Sentinel
Sentinel |
Prime This model is available in one Prime Army, First Army. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Designed to fill an anti-infantry battlefield role, the Sentinel creates a wall of gunfire with its arm-mounted chain gun. In addition to this blistering attack, the Sentinel can provide invaluable defense for key personnel with its resilient assault shield.
Contents
Basic Info
Sentinel | |||||||||||||||||||||||||||||||||
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
- Construct
- Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.
Weapons
Chain Gun | |||||||||||||||
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RNG | ROF | AOE | POW | LOCATION | |||||||||||
10 | d3 | - | 10 | Right | |||||||||||
Shield | |||||||||||||||
RNG | POW | P+S | LOCATION | ||||||||||||
0.5 | 2 | 11 | Left | ||||||||||||
Theme Forces
- Cygnar
- Flame in the Darkness
- Gravediggers
- Heavy Metal
- Sons of the Tempest
- Storm Division. This model gains Immunity: Electricity in this theme.
- Other Factions
- Infernal players can use it in Hearts of Darkness, but only if Sloan is leading the army. This model gains Accumulator [Soulless] in this theme.
- Mercenary and Khador players can use it Flame in the Darkness
- Mercenary and Convergence players can use it by putting it under the control of Nemo4 in various themes.
Thoughts on Sentinel
Sentinel in a nutshell
The Sentinel is a cheap and tough shield guard with some anti-infantry shooting. You take it for shield guard and get some work out of it because it's a warjack.
Because of its variable shots and output it’s quite difficult to work out how much focus to give it, 1 is always the safe bet as with power up it can then boost both attack and damage rolls if it rolls poorly on ROF. Alternatively a jack marshal or junior warcaster can get a lot of mileage and personal protection from a Sentinel.
Combos & Synergies
- Any jack marshal. There's no reason giving it extra focus is worthwhile - and both Drives and adding a bonus to hit with all its shots works.
- Like almost all of the casters, Caine3 needs a Shield guard - and why not one which can profit from Calamity and his feat? All of a sudden, your shots' strength are on par with a Defender's cannon.
- The Journeyman Warcaster. Need Arcane Shield? Don't want to splash out on a fancy warjack for them? Do you want to keep your Journeyman really safe behind the lines? Let the work experience guy/gal polish their hand cannon while the Sentinel keeps your warcaster safe from guns.
- Sloan although she doesn’t have the focus to load up the sentinel she does need protection and loves guns.
- Kraye doesn't mind one hanging around (often on a Journeyman Warcaster) as his large base makes him that bit harder to hide.
Drawbacks & Downsides
- It has one of the worst melee games of any non-Rhulic warjack. It's ranged game isn't much better either; its RAT is average, its POW and RNG are terrible, and nobody likes rolling a d3 for ROF.
- Both the Battle Priests and the Trench Buster are cheaper shield guards and the meta calls for mass over class in Shield Guards.
- With random number of shots, it's already bad damage potential can be even worse than expected. Don't expect it to hold off too much infantry on its own.
Tricks & Tips
- Remember it can slam. And is better slamming than in normal melee.
Other
Trivia
- Released in Warmachine: Prime (2003)
Other Cygnar models
Rules Clarifications
Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Shield Guard and/or Shadow Guardian (Edit)
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Rules Clarification : Shield and/or Buckler (Edit)
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