Shivers

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Circle Logo.jpg Shivers

Circle Wolf Sworn Gorax Character Solo

fluff

Spoilers icon.jpg

Spoilers only
The only information released about this model is spoilers (so far).

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Basic Info

Shivers
Missing Info
Shivers.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR 5 / 11
MAT 5
RAT 5
M.A. N/A
DEF 12
ARM 16 / 18 (★)
CMD 8
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 8
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA C
UNIT SIZE N/A
COST 6
N/A
N/A
(★) STR 11 with Freak Out. ARM 18 with the Shield bonus.
Warcaster 1
COST N/A
N/A
Understanding
the Statblock
  • Riot Quest - Although this model has rules which allow it to be played in Warmachine and Hordes, it was primarily designed for the Riot Quest boardgame. RQ is set in an alternate and/or future timeline where the Infernals won the war. Some of the RQ models are slightly more goofy than their WMH equivalents.

Abilities

  • Pathfinder symbol.jpg Pathfinder
  • Tough symbol.jpg Tough
  • Freak Out = Once per turn, when it gets damaged, it gets +6 STR and boosted attack and damage rolls for one round.
  • Primal Rage - Once per turn, when this model suffers damage from an enemy attack at any time except while it is advancing, after the attack is resolved it can immediately make a full advance toward the attacking model and can make one basic melee attack.
  • Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.

Weapons

  • Bellowing Shout - 6" spray, POW 12 ranged attack
    • Deafen - A model hit by this weapon suffer -2 DEF and cannot give or receive orders for one round.
  • Tiny Sword - 0.5" reach, POW 2, P+S 7 (13 with Freak Out) melee attack
    • Critical Smite - On a critical hit, the model hit can be slammed d6" directly away from this model. If the model hit has a larger base than the attacking model, it is moved only half the distance rolled. The POW of collateral damage is equal to the STR of this model.
  • Tiny Shield - 0.5" reach, POW 1, P+S 6 (12 with Freak Out) melee attack

Theme Forces


Thoughts on Shivers

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Shivers in a nutshell

In an ideal world he takes a hit via Shield Guard, and triggers both Primal Rage and Freak Out. Then he advances and uses his 3d6 attack roll to try and Critical Smite someone. Note that he doesn't need to advance directly towards the attacker, nor does he have to target the attacker.

In an unideal world he takes a hit via Shield Guard and gets killed.

Combos & Synergies

  • he has all of the typical Wolfsworn synergies Grayle gives him tactician, War Wolfs trigger sic em and Morraig gives him +1 to attack rolls

Drawbacks & Downsides

  • His output is very ‘feast or famine’ if the enemy do not damage him he does very little, if they do he is a competent combat solo. Because this requires your opine t to play into your hands it is very easy to negate.
  • a Wold Wight is a 5point shield guard that takes Battlegroup buffs.

Tricks & Tips

  • text


Other

Trivia

  • Spoilers 2020.07
  • Shivers is a baby gorax that bonded with Boomhowler3. Apparently Boomhowler has latent warlock powers.

Other Circle models

Circle Logo.jpg       Circle Index       (Edit)
Battlegroup & Similar
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Iona1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
Lesser Warlocks

Krueger0 - Una1

Warlock Attachment

Druid Wilder - Tharn Blood Shaman

Light Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuans Storm Raptor - Woldwrath
Units, Solos, Battle Engines, & Structures
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA - Tharn Bloodweavers & CA - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Brighid & Caul - Death Wolves
Solos

Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Chuck Dogwood - Druid Wilder - Gallows Grove - Kogan the Exile - Krueger0 - Lord of the Feast - Reeve Hunter - Primal Archon - Shivers - Tharn Blood Shaman - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - Una1 - War Wolf - Wolf Lord Morraig

Battle Engines & Structures Celestial Fulcrum (Engine) - Well of Orboros (Structure)
Theme Forces
Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Minions
Refer to Who Works for Whom and/or Category: Circle Orboros Minion
This index was last updated: 2021.10

Rules Clarifications

Note to self: I need to update this rules section after the rules are finalised - juckto.