Difference between revisions of "Shrine of the Lawgiver"

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{{Protbox|{{Protectorate}} {{Exemplar}} [[Structure]] }} [[Category: Model]]
 
{{Protbox|{{Protectorate}} {{Exemplar}} [[Structure]] }} [[Category: Model]]
 +
{{4P|Final Interdiction}}
  
 
''The Exemplar shrine is much more than a simple place of worship. Within its walls, individual Exemplar knights hold vigil to reaffirm their oaths of brotherhood and service to the Creator of Man. Within the foundation of every shrine are stones recovered from ancient ruins unearthed near Icthier, the first city built in Menoth’s name. Within the basilica is a reliquary holding the remains of an Exemplar hero, still wearing the armor of the order and with a relic blade close at hand, an inspiration to all who meditate within. Every sworn Exemplar stands ready to take up arms and join battle at a moment’s notice, should such a shrine be threatened. Divine scripture encircles its central chamber; these verses of faith and fury act as a guide to the brotherhood that holds the shrine to be sacred. So holy are these structures that enemies of the faith find themselves undone in the presence of an Exemplar shrine, their unworthy flesh consumed by manifested divine wrath.
 
''The Exemplar shrine is much more than a simple place of worship. Within its walls, individual Exemplar knights hold vigil to reaffirm their oaths of brotherhood and service to the Creator of Man. Within the foundation of every shrine are stones recovered from ancient ruins unearthed near Icthier, the first city built in Menoth’s name. Within the basilica is a reliquary holding the remains of an Exemplar hero, still wearing the armor of the order and with a relic blade close at hand, an inspiration to all who meditate within. Every sworn Exemplar stands ready to take up arms and join battle at a moment’s notice, should such a shrine be threatened. Divine scripture encircles its central chamber; these verses of faith and fury act as a guide to the brotherhood that holds the shrine to be sacred. So holy are these structures that enemies of the faith find themselves undone in the presence of an Exemplar shrine, their unworthy flesh consumed by manifested divine wrath.
 
{{BAHI1}}
 
  
 
=Basic Info=
 
=Basic Info=
Line 10: Line 9:
 
| image = Shrine of the Lawgiver.jpg
 
| image = Shrine of the Lawgiver.jpg
 
| base  = Huge
 
| base  = Huge
| spd  = Immobile
+
| spd  = -
 +
| str  = -
 
| mat  irrelevant  
 
| mat  irrelevant  
 
| rat  = 6
 
| rat  = 6
Line 17: Line 17:
 
| cmd  = 12
 
| cmd  = 12
 
| hp    = 28
 
| hp    = 28
| cost  = 14
+
| cost  = 12
 
| fa    = 2
 
| fa    = 2
 
}}
 
}}
 +
 +
{{Structure}}
  
 
===Abilities===  
 
===Abilities===  
* {{Structure}}
 
 
* {{Construct}}
 
* {{Construct}}
 
* {{Forward Deployment}}
 
* {{Forward Deployment}}
Line 33: Line 34:
  
 
===Weapons ===  
 
===Weapons ===  
* '''Divine Wrath''' - 14" range, POW 14 ranged attack
+
{|class="wikitable"
** {{Magical Damage}}
+
{{Ranged|Divine Wrath|14|14|
** {{Jaws of Urcaen}}
+
* {{Magical Damage}}
** {{Rear Attack}}
+
* {{Jaws of Urcaen}}
** {{Reload|1|spend soul tokens|soul spent}}
+
* {{Rear Attack}}
 +
* {{Reload_1|spend 1 soul token}} }}
 +
|}
  
 
===Theme Forces ===
 
===Theme Forces ===
* {{Exemplar Interdiction}}
+
* {{Exemplar Interdiction}}. It gains [[Aegis]] in this theme.
 
* {{Guardians of the Temple}}
 
* {{Guardians of the Temple}}
 
* {{The Creator's Might}}
 
* {{The Creator's Might}}
Line 53: Line 56:
 
* Since you bring back models in the Maintenance Phase, they can make Vengeance attacks. Models with Vengeance in Protectorate are [[Exemplar Cinerators]], [[Daughters of the Flame]] under [[Thyra, Flame of Sorrow|Thyra]], or units that [[Reznik2]] has put Death March on.
 
* Since you bring back models in the Maintenance Phase, they can make Vengeance attacks. Models with Vengeance in Protectorate are [[Exemplar Cinerators]], [[Daughters of the Flame]] under [[Thyra, Flame of Sorrow|Thyra]], or units that [[Reznik2]] has put Death March on.
 
* Anything that improves the Shrine's accuracy is welcome; Death Sentence from [[Severius1]] and [[Kreoss3]], knockdown effects like [[Kreoss1]]'s feat or [[Scourge]] from Malekus, and the [[Reckoner]]'s Flare are some examples.
 
* Anything that improves the Shrine's accuracy is welcome; Death Sentence from [[Severius1]] and [[Kreoss3]], knockdown effects like [[Kreoss1]]'s feat or [[Scourge]] from Malekus, and the [[Reckoner]]'s Flare are some examples.
* [[Eye of Menoth]] from [[Severius 0]] and [[Severius 1]] increase its accuracy and damage output, making [[Divine Wrath]] and [[Jaws of Urcaen]] quite dangerous.  
+
* [[Feora3]] can cast Incite, making it MAT 8, POW 16 on the gun.
 +
* [[Eye of Menoth]] from [[Severius0]] or [[Severius1]] increase its accuracy and damage output, making its gun quite dangerous.  
 
* [[Blood of Martyrs]] has Side Step, but will take free strikes from enemies it bounces off of; Ghostly can keep it safe from those and allow it to dig deeper while ignoring terrain.
 
* [[Blood of Martyrs]] has Side Step, but will take free strikes from enemies it bounces off of; Ghostly can keep it safe from those and allow it to dig deeper while ignoring terrain.
 
* [[Hand of Silence]] allows you to direct souls to the Shrine or any other model with Soul Taker, useful for if you have multiple models with that rule.
 
* [[Hand of Silence]] allows you to direct souls to the Shrine or any other model with Soul Taker, useful for if you have multiple models with that rule.
 
* Since the Shrine is an Exemplar model, the [[Exemplar Bastion Seneschal]] allows other Exemplars to move and see through it via Tactician.
 
* Since the Shrine is an Exemplar model, the [[Exemplar Bastion Seneschal]] allows other Exemplars to move and see through it via Tactician.
 +
* [[Steelhead Halberdiers]] with an [[Attendant Priest]] count as friendly faction models. [[Sergeant Nicolas Verendrye]] can still recur them regardless so you got a nice soul engine going (note this only works in Creator's Might).
 +
* [[Idrian Skirmishers]] - They are a good recursion target and load it up with souls when they die.
 +
* [[Menite Archon]] - The probably best recipient for Ghostly.
  
 
===Drawbacks & Downsides===
 
===Drawbacks & Downsides===
 
* {{BAHI2}}
 
* {{BAHI2}}
* The Shrine (obviously) can't move, meaning you'll need to be careful about its position. Additionally, it can't contest any scenarios; although 14 points aren't ludicrously expensive, it might be too much for some lists.
+
* The Shrine (obviously) can't move, meaning you'll need to be careful about its position. Additionally, it can't contest any scenarios; although 12 points aren't ludicrously expensive, it might be too much for some lists.
 +
* Shield Guard can neuter the gun effectively, since you only get the spray attack if you box the original targetted model.
 +
* certain match ups will make it harder to get the souls you need to work at peak efficiency.
  
 
===Tricks & Tips===
 
===Tricks & Tips===
{{PH}}
+
None, it's a fairly straightforward model.
 +
 
  
 
=Other=
 
=Other=
 
===Trivia===
 
===Trivia===
* Released in Exemplar Interdiction CID (2018.05)
+
* Released in Exemplar Interdiction expansion (2018.05)
  
 
===Other Protectorate models===
 
===Other Protectorate models===

Latest revision as of 00:06, 16 March 2023

Protectorate Logo.jpg Shrine of the Lawgiver

Protectorate Exemplar Structure

Mk4 icon.png
Prime
This model is available in one Prime Army, Final Interdiction. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.

Note that the rest of this page is about the model's Mark III rules.

The Exemplar shrine is much more than a simple place of worship. Within its walls, individual Exemplar knights hold vigil to reaffirm their oaths of brotherhood and service to the Creator of Man. Within the foundation of every shrine are stones recovered from ancient ruins unearthed near Icthier, the first city built in Menoth’s name. Within the basilica is a reliquary holding the remains of an Exemplar hero, still wearing the armor of the order and with a relic blade close at hand, an inspiration to all who meditate within. Every sworn Exemplar stands ready to take up arms and join battle at a moment’s notice, should such a shrine be threatened. Divine scripture encircles its central chamber; these verses of faith and fury act as a guide to the brotherhood that holds the shrine to be sacred. So holy are these structures that enemies of the faith find themselves undone in the presence of an Exemplar shrine, their unworthy flesh consumed by manifested divine wrath.

Basic Info

Shrine of the Lawgiver
Missing Info
Shrine of the Lawgiver.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Huge
SPD -
STR -
MAT {{{mat}}}
RAT 6
M.A. N/A
DEF 5
ARM 20
CMD 12
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 28
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE N/A
COST 12
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Structure - All structures share the same set of special rules. Most notably being big fat buildings. Click here for the full rules..

Abilities

  • Construct symbol.jpg Construct
  • Forward Deployment - This model can be deployed up to 8" beyond your deployment zone.
  • Soul Taker: Gatekeeper - This model can collect soul tokens. When a living friendly Faction model is destroyed while in this model's command range, this model gains the destroyed model's soul token. This model can have up to three soul tokens at any time. This model can spend soul tokens for the following:
    • Path of Urcaen - You can spend soul tokens on this model at any time during its activation to use Path of Urcaen. For each soul token you spend, you can choose one friendly Faction model in this model's command range to gain Ghostly for one turn. (Ghostly - A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. It cannot be targeted by free strikes.)
    • Strength of Death - During its Combat Action, this model can spend soul tokens to boost one attack or damage roll for each token spent.
    • Vault of the Faithful - During your Maintenance Phase, you can remove up to three soul tokens from this model to return one destroyed small- or medium-based friendly Faction Grunt to play for each soul token removed. Models return with 1 unmarked damage box. Place the returned Grunts completely within this models command range, in formation, and completely within 3" of another model in their unit. Returned Grunts must forfeit their Combat Actions the turn they are returned to play.
  • True Sight - This model ignores cloud effects when determining LOS. This model also ignores Stealth.
  • Well of Souls - This model begins the game with three soul tokens.

Weapons

Divine Wrath
Gun icon.jpg  RNG   ROF   AOE   POW 
14 1 - 14
  • Magical dam symbol.jpg Damage Type: Magical
  • Jaws of Urcaen - If this attack's original target is an enemy model and is boxed by this attack, you can make a SP 6 attack using the boxed model as the attack's point of origin. The SP 6 attack can target models in the boxed model's back arc. Models hit suffer a POW 14 magical damage roll. Models boxed by an attack with this weapon are RFP'd.
  • Rear Attack - When declaring attacks with this weapon, this model can target models in its back arc.
  • Reload [1] - This model can spend 1 soul token to make one additional ranged attack with this weapon during its Combat Action.

Theme Forces


Thoughts on Shrine of the Lawgiver

Shrine of the Lawgiver in a nutshell

The Shrine brings a warcaster-independent recursion method to Protectorate lists. Besides returning models to play, it has a powerful boostable gun with potential infantry clearing and can give Ghostly to models via spending souls, something unique to the faction.

Combos & Synergies

  • Since you bring back models in the Maintenance Phase, they can make Vengeance attacks. Models with Vengeance in Protectorate are Exemplar Cinerators, Daughters of the Flame under Thyra, or units that Reznik2 has put Death March on.
  • Anything that improves the Shrine's accuracy is welcome; Death Sentence from Severius1 and Kreoss3, knockdown effects like Kreoss1's feat or Scourge from Malekus, and the Reckoner's Flare are some examples.
  • Feora3 can cast Incite, making it MAT 8, POW 16 on the gun.
  • Eye of Menoth from Severius0 or Severius1 increase its accuracy and damage output, making its gun quite dangerous.
  • Blood of Martyrs has Side Step, but will take free strikes from enemies it bounces off of; Ghostly can keep it safe from those and allow it to dig deeper while ignoring terrain.
  • Hand of Silence allows you to direct souls to the Shrine or any other model with Soul Taker, useful for if you have multiple models with that rule.
  • Since the Shrine is an Exemplar model, the Exemplar Bastion Seneschal allows other Exemplars to move and see through it via Tactician.
  • Steelhead Halberdiers with an Attendant Priest count as friendly faction models. Sergeant Nicolas Verendrye can still recur them regardless so you got a nice soul engine going (note this only works in Creator's Might).
  • Idrian Skirmishers - They are a good recursion target and load it up with souls when they die.
  • Menite Archon - The probably best recipient for Ghostly.

Drawbacks & Downsides

  • This model is a BAHI model. It is not available in stores, it can only be purchased directly from PP's online store (or 2nd hand).
  • The Shrine (obviously) can't move, meaning you'll need to be careful about its position. Additionally, it can't contest any scenarios; although 12 points aren't ludicrously expensive, it might be too much for some lists.
  • Shield Guard can neuter the gun effectively, since you only get the spray attack if you box the original targetted model.
  • certain match ups will make it harder to get the souls you need to work at peak efficiency.

Tricks & Tips

None, it's a fairly straightforward model.


Other

Trivia

  • Released in Exemplar Interdiction expansion (2018.05)

Other Protectorate models

Protectorate Logo.jpg       Protectorate Index       (Edit)          
Battlegroup & Similar
Warcasters

Amon - Cyrenia - Durant2 - Durst - Feora1 - Feora2 - Feora3 - Feora4 - Harbinger - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Reclaimer1 - Reclaimer2 - Reznik1 - Reznik2 - Severius1 - Severius2 - Thyra - Vindictus

Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper
Light

Blessing of Vengeance - Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant

Heavy

Avatar of Menoth - Blood of Martyrs - Castigator - Crusader - Eye of Truth - Fire of Salvation - Guardian - Hand of Judgment - Indictor - Reckoner - Sanctifier - Scourge of Heresy - Templar - Vanquisher

Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures
Units

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest

Solos

Allegiant of the Order of the Fist - Champion of the Order of the Wall - Covenant1 - Covenant2 - Deliverer Arms Master - Exemplar Warder Elias Gade - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hand of Silence - Hierophant - High Exemplar Gravus - High Paladin Dartan Vilmon - Initiate Tristan Durant - Knights Exemplar Seneschal - Menite Archon - Nicia, Tear of Vengeance - Paladin of the Order of the Wall - Pyrrhus, Flameguard Hero - Reclaimer Gatekeeper - Scrutator Potentate Severius - Vassal Mechanik - Vassal of Menoth - Wrack

Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith
Mercenaries
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
RC symbol.png

Rules Clarification : Crevasse and/or Jaws of Urcaen     (Edit)

  • If the model boxed is not the original target (for instance a Shield Guard took the hit and got boxed) then Crevasse/Jaws will not trigger. (Infernal Ruling)
  • Crevasse only
    • The spray generated by the spell is a magic attack.
    However, when it comes to stuff which triggers from spell-casting (like Arcane Vortex) the spray is a bit weird, because you are already halfway through the spell-casting sequence (refer Appendix A).
    • You can use Arcane Vortex vs Crevasse when the first target is picked. You can't use Arcane Vortex when the spray target is picked. (Infernal Ruling)

Rules Clarification : Rear Attack - None yet. (Edit)

RC symbol.png

Rules Clarification : Reload      (Edit)

  • You cannot mix melee attacks and ranged attacks in the same activation unless you have a special rule (such as Dual Attack). Reload does not get around this restriction.
    • A Trample Power Attack is a melee attack, even if you don't actually trample over anyone and make zero dice rolls. So you can't trample then Reload (unless you have something like Dual Attack).
  • You can use Reload to make additional attacks after a Special Ranged Attack. (Infernal Ruling)
  • If you have (x2) of a weapon with Reload (such as Caine1), the special rule will only be written on the card once. But you can reload both weapons to the max limit. (Infernal Ruling)


RC symbol.png

Rules Clarification : Structure      (Edit)

  • The main differences between structures and the other huge bases are:
    • Structures can't aim.
    • Structures can't forfeit their Normal Movement (because they have none). If they're hit by an effect that makes the target "forfeit either Normal Movement or Combat Action as it's controller chooses" (such as Stranglehold) then the structure must forfeit its Combat Action.
    • Unlike Colossals and Gargantuans, your opponent can take control of your structure. There are very few such abilities that work on this model type, though.

Huge Base (Edit)

But this bonus doesn't apply to slams triggered by normal attacks (such as Critical Smite or the Hurricane's Thunder Charge ability).
Also, simply being on a huge base triggers a bunch of rules scattered throughout the rulebook, click to read them.   [Show/Hide]

From the 2020.02 edition of the core rules (Edit)

Fields of Fire
Page 37 A huge-based model’s front arc is marked on its base. Its front arc is further divided into two 90° fields of fire. These fields of fire determine which models a huge-based model can target with its weapons, depending on the location of those weapons. Weapons located on a huge-based model’s left side (L) can be used to target only models in its left field of fire, and weapons located on its right side (R) can be used to target only models in its right field of fire. Weapons with locations “S,” “H,” or “—” can be used to target models in either field of fire. If any part of a model’s base is on the line separating the left and right fields of fire, the model is considered to be in both fields of fire.
Concealment, Cover, LOS
Page 49 Concealment & Cover - Huge-based models never gain the DEF bonuses from concealment or cover.
Page 60 Clouds - Cloud effects do not block line of sight to huge-based models.
Page 87 Forests - Forests do not block line of sight to huge-based models.
Huge-Based models in melee
Page 54 - Huge-based models never gain the Target in Melee DEF bonus.
Page 65 - Combined Ranged Attacks cannot target a model in melee unless it has a huge base.

Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification : Forward Deployment      (Edit)

  • This model is placed at the same time as your normal deployment, not with your advance deployment models.
  • A model that is deployed touching a scenario zone does not count as within that zone, so won't contest/control it. (Infernal Ruling)

Rules Clarification : Gatekeeper - None yet. (Edit)

RC symbol.png

Rules Clarification : Path of Urcaen      (Edit)

RC symbol.png

Rules Clarification : Ghostly      (Edit)

  • Ghostly doesn't let you move through other models, just terrain.
  • Ghostly doesn't let you ignore damage from hazardous terrain. (Infernal Ruling)
  • Ghostly ignores Windswept terrain penalties. A model with both Flight and Ghostly will move through Windswept terrain at full speed. (Infernal Ruling)

Rules Clarification : Strength of Death - None yet. (Edit)

RC symbol.png

Rules Clarification : Vault of the Faithful and/or Dark Abyss     (Edit)
Return/Add to Play - Typical (Edit)

  • If you're returning/adding multiple models simultaneously, they are placed sequentially. Often this will let you leapfrog the "within 3" of [x]" requirement.
  • If you're adding models to a unit, then typically there is no limit and you can go over the unit's starting size. However, some abilities do have a limit (such as Stir the Dead)
    If you're returning models to a unit, then you're limited by how many there are in the "dead but not removed from play" pile.
        (See Add, Return, and Remove From Play for further detail.)
  • If you're adding more models than you started with, then in a Tournament you must physically own the correct models - proxies are not allowed in tournaments. (Locked thread)

Return/Add to Play - Other Units (Edit)

  • "Return to Play" and "Add to Play" are quite simple if you only return models to your own unit (like Blood-Bound) or only return independent models (like Thagrosh1's feat). But if you're returning/adding models to other units, then click to read more.   [Show/Hide]
    • If you can return multiple troopers at once, they don't all have to be the same unit. Spread the love around.
    • Troopers must return to their original unit. Even if you have two units of the same type (such as two units of Convergence Eradicators) then you can't have 4 die from unit [A] and return them all to unit [B].
    • If your rule is something like "return d3 models to units within CMD range" (Old Witch3) then it is d3 models total, not d3 models to each and every unit.
    • If your rule is something like "spend 1 soul to return 1 Grunt" (Enigma Foundry) then it doesn't matter where the souls came from originally. Think of them like currency, in this case.
    • You can Return models even after a unit is reduced to just Attachments (Weapon or Command)
      • If your Return ability lets you return a Leader or Officer model, then they will immediately become the unit commander and redefine the "in formation" bubble.
      • If your Return ability only allows Grunts, then the Grunt will not be field promoted when he arrives.
        This means that, in the unusual scenario where the Leader model has different wargear to the Grunts (such as Cygnar Stormguard), then that wargear is effectively 'lost'.
RC symbol.png

Rules Clarification : True Sight      (Edit)

  • You only ignore clouds for LOS. Models can still get the concealment bonus, trigger Prowl, etc from clouds. (Infernal Ruling)
  • A model that ignores Stealth must ignore both aspects: both (1) the auto-missing, and (2) the 'not counting as an intervening model' parts.
    • This can have some strange interactions with casters & channelers, if one has True Sight and one does not. There are examples on the Category:Channeler page.

Rules Clarification : Well of Souls - None yet. (Edit)