Difference between revisions of "Stormsmith Grenadiers"
(→Theme Forces) |
m (→Theme Forces) |
||
Line 37: | Line 37: | ||
===Theme Forces=== | ===Theme Forces=== | ||
− | * | + | * '''''Cygnar |
** {{Storm Division}} | ** {{Storm Division}} | ||
− | * | + | * '''''Other Factions |
− | ** | + | ** '''[[Infernal]]''' players can use this unit in the [[Hearts of Darkness]] theme. |
− | ** | + | ** '''[[Mercenary]]''' players can use this unit in the [[Llaelese Resistance]] theme. |
− | ** | + | ** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use this unit in the [[Strange Bedfellows]] theme. |
===Recent Changes=== | ===Recent Changes=== |
Revision as of 03:58, 18 February 2020
Stormsmith Grenadiers |
Cygnar’s stormsmiths do not balk at the strange and sometimes hazardous mechanikal innovations conceived by the brilliant mind of Artificer General Sebastian Nemo. These men and women embrace such lightning-spewing creations with the same enthusiasm and curiosity that first drew them to the stormsmithing arts. Bringing experimental storm chamber technology to the front lines, grenadiers create volatile electrical fields able to take on different properties of electromagnetism and kinetic force.
Contents
Basic Info
Stormsmith Grenadiers | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Abilities
- Immunity: Electricity
- Force Barrier - This model gains +2 DEF against ranged attack rolls and Blast Resistance. (Blast Resistance - A model with Blast Resistance gains +4 ARM against blast damage.)
Weapons
- Storm Grenade- 6" range, 3" AOE, POW 13 gun
- Damage Type: Electricity
- Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
- Galvanic Blast Field - On a direct hit against an enemy model, the AOE becomes a hazard that remains in play for one round. Models entering or ending their activations in the AOE suffer a POW 10 electrical damage roll.
- Kinetic Grip - When a model is hit by this attack, it suffers -2 SPD for one round.
- Voltaic Vortex - On a direct hit against an enemy model, before rolling damage push models within 2" of the model directly hit 2" directly toward it in the order you choose.
- Sword - 0.5" reach, P+S 7 melee weapon
Theme Forces
- Cygnar
- Other Factions
- Infernal players can use this unit in the Hearts of Darkness theme.
- Mercenary players can use this unit in the Llaelese Resistance theme.
- Mercenary and Convergence players can use this unit in the Strange Bedfellows theme.
Recent Changes
2019.08 Dynamic update
- Down a point to 6
Thoughts on Stormsmith Grenadiers
Stormsmith Grenadiers in a nutshell
Stormsmith Grenadiers are a three person utility unit designed to mess with the enemy in interesting ways. Dragging them together, slowing them down, or messing up infantry by leaving templates. And they are very resistant to shooting.
Combos & Synergies
- Sources of electrical damage love Cygnar's electrical buffs like the Firefly, the Silver Line Stormguard, and the Storm Strider. The latter now makes their attack against enemies in its CMD range technically RAT8.
- Stormsmith Grenadiers love Captain Victoria Haley's Temporal barrier. It helps them hit, it helps them not get charged. And speed debuffs stack.
- Major Victoria Haley has some fun interactions with them,
- They have nice attacks, making them a good choice to Snipe
Drawbacks & Downsides
- They die in melee, to magic, and to AoEs that set people on fire.
- The range of their weapon is nothing short of ridiculous - even if their Kinetic Grip grenade hits a Khador heavy with a 1" melee RNG, it can still charge and reach them next turn. Don't expect them to survive for long, once they throw their grenades.
Tricks & Tips
- Screen them - they're too expensive to expose at the frontline.
- A Voltaic Vortex followed by a Kinetic Grip can leave the enemy messily stuck together.
- They can drag enemies forward where you want them.
- Kinetic Grip stacks nicely with Haley 1's Temporal Barrier for stopping SPD4 enemies in their tracks.
- Mind the wording; apart from Kinetic Grip, all effects require a direct hit upon an enemy model.
- With Force Barrier you don't have to be afraid of blast damage - neither from enemy, nor from friendly fire.
Other
Trivia
Released 2016.10
Other Cygnar Models
Rules Clarifications
Rules Clarification : Electricity (Edit)
|
Rules Clarification : Attack Type and/or Arcane Savant (Edit)
|
Rules Clarification : Galvanic Blast Field (Edit)
|
Rules Clarification : Kinetic Grip - None yet. (Edit)
Rules Clarification : Voltaic Vortex (Edit)
|
Rules Clarification : Force Barrier (Edit) |