanith easily hits with her offensive spells by paralyzing non-reach targets. | ||
− | * [[Gnarlhorn Satyr]] + [[Admonition]] = Fun. The enemy moves towards you, then you Admonition away, then you | + | * An [[Argus Moonhound]] removes stealth and improves ranged accuracy 2 things that work really well with the Affliction Reeve combo as well as her own gun. |
+ | * [[Gnarlhorn Satyr]] + [[Admonition]] = Fun. The enemy moves towards you, then you Admonition away, then you counter slam back in. | ||
* When a [[Woldwarden]] or [[Megalith]] geomancy [[Bleed]] they can remove d3 damage. They are also an excellent means of casting [[Rift]]. The Woldwarden's animus is another way to get Prowl. | * When a [[Woldwarden]] or [[Megalith]] geomancy [[Bleed]] they can remove d3 damage. They are also an excellent means of casting [[Rift]]. The Woldwarden's animus is another way to get Prowl. | ||
+ | * [[Storm Raptor]] - Scything Touch on the big bird covers quite a huge area and brings the damage of its melee attacks up to that of a real gargantuan. Alternatively it can use it's gun in melee and only needs to hit the first of its three shots to always hit a target at effective P+S 18 with Dark Shroud and Sky Fire up. | ||
+ | |||
+ | ===Starting a 25 point Brawl list=== | ||
+ | In 2021.12 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2020/10/8/brawlmachine-list-building-circle-orboros read here]. | ||
+ | |||
+ | '''[[Theme - Secret Masters]] | ||
+ | |||
+ | : '''Tanith the Feral Song''': [+31 WBP] | ||
+ | :* [[Loki]]: [15 pts] | ||
+ | :* [[Feral Warpwolf]]: [14 pts] | ||
+ | :* [[Wold Wight]]: [4 pts] | ||
+ | |||
+ | : [[Krueger the Stormseer]]: [free] {{grey|(5 pts)}} | ||
+ | :* [[Woldwyrd]]: [8 pts] | ||
+ | |||
+ | :[[Blackclad Wayfarer]]: [3 pts] | ||
+ | |||
+ | : [[Farrow Slaughterhousers]]: [7 pts] | ||
+ | : [[Shifting Stones]]: [3 pts] | ||
+ | : [[Swamp Gobber Bellows Crew]]: [2 pts] | ||
+ | |||
+ | {{Brawl}} | ||
=Other= | =Other= | ||
===Trivia=== | ===Trivia=== | ||
− | * Released | + | * Released in 2016.06 in the battlebox set |
+ | * Resculpted in 2021 as a standalone model. | ||
* Tanith's weapon "The Staff of Fate" is made from one of Wurmwoods living branches and was given to her by her master, Vernor the Nightbringer, when she completed her druidic training. | * Tanith's weapon "The Staff of Fate" is made from one of Wurmwoods living branches and was given to her by her master, Vernor the Nightbringer, when she completed her druidic training. | ||
Line 141: | Line 194: | ||
}} | }} | ||
− | {{RC | + | {{RC Warlock}} |
− | + | ||
− | {{RC | + | {{RC Channeler}} |
{{RC Pathfinder}} | {{RC Pathfinder}} | ||
+ | {{RC Dark Power}} | ||
{{RC Prowl}} | {{RC Prowl}} | ||
− | {{RC | + | |
+ | {{RC Magical Weapon}} | ||
+ | {{RC Blood Boon}} | ||
+ | {{RC From Beneath}} | ||
+ | {{RC Roots of Shadow}} | ||
+ | {{RC Shadow Bind}} | ||
{{RC Admonition}} | {{RC Admonition}} |
Latest revision as of 09:33, 21 September 2023
Tanith the Feral Song |
Unlimited Only This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page. Note that the rest of this page is about the model's Mark III rules. |
Tanith the Feral Song is a harsh enforcer and remorseless killer. Often she is sent on tasks other young druids might shy away from, such as when another member of the druidic order needs to be punished or when it's deemed necessary to cull an encrouching settlement. Tanith is completely devoted to the Circle Orboros and the Devourer Wurm itself and has delved deeply into the mysteries of the Beast of All Shapes. Even among her peers and subordinates she is kept at a distance, perhaps because they know if it was required she would sacrifice them with no hesitation or remorse.
Basic Info
Tanith1 | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Warlock - All warlocks come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
Feat: Rites of the Wurm
- While warbeasts in Tanith's battlegroup are in her control range, she can channel spells through them.
- Additionally, when Tanith or a warbeast in her battlegroup casts a spell, reduce the COST of the spell by 1. The COST of a spell cast by Tanith cannot be reduced to less than 1.
- Rites of the Wurm lasts for one turn.
Abilities
- Pathfinder
- Dark Power - This model gains an additional die on magic attack and magic attack damage rolls. Discard the lowest die in each roll.
- Prowl - While this model has concealment, it gains stealth.
Weapons
Jaws of the Earth | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
RNG | ROF | AOE | POW | |||||||||||
12 | 1 | - | 14 | |||||||||||
| ||||||||||||||
Staff of Fate | ||||||||||||||
RNG | POW | P+S | ||||||||||||
2 | 6 | 11 | ||||||||||||
|
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
---|---|---|---|---|---|---|---|
Admonition
|
2 | 6 | - | - | Upkeep | No | |
When an enemy model advances and ends its movement within 6" of target model in the spellcaster's battlegroup, the affected model can immediately advance up to 3", then Admonition expires. The affected model cannot be targeted by free strikes during this movement. | |||||||
Affliction
|
2 | 8 | - | - | Upkeep | Yes | |
Target model/unit suffers -2 DEF. When a damage roll resulting from a direct hit fails to exceed the ARM of an affected model, the model suffers 1 damage point. | |||||||
Bleed
|
2 | 8 | - | 10 | - | Yes | |
When Bleed damages a living enemy model, this model can remove d3 damage points. | |||||||
Rift
|
3 | 8 | 4 | 13 | Round | Yes | |
The AOE is rough terrain and remains in play for one round. | |||||||
Scything Touch
|
2 | 6 | - | - | Upkeep | No | |
Target friendly Faction model gains Dark Shroud.
|
Theme Forces
- Secret Masters. In this theme she gains Sacrificial Pawn [Minion Warrior].
- The Bones of Orboros. She can start the game with friendly upkeeps in play in this theme.
- The Devourer's Host
- The Wild Hunt
Thoughts on Tanith1
Tanith in a nutshell
Tanith is the Mk3 "battlebox caster" for Circle. As such she is designed to be relatively simple to learn and straightforward to use. If you're learning the game, it is best to use her vs one of the other battlebox casters because they're all designed to have roughly the same power level.
Tanith is an offensive spellcaster. She is a mid-ranged warlock who focuses on getting the field set up for the rest of her force by applying debuffs.. She has a lot of tools to reduce DEF, making it easier for your force to wipe out the enemy. She has a lower Fury stat than her competition in faction but all of kit is relevant and she mixes well with any kind of army.
Feat thoughts
- Tanith's feat can either be used early as an alpha strike of powerful Rifts and Bleeds. But it can also be saved for a turn you need to spam support spells.
- Use Tanith's feat to expand your threat angles and spam the (now cheaper) bleed to assassinate softer casters hiding in the back.
- Primal costs 1 fury on her feat turn 0 in the Wild Hunt. Putting it on as many beasts as you can would be a serious game changer.
Spell thoughts
Admonition
- A great spell for protecting Tanith or a high profile beast like Loki casting it on a Gnarlhorn Satyr is also useful as it can then counterslam the model that engaged it.
Affliction
- Affliction and Roots of the Shadow is a very effective combo, although it does mean Tanith needs to get close to the enemy.
- it combos well with blood boon on single wound infantry and following it up with a rift can protect her a little bit.
- Using Affliction combined with a high volume of attacks will ensure that any heavy jack or beast can be taken down with ease. For example with Reeves of Orboros's ROF 2 guns, or any cheap infantry that costs half the points of a Reeve.
- Sprays also become very effective against single wound infantry, even higher armor units (like shield walled troops).
Bleed
- Probably the weakest offensive spell in the game, it’s still useful for hunting incorporeal solos who won’t care about the rough terrain made by the more expensive Rift spell - and at a cost of 1 on feat turn it's a very much spammable spell, channelled to zap obnoxious enemy support models with Tannith's effective magic attack of 9 thanks to Dark Power.
Rift
- Rift is seldom cast by Tanith herself outside of feat turn, but it’s a great spell to Geomancy via a Woldwarden or Blood Boon after a successful ranged attack.
Scything Touch
- Circle has many solos and units, along with 3 beasts, that have 2 inch melee weapons. These are excellent choices for the spell Scything Touch because it effects a large area and affects all enemies in that area.
- Cast it on a War Wolf then run him and use sic'em for a -2 ARM to an enemy 21.5 inch away.
Battlebox Fights
She is considered to be one of the best battlebox casters. Her strategy for these 0 point games is to make use of her feat to have a large swing turn with any of the beasts available to her; 1 cost Wraithbane off the Pureblood Warpwolf against casters with DEF/ARM buffs, Primal from the Gorax Rager to either trade off a Wild Argus or throw in the Pureblood if the situation calls for it. Affliction offers a MAT fix against any battle boxes that rely on high DEF, and the animus on the Argus allows for an even better MAT fix, bringing them down to DEF 5.
If you save the feat for an assassination, you can get a DEF 5 target with 3 sets of Bleed with boosted damage into the target. Or you can rock yourself up, shoot with your gun, apply Shadow Bind, and spell away, with bonus points for running two beasts into their back arc, one to channel spells through, and the other to apply dark shroud via upkeep.
Drawbacks & Downsides
- Tanith has an average FURY stat that will run out quickly even when she feats.
- Due to the range on her attacks and spells, she is forced to be closer to a fight than is safe. Be careful not to put yourself in a bad position while trying to set up your force.
Tricks & Tips
- Use Tanith before attacking key targets with the rest of your force, as she makes the targets easier to hit.
List Building Advice
Strategy
Beyond the battlebox, Tanith is primarily a de-buff caster so she can make even mediocre units are decent, and good units really shine. She is however pretty fragile so watch out she isn't too exposed to an assassination. Because she wants to play closer to the action having shield guards, transfers, triggers for her prowl or line of sight blockers are all a good idea. You may also consider putting her Admonition spell on her. That said, getting shadowbind out with her ranged attack is very good and the def de-buff stacks with Affliction.
Theme thoughts
Tanith is one of the few casters then can run any of the Circle themes fairly well.
- Reeves of Orboros synergize well with the Affliction + Roots of Shadow combo.
- War Wolf is a great target for Scything Touch because of how mobile it is with Sic-Em
- Shivers not only a cheap shield guard but Shivers fits Tanith’s battleplan by mimicking the animi you will be casting on feat turn.
- add in a Woldwarden animus to this combo and Shivers can give Tanith Stealth (via Prowl) very easily.
- Tharn Bloodtrackers synergize well with the Affliction + Roots of Shadow combo.
- Tharn Blood Shaman reduces the costs of spells and can cast Rift for you.
- Sentry Stone produces forests to stack with Prowl
Support models - Various themes
- Druid Wilder's help spread out her army on feat turn, and works in most themes. The free upkeep is useful for cycling Scything Touch.
- Gallows Grove an aggressive spell-caster can always use a grove or 2 and removing tough is useful with Affliction.
- Krueger0 - His clouds can protect her and his damage buff is always relevant. She can also debuff targets for him to shoot with his great gun. Although whatever beast he takes won't benefit from Tanith's feat, the Wild Hunt benefit helps mitigate this. Tanith is a little fury strapped so handing a Argus Moonhound or similar over to a Jr isn't the worst plan ever
Minions
Tanith runs minions really well as most of her kit is based around debuffing you would think this would make Secret Masters her preferred theme but in truth the model selection in Devourer's Host is just better and the theme benefit of the Wild Hunt fits better with her battle plan.
- A Swamp Gobber Bellows Crew is a cheap way to trigger Tanith's Prowl, or even Loki's.
- Croak Raiders - The love Affliction because it makes them more accurate and they fix their own damage with Oil.
Battlegroup
- Loki is her pet warbeast that she can take in any theme. She appreciates his shield guard quite a bit and Admonition can stop him getting tied down in melee.
- Tanith has excellent synergy with the any of the Griffons which, on feat turn, can use their high speed and flight to get into position behind the enemy before she channels through them; this allows Tanith to get the backstrike bonus, ignore shields, etc.
- Alternatively you might be better off using a Shadowhorn Satyr instead for its Bounding Leap.
- A Wild Argus can help ensure that Tanith easily hits with her offensive spells by paralyzing non-reach targets.
- An Argus Moonhound removes stealth and improves ranged accuracy 2 things that work really well with the Affliction Reeve combo as well as her own gun.
- Gnarlhorn Satyr + Admonition = Fun. The enemy moves towards you, then you Admonition away, then you counter slam back in.
- When a Woldwarden or Megalith geomancy Bleed they can remove d3 damage. They are also an excellent means of casting Rift. The Woldwarden's animus is another way to get Prowl.
- Storm Raptor - Scything Touch on the big bird covers quite a huge area and brings the damage of its melee attacks up to that of a real gargantuan. Alternatively it can use it's gun in melee and only needs to hit the first of its three shots to always hit a target at effective P+S 18 with Dark Shroud and Sky Fire up.
Starting a 25 point Brawl list
In 2021.12 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.
- Tanith the Feral Song: [+31 WBP]
- Loki: [15 pts]
- Feral Warpwolf: [14 pts]
- Wold Wight: [4 pts]
- Krueger the Stormseer: [free] (5 pts)
- Woldwyrd: [8 pts]
- Blackclad Wayfarer: [3 pts]
- Farrow Slaughterhousers: [7 pts]
- Shifting Stones: [3 pts]
- Swamp Gobber Bellows Crew: [2 pts]
For more Brawlmachine list ideas, see Category: Brawl List
Other
Trivia
- Released in 2016.06 in the battlebox set
- Resculpted in 2021 as a standalone model.
- Tanith's weapon "The Staff of Fate" is made from one of Wurmwoods living branches and was given to her by her master, Vernor the Nightbringer, when she completed her druidic training.
Other Circle models
Video Battle Reports
- 2018.08 Arcane Assist 75 points vs Ashlynn
- See also Category: Video Battle Reports for more casters with videos.
Rules Clarifications
Rules Clarification : Feat:Rites of the Wurm
|
Rules Clarification: : Warlock (Edit) | |||||
|
Rules Clarification : Channeler and/or Arc Node (Edit)
Channeling in melee
Channeler - LOS
Caster - Attack roll
Stealth - It affects both LOS and the attack roll
|
Rules Clarification : Pathfinder (Edit)
|
Rules Clarification : Dark Power (Edit)
|
Rules Clarification : Prowl and/or Just a Tree? (Edit)
|
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
|
Rules Clarification : Blood Boon and/or Rites of Blood and/or Ritual Slaughter and/or Soul Food and/or Blood Weaver and/or Meat for the Beast and/or Reckless Arcana (Edit)
|
Rules Clarification : From Beneath - None yet. (Edit)
Rules Clarification : Roots of Shadow (Edit)
|
Rules Clarification : Shadow Bind , Force Hold, Force Lock, Quagmire, and/or Crawling Chaos (Edit)
|
Rules Clarification: : Admonition (Edit) | |
* What does trigger Admonition
|
Rules Clarification : Blight Storm and/or Anatomical Precision and/or Affliction (Edit)
|
Rules Clarification : Bleed - None yet. (Edit)
Rules Clarification : Rift - None yet. (Edit)
Rules Clarification : Scything Touch (Edit)
|
- Circle Orboros
- Blackclad
- Model
- Battlebox Caster
- Does have Mk4 rules
- Warlock
- Channeler Feat
- Pathfinder
- Dark Power
- Prowl
- Magical Damage
- Blood Boon
- From Beneath
- Roots of Shadow
- Critical Shadow Bind
- Admonition
- Affliction
- Bleed
- Rift
- Scything Touch
- Secret Masters
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
- Brawl List
- Video Battle Reports