Difference between revisions of "Rutger Shaw, Professional Adventurer"
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− | {{Mercenary}} | + | {{Mercbox|{{Mercenary}} {{Character}} {{Solo}} - ([['Jack Marshal]]) }} [[Category: Model]] |
''Rutger Shaw enlisted in the Cygnaran Army as a young man and trained as a trencher, demonstrating a unique knack for marshaling warjacks as well as skill with a blade. Military service and long years of battle hardened him, even as his conscience chafed at fighting at the whim of callous officers. He opted out and turned sell-sword, spending recent years travelling the Iron Kingdoms guided by his taste for adventure and coin.'' | ''Rutger Shaw enlisted in the Cygnaran Army as a young man and trained as a trencher, demonstrating a unique knack for marshaling warjacks as well as skill with a blade. Military service and long years of battle hardened him, even as his conscience chafed at fighting at the whim of callous officers. He opted out and turned sell-sword, spending recent years travelling the Iron Kingdoms guided by his taste for adventure and coin.'' | ||
=Basic Info= | =Basic Info= | ||
+ | {{SOM}} | ||
{{Infobox-Model | {{Infobox-Model | ||
| name = {{PAGENAME}} | | name = {{PAGENAME}} | ||
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| base = Small | | base = Small | ||
| spd = 6 | | spd = 6 | ||
− | | str | + | | str = |
| mat = 7 | | mat = 7 | ||
| rat = 6 | | rat = 6 | ||
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* {{Partner|[[Taryn di la Rovissi]]|Dodge}} | * {{Partner|[[Taryn di la Rovissi]]|Dodge}} | ||
− | = | + | ===Theme Forces=== |
− | === | + | * {{Steelies}}. He gains [[Mark Target]] in this theme. |
+ | * {{The Irregulars}} | ||
+ | * {{Hearts of Darkness}}. He can only go in this theme if [[Crosse2]] is leading the army. It's an '''[[Infernal]]''' theme. | ||
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+ | As a Merc model he can also be taken in a bunch of other Faction's themes. Refer to [[#Other Theme Forces]]. | ||
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+ | = Thoughts on Rutger Shaw = | ||
+ | === Rutger Shaw in a nutshell=== | ||
Rutger Shaw is a skilled jack marshal whose main ability is to give his marshaled warjack Shield Guard, and has [[Iron Sentinel]] to let him hang close to his 'jack until it gets to charge range. His drive is decent. His melee ability is decent. His ranged ability is decent. | Rutger Shaw is a skilled jack marshal whose main ability is to give his marshaled warjack Shield Guard, and has [[Iron Sentinel]] to let him hang close to his 'jack until it gets to charge range. His drive is decent. His melee ability is decent. His ranged ability is decent. | ||
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* [[Toro]] Rutger can finally field the jack he has in the fluff! Between giving an arm 20 'jack shield guard and the toro having counter-charge for some efficiency, they make a solid duo. | * [[Toro]] Rutger can finally field the jack he has in the fluff! Between giving an arm 20 'jack shield guard and the toro having counter-charge for some efficiency, they make a solid duo. | ||
− | === Drawbacks | + | === Drawbacks & Downsides === |
+ | * He's a special order model | ||
* Like all jack marshals, Rutger lacks the ability to give his marshalled 'jack a focus, nor can it benefit from the new [[Power Up]] rule. | * Like all jack marshals, Rutger lacks the ability to give his marshalled 'jack a focus, nor can it benefit from the new [[Power Up]] rule. | ||
* While solid all around, he's not exactly the right tool for any job or the best at anything so he struggles to find a place in many lists. | * While solid all around, he's not exactly the right tool for any job or the best at anything so he struggles to find a place in many lists. | ||
− | === Tricks | + | === Tricks & Tips=== |
As with most jack marshals, Rutger Shaw really wants to use Crush in melee with his jack for extra attacks and damage. | As with most jack marshals, Rutger Shaw really wants to use Crush in melee with his jack for extra attacks and damage. | ||
=Other= | =Other= | ||
===Trivia=== | ===Trivia=== | ||
− | * | + | * released in [[Forces of Warmachine - Mercenaries|Forces of Warmachine: Mercenaries]] (July 2010) |
− | * Despite being a mercenary for hire, Rutger | + | * Despite being a mercenary for hire, Rutger's backstory portrays him with a heart of gold who goes out of his way to help the downtrodden while his partner, Taryn is more practical and callous, though she follows him around anyway to pull his skin out of the fire. |
* Rutger and Taryn have been partners for almost a decade and carry a barely-disguised torch for each other, though due to their characterization in the fluff, will probably never do anything about it. | * Rutger and Taryn have been partners for almost a decade and carry a barely-disguised torch for each other, though due to their characterization in the fluff, will probably never do anything about it. | ||
− | * In lore Rutger's 'jack is a Toro, his has a hammer while the | + | * In lore Rutger's 'jack is a Toro, although his has a hammer while the model comes with a sword. (If you want to convert it then the Golar’s hammer looks perfect). |
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− | |} | + | ===Other Theme Forces=== |
+ | {{Cygnar merc solo themes|Character=<!---YES--->}} | ||
+ | {{Khador merc solo themes|Character=<!---YES--->}} | ||
+ | {{Menoth merc solo themes|Character=<!---YES--->}} | ||
+ | {{CG merc solo themes|Character=<!---YES--->}} | ||
===Other Mercenary models=== | ===Other Mercenary models=== |
Revision as of 20:06, 28 May 2019
Rutger Shaw, Professional Adventurer |
Rutger Shaw enlisted in the Cygnaran Army as a young man and trained as a trencher, demonstrating a unique knack for marshaling warjacks as well as skill with a blade. Military service and long years of battle hardened him, even as his conscience chafed at fighting at the whim of callous officers. He opted out and turned sell-sword, spending recent years travelling the Iron Kingdoms guided by his taste for adventure and coin.
Contents
Basic Info
Rutger Shaw, Professional Adventurer | |||||||||||||||||||||||||||||||||
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- Mercenary - This model will work for Crucible Guard, Cygnar, Khador, or Protectorate.
Weapons
- Hand Cannon - RNG 12, POW 12 gun.
- Mechanikal Sword (Jackknife) - RNG 0.5, P+S 12 sword.
Abilities
- 'Jack Marshal
- Tough
- Drive: Shield Guard - While in this model's command range, a warjack under its control gains Shield Guard. (Shield Guard - When a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of a model with Shield Guard, you can choose to have the model with Shield Guard directly hit instead. It is automatically hit and suffers all damage and effects. A model can use Shield Guard only once per round and cannot use Shield Guard if it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.)
- Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
- Iron Sentinel - While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot become knocked down.
- Partner: [ Taryn di la Rovissi ] - While in Taryn di la Rovissi's command range, this model gains Dodge. (Dodge - This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.)
Theme Forces
- Soldiers of Fortune. He gains Mark Target in this theme.
- The Irregulars
- Hearts of Darkness. He can only go in this theme if Crosse2 is leading the army. It's an Infernal theme.
As a Merc model he can also be taken in a bunch of other Faction's themes. Refer to #Other Theme Forces.
Thoughts on Rutger Shaw
Rutger Shaw in a nutshell
Rutger Shaw is a skilled jack marshal whose main ability is to give his marshaled warjack Shield Guard, and has Iron Sentinel to let him hang close to his 'jack until it gets to charge range. His drive is decent. His melee ability is decent. His ranged ability is decent.
Combos & Synergies
Taryn grants him Dodge and he gives her Tough so they operate as a rather expensive unit. In Irregulars, Shaw would be taken with a jack to marshal. In which case you will want to pick a good one.
- Talon The Talon, with its shield, is extremely tough for its points cost and is good at jamming up the enemy. With Flank, it's MAT 10 on the charge.
- Freebooter Charges for free if he's with Shae. Low ARM for a heavy is offset by it being costed like a light but having a lot of damage boxes.
- Mangler With Aggressive, the Mangler charges for free and hits like a truck with Flank and Crush. At ARM 19, it's a fine shield guard on the way in. Dirty Meg has a much better drive, but his is probably the second best in Mercenaries.
- Toro Rutger can finally field the jack he has in the fluff! Between giving an arm 20 'jack shield guard and the toro having counter-charge for some efficiency, they make a solid duo.
Drawbacks & Downsides
- He's a special order model
- Like all jack marshals, Rutger lacks the ability to give his marshalled 'jack a focus, nor can it benefit from the new Power Up rule.
- While solid all around, he's not exactly the right tool for any job or the best at anything so he struggles to find a place in many lists.
Tricks & Tips
As with most jack marshals, Rutger Shaw really wants to use Crush in melee with his jack for extra attacks and damage.
Other
Trivia
- released in Forces of Warmachine: Mercenaries (July 2010)
- Despite being a mercenary for hire, Rutger's backstory portrays him with a heart of gold who goes out of his way to help the downtrodden while his partner, Taryn is more practical and callous, though she follows him around anyway to pull his skin out of the fire.
- Rutger and Taryn have been partners for almost a decade and carry a barely-disguised torch for each other, though due to their characterization in the fluff, will probably never do anything about it.
- In lore Rutger's 'jack is a Toro, although his has a hammer while the model comes with a sword. (If you want to convert it then the Golar’s hammer looks perfect).
Other Theme Forces
Cygnar (Edit)
Khador (Edit)
Protectorate of Menoth (Edit)
Crucible Guard (Edit)
Other Mercenary models
Rules Clarifications
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Drive (Edit)
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Rules Clarification : Shield Guard and/or Shadow Guardian (Edit)
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Rules Clarification: : Dual Attack (Edit) | |
* If you fail a charge, then you do not get to make ranged attacks.
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Rules Clarification : Iron Sentinel - None yet. (Edit)
Rules Clarification : Partner - None yet. (Edit)
Rules Clarification : Dodge (Edit)
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Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : 'Jack Marshal (Edit)
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- Mercenary
- Character
- Solo
- Model
- Crucible Guard Mercenary
- Cygnar Mercenary
- Khador Mercenary
- Protectorate of Menoth Mercenary
- Magical Damage
- Weapon Master
- 'Jack Marshal
- Tough
- Drive
- Drive Shield Guard
- Dual Attack
- Iron Sentinel
- Partner
- Soldiers of Fortune
- The Irregulars
- Hearts of Darkness
- Gravediggers
- Heavy Metal
- Sons of the Tempest
- Storm Division
- Armored Korps
- Jaws of the Wolf
- Legion of Steel
- Winter Guard Kommand
- The Creator's Might
- Exemplar Interdiction
- The Faithful Masses
- Guardians of the Temple
- Magnum Opus