Steelhead Mortar Crew
Steelhead Mortar Crew |
Prime This model is available in one Prime Army, Soldiers of Fortune. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Each piece of artillery employed by the Steelheads has a distinct role, directed by veteran gunners to exploit that artillery’s strengths. Mortars fire in high soaring arcs, directing explosive payloads onto the heads of distant targets, even those otherwise shielded from direct fire by intervening walls or warjacks. While such firing arcs make it difficult to aim with pinpoint accuracy, the size and impact of mortar blasts makes up for this. Mortar fire obliterates infantry and leaves the ground pocked with craters.
Contents
Basic Info
Steelhead Mortar Crew | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Mercenary - This unit will work for Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.
Abilities
- Gunner
- Officer
- Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of 1.75".
- Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1" movement for each Grunt in this unit within 2" of it at the start of its advance.
- Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
- Grunts
- None
Weapons
- Gunner
- Mortar - 18" range, 4" AOE, POW 15 ranged attack
- Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
- Crater - The AOE is rough terrain and remains in play for one round.
- High-Explosive - Blast damage caused by this weapon is POW 10.
- Inaccurate - This model suffers -4 to attack rolls with this weapon.
- Minimum Range [ 8" ] - Attacks made with this weapon cannot target models within 8" of this model.
- Sword - 0.5" reach, POW 3, P+S 9 melee attack
- Mortar - 18" range, 4" AOE, POW 15 ranged attack
- Grunts
- Sword
Theme Forces
- Mercenary
- Operating Theater (Only if a Cephalyx Dominator is attached)
- Soldiers of Fortune
- The Kingmaker's Army. This model/unit gains Feign Death in this theme.
- Other Factions
- Infernal players can use this unit in the Hearts of Darkness theme, but only if Crosse2 is leading the army.
- Furthermore, Mercenaries can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
Thoughts on the Steelhead Mortar Crew
Steelhead Mortar Crew in a nutshell
The Mortar is intended to clear out infantry that could potentially jam up the Steelhead infantry lines. Thanks to High Explosive and Arcing Fire, mortars can fire past your own lines and decimate light infantry. Against heavier targets, it leaves behind rough terrain for some board control.
If your opponent has a lot of medium or small base infantry and no blast-immunity, this piece can do some work. If not, it might be dead weight, hence the lower price tag than the other pieces.
Combos & Synergies
- Played in the Steelhead theme with Mark Target on solos it gets more accurate. Not that RAT 3 is good - or even RAT 5 if aiming
- Captain Damiano's Money Shot makes its blast damage POW 12 and ups it to RAT 3.
- The Steelhead Gunner can grant an additional damage dice against huge bases though this is not the preferred use for this piece. He also adds Veteran Leader to help with the low RAT.
- The Steelhead Arcanist grants it magic weapon and deals with clouds.
- Durgen Madhammer appreciates this piece more than most thanks to his feat. Boosted attack rolls mean it can actually hit something, and boosted damage rolls on high explosive shots are surprisingly effective
- Knock something down with a Quake shot from the Steelhead Cannon Crew, then follow up with a direct hit from this (that will only miss on snakeeyes)
- Sergeant Nicolas Verendrye can bring back their grunts.
Drawbacks & Downsides
- It has very little value into armies with lots of high ARM and pathfinder.
- Even though it's pretty easy to engineer +5 RAT even without Damiano, Inaccurate still sucks.
Tricks & Tips
- Aim for the middle of the enemy - that pie plate has to land somewhere.
Other
Trivia
Released at Adepticon 2019.03
Other Theme Forces
Cryx (Edit) | |
Cygnar (Edit) | Khador (Edit) |
Protectorate of Menoth (Edit) | Crucible Guard (Edit) |
Other Mercenary models
Rules Clarifications
Rules Clarification : Officer (Edit)
|
Rules Clarification : Man-Sized (Edit)
|
Rules Clarification : Mobile Artillery - None yet. (Edit)
Rules Clarification : Take Up (Edit)
|
Rules Clarification : Arcing Fire (Edit)
|
Rules Clarification : Crater - None yet. (Edit)
Rules Clarification : High-Explosive (Edit)
|
Rules Clarification : Inaccurate - None yet. (Edit)
Rules Clarification : Minimum Range - None yet. (Edit)
- Mercenary
- Steelhead
- Weapon Crew
- Unit
- Model
- Does have Mk4 rules
- Crucible Guard Mercenary
- Cryx Mercenary
- Cygnar Mercenary
- Khador Mercenary
- Protectorate of Menoth Mercenary
- Officer
- Man-Sized
- Mobile Artillery
- Take Up
- Arcing Fire
- Crater
- High-Explosive
- Inaccurate
- Minimum Range
- Operating Theater
- Soldiers of Fortune
- The Kingmaker's Army
- Hearts of Darkness
- Black Industries
- Dark Host
- The Ghost Fleet
- Scourge of the Broken Coast
- Gravediggers
- Heavy Metal
- Sons of the Tempest
- Storm Division
- Armored Korps
- Jaws of the Wolf
- Legion of Steel
- Winter Guard Kommand
- Exemplar Interdiction
- Guardians of the Temple
- The Creator's Might
- The Faithful Masses
- Magnum Opus