Difference between revisions of "Steelhead Ironhead"

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(Thoughts on the {{PAGENAME}})
 
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* You can really only take this outstanding piece in the Steelhead theme or Kingmakers.
 
* You can really only take this outstanding piece in the Steelhead theme or Kingmakers.
 
* MAT 5 does place this model solidly in the support category. It's weapons look good, but you won't want to use them unless desperate.
 
* MAT 5 does place this model solidly in the support category. It's weapons look good, but you won't want to use them unless desperate.
 +
* The Power Lifter is excellent to add to your threat range, but two don't do twice as much as one because you don't always want an extra 2" once. So must Soldiers of Fortune lists contain one but few contain two.
  
 
===Tricks & Tips===
 
===Tricks & Tips===

Latest revision as of 20:45, 23 March 2020

We have 1297 articles and 90% are complete!   Please help review these models from 12+ months ago: (and/or the rest) (Edit)  

Mercenary Logo.jpg Steelhead Ironhead

Mercenary Steelhead Solo

While found in the largest numbers inside the Khadoran Army, fighting men and women decked out in heavy, steam-powered armor are not exclusive to that kingdom. A number of successful mercenaries with mechanikal aptitude have opted to be outfitted in this sort of gear. For those who can afford it, such armor makes its wearer nearly invulnerable to small-arms fire and greatly increases survivability to explosives and even direct hits from major ordnance. For the best mercenary mechaniks, being an Ironhead is the closest they have to a guarantee they will live long enough to collect payment.

Basic Info

Steelhead Ironhead
Missing Info
Steelhead Ironhead.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 5
STR 8
MAT 5
RAT N/A
M.A. N/A
DEF 10
ARM 18
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 10
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 4
N/A
N/A
FA 2
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Girded - This model and friendly models B2B with it do not suffer blast damage.
  • 'Jack Marshal symbol.jpg 'Jack Marshal
  • Mechanikally Adept - This model can target non-Faction models with Repair special actions.
  • Power Lifter - Once per turn at any time during its activation, this model can choose one other friendly Faction large-based or smaller model within 2" of it. You can place that model anywhere completely within 2" of its current location, and if it was knocked down, it immediately stands up unless it was knocked down this turn.
  • Repair [d3+2] (★ Action) - RNG B2B. Target friendly Faction construct model. If the model is in range, remove d3+2 damage points from it.
  • Repairable - This model can be targeted with Repair special actions as if it were a construct model.

Weapons

  • Industrial Clamp - 1" reach, POW 5, P+S 13 melee attack
    • Clamp - An enemy model with an equal or smaller base hit by this weapon suffers -2 DEF and for one round cannot advance while within the Ironhead's melee range.
  • Forge Hammer - 1" reach, POW 6, P+S 14 melee attack

Theme Forces

  • Other Factions
    • Mercenary/Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
    • Aside from that, there are a few themes that will change what Faction this model counts as (and thus what "friendly Faction only" buffs it can receive). For this model they are:


Thoughts on the Steelhead Ironhead

Steelhead Ironhead in a nutshell

The Steelhead Ironhead is a durable support piece that provides solid repair, some blast-immunity and most importantly, a 2" place that requires no expenditure of resources every turn. Power Lifter is endlessly useful, and this is a huge selling point for the Steelhead Theme. It's also halfway decent in melee should you ever find it necessary to put it there.

Combos & Synergies

  • Repair a Tried and True Warjack for even more healing.
  • There's a whole list of models that like being Craned, see Tips & Tricks, but Weapon Crews in particular like being Craned into position to shoot, and/or being B2B with him to avoid blast damage.
  • The Ironhead Crane combined with Boomhowler2s reposition allows a lot of movement shenanigans for your warjacks.

Drawbacks & Downsides

  • He's a jack marshal without a drive.
  • You can really only take this outstanding piece in the Steelhead theme or Kingmakers.
  • MAT 5 does place this model solidly in the support category. It's weapons look good, but you won't want to use them unless desperate.
  • The Power Lifter is excellent to add to your threat range, but two don't do twice as much as one because you don't always want an extra 2" once. So must Soldiers of Fortune lists contain one but few contain two.

Tricks & Tips

  • There's a lot you can do with the Crane
    • Your SPD 5 warjacks threat 2" farther with this. Magnus2's warjacks in particular can go real far under Escort.
    • Pull your caster back into safety after they stick their necks out.
    • Place your Steelhead Mortar or Volley Gun into aiming range.
    • Place a model in a position where it has line of sight to charge or simply walk to the target.
    • Disengage an engaged model.
    • In Soldiers of Fortune you can combine the Crane with a Heavy Cavalry's bulldoze to get 4" threat extension.
  • Despite primarily being a support solo the Ironhead packs a decent punch, especially under Damiano's feat and many other damage buffs in faction.

Other

Trivia

  • Released in the Soldiers of Fortune expansion (2019.03)
  • Is its head made out of Steel, or Iron?! It's a mystery!

Other Theme Forces

Cryx (Edit)

Cygnar (Edit)

Khador (Edit)

Protectorate of Menoth (Edit)

Crucible Guard (Edit)

Other Mercenary models

Mercenary Logo.jpg       Mercenary Index       (Edit)
Mercenary 'Jack Controllers (Human) (Edit)
Warcasters

Ashlynn1 - Ashlynn2 - Aurora2 - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae

Non-Casters Battlegroup Contoller

Asphyxious4 - Crosse1 - Nemo4

'Jack Marshal

Colbie Sterling - Dirty Meg - MacHorne1 - MacHorne2 - Raluk Moorclaw - Rutger Shaw -

Mercenary Warjacks (Human)   (Edit)
Light Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard
Heavy Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber
Colossal Blockader - Galleon
Rhulic 'Jack Controllers (Edit)
Warcaster Durgen Madhammer - General Ossrum - Gorten Grundback
'Jack Marshal Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments

Doctor Stygius - Madelyn Corbeau - Reinholdt - Wyshnalyrr

Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units

Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Legion of Lost Souls - Ogrun Assault Corps - OoI Resolutes - OoI Vigilants - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - SH Cannon - SH Halberdiers - SH Cavalry - SH Mortar - SH Riflemen - SH Volley Gun - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) - Special WA: Morrowan Battle Priest (Morrow units)

Character Units

Alexia1 - Asphyxious4 - Croe's Cutthroats - Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowler1 - Herne & Jonne - Lady Aiyana & Master Holt - Lynus & Edrea - MacHorne1 - The Commodore Cannon - The Devil's Shadow Mutineers

Solos

Cephalyx Agitator - Gobber Tinker - Menite Archon - Morrowan Archon - Ogrun Bokur - Powder Monkey - SH Arcanist - SH Ironhead - SH Gunner - Swamp Gobber River Raider Thamarite Advocate - Thamarite Archon - Void Archon

Character Solos

Alexia, Mistress of the Witchfire (2) - Alexia, The Undying (3) - Alten Ashley - Anastasia Di Bray - Balthazar Bamfist - Black Bella, Duchess of Dread - Bloody Bradigan - Boomhowler, Solo Artist - Bosun Grogspar - Brun Cragback & Lug - Captain Crawtooth - Colbie Sterling, Captain of the BRI - Dahlia Hallyr & Skarath - Dez - Dirty Meg - Doc Killingsworth - Doctor Stygius - Eilish Garrity, the Occultist - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - First Mate Hawk - Flugwug the Filcher - Gastone Crosse - Glyn Cormier, Illuminated One - Gorman di Wulfe, Rogue Alchemist (1) - Gorman the Mad (2) - Grand Master Gabriel Throne - Gubbin - Gudrun the Wanderer - Harlan Versh, Illuminated One - Harlowe Holdemhigh - Hermit of Henge Hold - Hutchuk, Ogrun Bounty Hunter - J.A.I.M.s - Kell Bailoch - Lanyssa Ryssyl, Nyss Sorceress - Lord Rockbottom - MacHorne2 - Major Harrison Gibbs - Master Gunner Dougal MacNaile - Orin Midwinter, Rogue Inquisitor - Ragman - Raluk Moorclaw, the Ironmonger - Rhupert Carvolo, Piper of Ord - Rorsh & Brine - Rutger Shaw, Professional Adventurer - Savio Montero Acosta - Saxon Orrik - Scythe - Sergeant Nicolas Verendrye - Stannis Brocker - Taryn Di La Rovissi, Llaelese Gun Mage - Thor Steinhammer - Viktor Pendrake - Weird Wendell - Widget, Tinker Extraordinaire - Wrong Eye & Snapjaw

Battle Engines

Hammerfall Siege Crawler - Nemo4

Theme Forces (Edit)
Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - Strange Bedfellows - The Irregulars - The Kingmaker's Army - The Talion Charter
This index was last updated: 2020.03

Rules Clarifications

Rules Clarification : Girded - None yet. (Edit)
Rules Clarification : Mechanikally Adept - None yet. (Edit)

RC symbol.png

Rules Clarification : Crane and/or Power Lifter     (Edit)

RC symbol.png

Rules Clarification : Repair      (Edit)

  • When repairing warjacks, you can choose which damage boxes to heal - they don't all have to be the same column.
  • If you get a +1 bonus to a repair roll, that is one extra hitpoint healed. Not +1 to the number of pips showing on the dice.

Rules Clarification : Repairable - None yet. (Edit)


RC symbol.png

Rules Clarification : Clamp      (Edit)

  • Unlike Shadowbind and similar abilities, the Clamp prevents all advances.
  • Models hit with the Clamp may still be placed, so abilities like Apparition will still work.
  • The restriction applies to all advances: normal activation, bonus in-activation (like Overtake), and out-of-activation (like Energiser).