Slam

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  • Slam - A recap of the Slam rules.
  • Category:Slam - A list of special abilities/weapons that can trigger a Slam.

A Slam can be caused by either a Power Attack or as the special effect from a spell/weapon. Regardless of the cause, the effect on the slammed model is the same.

This article covers the rules for slams and being slammed. See also the basic training article LPG - Power Attacks for some strategy for slams.

Slam (Recap)

A Power Attack Slam is slightly different to a Slam caused by a spell or weapon. The differences have been highlighted blue and green respectively.

Power Attack Slam

  1. Declare the slam target
  2. Move the slamming model
  3. Roll to hit the slam target
    • -2 to hit if the target is larger than you.
  4. If you hit, slam the target d6" backwards
    • Halve the distance if the target is larger than you.
    • Add +2" if you're a huge-based model doing a Power Attack Slam.
    • The slammed model bowls over smaller models, but stops if it contacts a model that has an equal-or-larger base size, or if it hits an obstacle.
    Apply the rule of least disturbance as necessary
  5. Slam damage vs target:
    STR + 2d6 (+1d6 if its slam was stopped by contacting an equal-or-larger model or obstacle).
    Can be boosted
    Target is knocked down
  6. Collateral damage vs bowled over smaller models:
    STR + 2d6
    Can't be boosted
    Smaller models are knocked down
  7. Collateral damage vs contacted equal-size models:
    STR + 2d6
    Can't be boosted
    Equal-size models are knocked down
  8. Collateral damage vs contacted larger models:
    No damage
    Not knocked down

Spell/Weapon Slam

  1. Steps 1 to 3 are not applicable for spells/weapons
  2. N/A
  3. N/A
  4. Roll to hit with the spell/weapon
  5. If you hit, slam the target the distance specified by the weapon/spell.
    • The distance is not halved, nor does it get bonus distance if you're a huge base. It is just whatever distance the weapon/spell says.
    • The slammed model bowls over smaller models, but stops if it contacts a model that has an equal-or-larger base size, or if it hits an obstacle.
    Apply the rule of least disturbance as necessary
  6. Slam damage vs target:
    The POW specified by the spell/weapon + 2d6 (+1d6 if its slam was stopped by contacting an equal-or-larger model or obstacle).
    Can be boosted
    Target is knocked down
  7. Collateral damage vs bowled over smaller models:
    The POW specified by the spell/weapon + 2d6
    Can't be boosted
    Smaller models are knocked down
  8. Collateral damage vs contacted equal-size models:
    The POW specified by the spell/weapon + 2d6
    Can't be boosted
    Equal-size models are knocked down
  9. Collateral damage vs contacted larger models:
    No damage
    Not knocked down

Slamming (Power Attack)

Any medium-based or larger warjack/warbeast can make a Slam Power Attack, as long as it hasn't forfeited its Movement and/or Action.

  • A warbeast must be forced to perform a Slam Power Attack.
  • A warjack must spend a focus point to perform a Slam Power Attack.

The slam move

  1. Pick a target in your LOS.
  2. Turn your warjack/warbeast to directly face the target.
  3. Advance your warjack/warbeast it's currrent SPD + 3".
    • You don't ignore free strikes.
  4. You cannot choose to stop the slam move. You only stop your advance when either:
    • You contact an obstacle, obstruction, or model (and you don't have a special rule that lets you move through them).
    • Something causes the slamming model to be pushed, thrown, or placed during its advance.
    • You get into 'slam range' of your target.
      • For colossals & gargauntuans, this is 2".
      • For anyone else, it's 0.5" (regardless of the range of their normal melee weapons).
    • You run out of movement.
  5. You can't change your facing after finishing the move.

If you made it into melee range with your target, you also need to know how far you moved in total:

  1. If you moved 3" or more, you made a Fully Successful slam. You get to slam the target.
  2. If you moved less than 3", you were Mildly successful. You only get a normal attack with no boosts, and the targeted is not knocked back.

If you did not make it into melee range with your target, your attack was Unsuccessful your activation immediately ends.

  • You may not trigger stuff like Reposition after an unsuccessful slam, because you 'skip' the "at the end of activation" portion.

The slam attack

If your slam move was Fully Successful, then

  1. Make a melee attack roll
    • If the target has a larger base than you, you suffer -2 to the attack roll.
  2. If the roll misses
    • Nothing happens. Next step is covered in "After the attack", below.
  3. If it hits then the target is slammed. The 'default' distance is d6", but can be modified:
    • If the target has a larger base than you, the slam distance is halved.
    • If you are a colossal or gargantuan slamming a small-based (not smaller, just small), then add 2" to the slam distance.
    • For moving the slammed model and damaging it, refer to "Being Slammed" (below).
  4. Once you've made the attack and moved the model, skip ahead to "After the attack"

If your slam move was Mildly successful, then:

  1. Make a normal melee attack and damage roll.
  2. Once you've made the attack, skip ahead to "After the attack"

After the slam attack

  • Whether the target was slammed or not, the slamming model can buy additional attacks against anyone who is still in their melee range.
  • You don't get your initial melee attacks, though.

Slam (Other)

There are several weapons/spells that cause the target to be slam, you can review them at Category: Slam.

When this occurs, the weapon/spell will always say what direction the target is slammed (normally "directly away") and how far it is thrown (normally "d6 inches").

So, the main differences between this type of Slam and a "Power Attack Slam" that players get tripped up on are:

  • You can slam larger based models.
  • The slam distance has no correlation to your base size.
  • This type of slam is not a Power Attack, so won't benefit from anything that specifically boosts Power Attacks (such as Borka1's feat).

Being Slammed

Finally, we get to the interesting part! Now we need to move the slammed model, work out whether any other models are hit by the slammed model, and apply damage appropriately.

How to move a "slammed" model

  1. Move the slammed model directly away from the slamming model (Power Attack) or as per the spell/weapon's rules text (other).
    • The slammed movement is slowed down by rough terrain.
    • The slammed model suffers damaging effects of hazards it enters and/or passes through (such as acid clouds).
  2. You stop moving the slammed model if it contacts an obstacle, obstruction, or a model that is equal- or larger-based.
    • The slammed model goes straight through models with a smaller base size.
  3. If it's final position is on top of another model, use the Rule of Least Disturbance to jiggle the models into legal positions. All those models count as being contacted by the slammed model.

Damage (etc) on the "slammed" model

  1. After the slammed movement, the slammed model is knocked down.
    • If it can't be knocked down, but activates later on the same turn (ie it was slammed by a friendly model) then it must forfeit either movement or action.
    • If, after the slam movement, it's landed somewhere it gains immunity to knockdown then it won't be knocked down. For instance it was slammed into a No Sleeping on the Job aura, or into B2B with a Defensive Line model.
  2. The slammed model suffers a damage roll equal to:
    • Slam (Power Attack) : POW is equal to the attacker's current STR.
    • Throw (Other) : POW is as per the weapon/spell's text description.
    • Add 1d6 if the model was stopped by an obstacle, obstruction, or a model with an equal- or larger-base size. (Also known as "Contact damage").
    • Slam damage is boostable.

Damage (etc) on the "contacted" model(s)

Contacted models suffer "Collateral" damage. This depends on their base size relative to the slammed model:

  1. For contacted models with an smaller base size, which the slammed model moved "through" and/or landed "on"
    • They are knocked down.
    • They suffer a Collateral damage roll with a POW equal to:
      • Slam (Power Attack) : POW is equal to the attacker's current STR.
      • Slam (Other) : POW is as per the weapon/spell's text description.
      • Collateral damage is 'not boostable.
  2. For contacted models with an equal base size, which the slammed model stopped when it contacted:
    • They are knocked down
    • They suffer a Collateral damage roll as above.
  3. For contacted models with a larger base size, which the slammed model stopped when it contacted:
    • They don't suffer anything.

Collateral damage is simultaneous with the slammed model's damage. Also, collateral damage is not considered to be from an enemy attack and will not trigger stuff like Vengeance.

Other

Rules Clarifications

RC symbol.png

Rules Clarification:  : Slam      (Edit)
(Click Expand to read)

 
  • General
    • If you slam someone via a Power Attack the distance they move depends on relative base sizes.
    If you slam someone via a weapon or spell, the distance they move will be as per that weapon's/spell's rules text. Sometimes it doesn't depend on base size.
    • Obstacles stop slams, but they don't stop throws.
    Obstructions stop both.
    • If three models are B2B and in a triangle formation, and you slam one toward the other two, it will contact both those two models simultaneously. (Infernal Ruling)
    • You can add model special rules (such as Gang) to the damage roll.
  • Power Attack Slam
    • You don't add any special rules on your model, unless it specifically refers to Power Attack Slam (such as Hard Head)
    • You can use an "any time" ability after resolving the slam movement but before the slam attack roll. (Infernal Ruling)
    • The range of a Power Attack Slam is irrespective of your weapon range:
      • A Power Attack Slam made by a colossal or gargantuan has a 2˝ melee range.
      • A Power Attack Slam made by any other model has a 0.5˝ melee range.
    • You can boost the damage roll.
  • Weapon Slam (ie Smite)
    • You use the weapon's full P+S, not the attacker's base STR.
    • You can add weapon special rules (such as Weapon Master) to the damage roll.
    • You can boost the damage roll (and if you charged, it is auto-boosted).
  • Dual Attack & Slam/Trample ( Edit )
Power Attack Slam and Trample combine your Normal Movement and Combat Action, and how this works with Dual Attack is:
  • Slam: You must resolve the movement, the attack, and moving the slammed model. Only then can you make initial ranged attacks.
  • Trample: You must resolve the movement, the attacks, and the free strikes. Only then can you make initial ranged attacks.
  • (Infernal Ruling)
  • Incorporeal vs Slammed/Thrown models ( Edit )
    • Incorporeal models cannot be moved by someone trying to slam them.
    • Slammed models can move through Incorporeal models.
      • If they have enough movement to get past them, no dramas.
      • If they land on them, you move the Incorporeal model out of the way as per the Rule of Least Disturbance.
      • If the Incorporeal model cannot be moved (i.e. it's a flag) then you move the slammed model out of the way, also by the rule of Least Disturbance.
      • For the purposes of Collateral Damage, only the model(s) you contacted before you applied the rule of Least Disturbance count as contacted.
    • The same logic applies to Throws.
  • Collateral Damage
    • Collateral damage cannot be boosted and is not considered damage from an attack or model. Refer page 33 of the 2021.08 version of the rules pdf. As a result:
      • It doesn't trigger stuff that relies on being hit by an enemy (such as Shock Field) or damaged by an enemy (such as Vengeance).
      • It doesn't get bonus damage from stuff that adds to a model's damage roll (such as Signs & Portents or Prey).
      • It doesn't matter if the attacker has crippled weapon systems or aspects.

See Also

Power Attack (Edit)
Head-Butt Category:Head-Butt
Power Strike Being Slammed Colossals & Gargantuans only
Slam Being Slammed Category: Slam
Sweep Colossals & Gargantuans only
Throw Being Thrown Category: Throw
Trample Category: Trample
Power Attack Tactics