Difference between revisions of "Stormsmith Storm Tower"
(→Theme Forces) |
(→Tricks & Tips) |
||
Line 69: | Line 69: | ||
* Unlike Electro Leap, Lightning Generator is not optional. Watch out if you shoot near your your models without immunity, as you '''must'''arc the additional d3 lightnings. | * Unlike Electro Leap, Lightning Generator is not optional. Watch out if you shoot near your your models without immunity, as you '''must'''arc the additional d3 lightnings. | ||
* Keep the grunt just under 1" from the gunner. It's a waste of a medium AoE just to take them out - but if you get too close a small AoE will do it. | * Keep the grunt just under 1" from the gunner. It's a waste of a medium AoE just to take them out - but if you get too close a small AoE will do it. | ||
− | * Watch out for [[RFP]] | + | * Watch out for abilities that [[RFP]] before destroyed that target the Gunner - in that case, there will be no Take Up by the Grunt. |
=Other= | =Other= |
Revision as of 12:59, 27 November 2019
Stormsmith Storm Tower |
The storm tower is one of the most potent applications of storm technology. When activated, the tower mechanikally aggravates the atmosphere above. Storm clouds coalesce instantly as lightning arcs downward, creating a circuit between the tower and the sky. With a blinding flash, the generator disgorges bolts of power that arc through the enemy ranks.
Contents
Basic Info
Stormsmith Storm Tower | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Abilities
- Gunner
- Immunity: Electricity
- Officer
- Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of 1.75".
- Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1" movement for each Grunt in this unit within 2" of it at the start of its advance.
- Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
- Grunt
- Immunity: Electricity - As above.
Weapons
- Gunner
- Storm Tower - 14" range, POW 14 gun
- Lightning Generator - When a model is directly hit with a basic attack made with this weapon, lightning arcs from the model hit to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 4" of the last model it arced to, ignoring this model. Each model the lightning arcs to suffers an unboostable POW 10 electrical damage roll. Lightning arc damage rolls are not considered to have been caused by an attack. Resolve lightning arc damage rolls simultaneously with the damage resulting from the attack that caused the lightning arc.
- Damage Type: Electricity
- Critical Disruption
- Sword - 0.5" reach, P+S 7 melee weapon
- Storm Tower - 14" range, POW 14 gun
- Grunt
- Sword - 0.5" reach, P+S 7 melee weapon
Theme Forces
- Cygnar
- Other Factions
- Hearts of Darkness. They can only go in this theme if Sloan is leading the army. They become Infernal models in this theme.
- Llaelese Resistance. They become Llaelese Mercenary models in this theme and gain Pathfinder.
- Strange Bedfellows. They become Convergence and Mercenary models in this theme.
Thoughts on Stormsmith Storm Tower
Stormsmith Storm Tower in a nutshell
The Stormsmith Storm Tower is cheap mobile artillery. Basically two people carrying something that can zap enemies from a distance and zap them hard.
Combos & Synergies
- Captain Victoria Haley - it loves both her Temporal Barrier and her feat
- Anything that buffs lightning including the Firefly, the Storm Strider, the Silver Line Stormguard, and Nemo3
- The Trencher Master Gunner can give them an extra shot, if you don't want to play a theme force.
Drawbacks & Downsides
- It's a special order model.
- It's fragile if the enemy gets in range.
- Its POW isn't that effective against heavies.
Tricks & Tips
- Unlike Electro Leap, Lightning Generator is not optional. Watch out if you shoot near your your models without immunity, as you mustarc the additional d3 lightnings.
- Keep the grunt just under 1" from the gunner. It's a waste of a medium AoE just to take them out - but if you get too close a small AoE will do it.
- Watch out for abilities that RFP before destroyed that target the Gunner - in that case, there will be no Take Up by the Grunt.
Other
Trivia
- Released in Forces of Warmachine: Cygnar (February 2010)
Other Cygnar models
Rules Clarifications
Rules Clarification : Lightning Generator (Edit)
|
Rules Clarification : Electricity (Edit)
|
Rules Clarification : Disruption (Edit)
|
Rules Clarification : Officer (Edit)
|
Rules Clarification : Electricity (Edit)
|
Rules Clarification : Man-Sized (Edit)
|
Rules Clarification : Mobile Artillery - None yet. (Edit)
Rules Clarification : Take Up (Edit)
|